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Returning 35 results for 'heading world'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
heading toward a creature). The target moves toward the morkoth by the most direct route. As soon as it can see the morkoth, the target can repeat the saving throw, ending the effect on itself on a
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk A goblin prison-fort clings to an icy crag in the rocky, wind-blasted western foothills of the Spine of the World. From this ramshackle mountain roost, the goblins launch raids against
Outâ and âGnome Diplomacyâ below). The characters follow a goblin wagon heading back to Karkolohk (see âFoaming Mugsâ). The characters find a shield guardianâs amulet in the Lost Spire of Netheril (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstughâs Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isnât with the party
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
picked up in Gracklstugh. Heading for Neverlight Grove (see chapter 5) or Blingdenstone (see chapter 6) are the obvious next steps, as both places hold the promise of a route to the surface world
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dungeon Master, so itâs my job to tell you whatâs happening in the world around you and rolling any dice for the monster. Youâre playing the heroes!
Read this text to set the scene: Your journey has been
smooth sailing so far. You left the bustling port of Neverwinter a few days ago, heading for an island with the foreboding name of Stormwreck Isle. But you woke this morning to a blood-red sunrise
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weekâs journey from Waterdeep. Nothing of note to the wider world has happened here for hundreds of years. The frontier long ago receded farther northward, leaving behind a quiet backwater littered
heading to or from the far North, the Dessarin Valley is a breadbasket for the hungry populations of Waterdeep and Neverwinter. The farms and pastures of the area produce grain, livestock, poultry
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark
different gods at different times and circumstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and snow. After exiting the spire, the shield guardian wandered into the Spine of the World, where it shut down and was lost for centuries until a band of goblins found it recently and brought it to
Red Yetiâ). The NPC who tells the tale is willing to guide the characters to the spireâs location for no less than 20 gp. After doing so, the guide wishes the party luck before heading back to Ten
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hoard of the Dragon Queen (p. 231) The heading is now âTyranny of Dragons,â and the first three paragraphs of this section have been replaced with the following text: Tyranny of Dragons deals with
Tyranny of Dragons story and the events that precipitate Storm Kingâs Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir the giants before Tiamat is brought into the world
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform sacrifices in
different gods at different times and circumstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the world. (True) 3 The kender homeland of Kendermore suffered some disaster. Kender are traveling far, seeking help but also getting into trouble. (True) 4 Armies in the east are recruiting anyone
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their insolence. Hastain pursues them in an esthetic (see Booâs Astral Menagerie), which trails the Second Wind at a safe distance. Once it becomes obvious that the party is heading to meet Topolah, a
steps through it brandishing a trident, and the doorway closes behind them. Sparkling light surrounds the figure. âHeading to Topolahâs tower, are we? I donât think so. My friends in the Xaryxian Empire
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imprisoned in Eberronâs Underdark (called Khyber, the Dragon Below). The followers of the Path of Light believe that the world is heading toward a glorious future where the shadows that cloud this world
Eberron The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six. The gods of the Sovereign
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
situation. Meanwhile, the adventurers explore the world, making decisions about which way to travel and what theyâll try to do next. Adventures vary in length and complexity. A short adventure might
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vesselâs deck scrambling to arm the shipâs mangonel.
âAstral elves,â curses Captain Sartell, âand they donât
the partyâs home world. The leader of the astral elf forces in this Wildspace system is Commander Vael. Most of Commander Vaelâs fleet has already begun sailing back to Xaryxispace. The Dark Star was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ways, or that they are heading down a path with disastrous consequences. The Apocalyptic Warnings table provides ideas for warnings that foretell disaster. Apocalyptic Warnings d12 Warning
1
canât be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
break through into the world. A settlement of thousands was reduced to fewer than three hundred â all of them too young, too old, too weak, or too ill to fight â who fled to Settlestone. There, they
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
from your gameâs world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isnât to overdo it. Props can be nice to have, but shouldnât become chores to
. Ravenloft in particular has a history of featuring props in its adventures (see âTarokka Deck and Spirit Boardâ section later in this chapter). The world of creating custom props is endless, but donât
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,â both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
world than it does with the giants themselves. These adventures might be disaster stories, where characters might help bystanders escape. The source of the disaster might be a conflict between two giants
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
continues: âI am so pleased to have you all here with me today! This is an opportunity for all of us to learn more about ourselves, our fellow students, and the amazing world around us. Today weâll be
heading out into the bog to recover some lost supplies and return them to dry land.â
Once he finishes his welcome, the instructor pairs each character with a student. He gives each pair of students a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Emotionless Evil During their ascension ages ago, the yuan-ti freed themselves from the yoke of their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They
opportunity to study their opponents and implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
inform the choices of the present, creating a world of peace and order. She plays things by the book and frowns on students who embark on Dean Plarggâs dangerous field trips. Characters have ample
his excursions typically end with students heading to the infirmary. He pays little attention to Dean Tullusâs work, usually dismissing her attempts to find order in chaos as foolhardy. Hofri
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world). Females that are about to give birth are relieved of their other roles and taken to the lairâs whelping pens, where they are tended to by Luthicâs followers. Orcs donât take mates, and no
, orc warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their island. A morkoth may allow a visitor to bargain for
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs heading toward a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
companion was slain while scouting out Loomlurch and the surrounding area. They urge any characters heading for the hagâs lair to be cautious. The blink dogs can reveal the following information about
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is with them, she asks them to help her rid the world of Nanny Puâpu once and for all. Faroul and Gondolo Incompetent fortune hunters (Port Nyanzaru) When the characters meet Faroul and Gondolo, give
. She keeps him apprised of the activity of anyone whoâs heading south in search of Omu. They communicate via sending stones. Salida keeps her sending stones in a pouch and tries to join the player
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
the Reghed Glacier rise up in the east like prison walls. The towering, snow-capped peaks of the Spine of the World loom to the south. To the north and west, the Sea of Moving Ice churns bergs and floes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dedicated to Annam the All-Father lies hidden under the Spine of the World. A snow-covered pass that begins in the Valley of Khedrun leads to the temple. See chapter 4, âThe Chosen Path,â for more
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isnât readily accessible. The area isnât abandoned, though. Undead horrors wait in its darkest
, and a big wooden table shudders and begins to move, heading right for you!
Creature. An animated table (see appendix B) activates when someone enters the main part of the room. It fights until
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
officer (knight) and 2d4 Flaming Fist soldiers (veterans) heading to or from Wyrmâs Rock
10 2d6 members of the Crossers or Gravemakers crew (commoners) on street patrol
Table I: Outer City
to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
beggars (commoners) 9 1 Flaming Fist officer (knight) and 2d4 Flaming Fist soldiers (veterans) heading to or from Wyrmâs Rock 10 2d6 members of the Crossers or Gravemakers crew (commoners) on street
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.) Scions of giantsâ gods are enormously powerful beings who infuse the world
1d10 days. Robson Michel Storm Scion A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult caused by the scionâs restless sleep has little effect on the world. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
link their cityâs mercantile district with the world above. The water is 15 feet deep. A character can pole a boat through a canal at a speed of 10 feet. Random Encounters. Aquatic creatures wander the






