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Returning 20 results for 'hexes of her'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Combining Scales Whichever scale you start with, itâs easy to zoom in or out on your maps. At continent scale, 1 hex represents the same area as 10 kingdom-scale hexes. Two cities that are 3 hexes
(180 miles) apart on your continent map would be 30 hexes apart on your kingdom map, and might define the opposite ends of the region youâre detailing. At kingdom scale, 1 hex equals 6 province-scale
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. City
(1 sq. = 100 ft.) 2 sq./min. 3 sq./min. 4 sq./min. Province
(1 hex = 1 mi.) 2 hexes/hr., 18 hexes/day 3 hexes/hr., 24 hexes/day 4 hexes/hr., 30 hexes/day Kingdom
(1 hex = 6 mi.) 1 hex/3 hr., 3 hexes/day 1 hex/2 hr., 4 hexes/day 1 hex/1œ hr., 5 hexes/day
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
hexagons (often called hexes), which combines the easy counting of a grid with the more flexible movement of using no grid. Dungeon corridors with straight walls and right angles donât map easily onto hexes
, though. Creature Size on Squares and Hexes A creatureâs size determines how much space it occupies on squares or hexes, as shown in the Creature Size and Space table. If the miniature you use for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
with a tape measure, string, rulers, or pipe cleaners cut to specific lengths. Another option is a play surface covered by 1-inch hexagons (often called hexes), which makes movement more flexible
while keeping the easy counting of a grid. Dungeon corridors with straight walls and right angles donât map easily onto hexes, though. Creature Size and Space A creatureâs size determines how much space
feats
You know hedge remedies and hexes passed down through Old Ways teachings, and you can impart them into small wicker charms you weave. You gain the following benefits.
Old Blessing. You can cast the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, starting with a small campaign area that is mapped at a province or kingdom scale, then zooming out as adventures take the characters into new territory. Whichever approach you take, hexes work well
for mapping outdoor environments where travel can go in any direction and calculating distance might be important. A single sheet of hex paper with 5 hexes to the inch is ideal for most maps. Use a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the wastes, as summarized in the Northern Wastes Land Travel table. This means that if characters move at a normal pace, they can move 2 hexes on map 5.1 per day. Northern Wastes Land Travel
spent several days in the wastes and learned about its dangers, consider making encounters less frequent. The hexes on map 5.1 measure distance, but characters donât need to explore every hex. Feel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hexes away itâs visible through the mist and heat haze). See âHeart of Ubtao,â for more information on this location.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of Hexes 14th Master of Hexes Expanded Spell List The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list
, you canât use the feature again until you finish a long rest. Armor of Hexes At 10th level, your hex grows more powerful. If the target cursed by your Hexbladeâs Curse hits you with an attack roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
no settlements at all. You can also indicate the extent of the cleared farmland that surrounds each city or town. On a province-scale map, this will show as a belt a few hexes wide surrounding each town or village. Even small villages farm most of the arable land within a mile or two.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exactly where the party is on the playersâ map of Chult throughout the day. If the check fails, the party becomes lost. Each hex on the map is surrounded by six other hexes; whenever a lost party moves 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terrain. They can travel 2 hexes per day if theyâre traveling by canoe on a river or lake. The rate of travel up or down river is the same; the rivers are so sluggish that current is almost imperceptible
not in the open, they can try to surprise or sneak by other creatures they encounter. Tracking Miles Instead of tracking movement by hexes, you can keep track of the actual distances covered (10 miles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outlaws and monsters) and are eager for news. Homesteaders can usually point the way to the nearest town or neighboring homesteads (there is usually another homestead within one or two hexes). Reason to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel managerâs dream.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1œ hexes per day. Near the end of the trip, as the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(location C) Sunward Fortress (location D) Wakenreth (location E) Mark these sitesâ hexes on the playersâ map of the region in appendix E after Dalamar notes their locations. If the characters agree to work
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Clystran avoids combat and most dangerous situations. Scavengers as Guides. A group of scavengers might temporarily join Darrett and his troops. These guides scout for the Kalaman forces through the Northern Wastes, allowing them to move at a normal pace of 12 miles (2 hexes on map 5.1) per day.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Journeys without Destinations
Sometimes, characters travel without a clear path to follow or a clear destination in mind. In such a case, use the grid of your map (squares or hexes) to define the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp






