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Returning 35 results for 'hide heavy'.
Other Suggestions:
have heavy
hide have
Equipment
Ability: Strength Utilize: Pry open a door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings
Monsters
Out of the Abyss
Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws
":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Heavy Crossbow
Monsters
Thieves’ Gallery
half damage if he fails, provided he isn’t incapacitated.Multiattack. Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.
Dagger. Melee or Ranged Weapon Attack: +5
until the end of its next turn.
Heavy Crossbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 7
Monsters
Storm King's Thunder
can't put them to sleep.
Mask of the Wild. The scout can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural
Monsters
Spelljammer: Adventures in Space
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Multiattack. The
. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.Hadozee explorers scour Wildspace
Monsters
Icewind Dale: Rime of the Frostmaiden
through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally descended from
Monsters
Icewind Dale: Rime of the Frostmaiden
kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally
Monsters
Acquisitions Incorporated
Fey Ancestry. Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep.
Mask of the Wild. Walnut can attempt to hide even when she is only lightly obscured by
foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in
Monsters
Curse of Strahd
weapon, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.Multiattack. Rahadin
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
magic-items
Attack rolls made using this magic heavy crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Heavy Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
This heavy crossbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon
channels the natural magic found in the elements of nature.
While holding this magic heavy crossbow, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack
magic-items
This heavy crossbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon
channels the natural magic found in the elements of nature.
While holding this magic heavy crossbow, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack
magic-items
until the start of your next turn.
Crafting. Creating an Injector’s Heavy Crossbow requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Chemical Solution
[Hair] Hair
[Hide] Plates
[Hide] Skin
Needles from anInjector[/monsters]
This heavy crossbow is covered in metal plating, decorative and refined pointed metal tips along an oak wood body, and foregrip. The barrel and limb are reinforced with the steel plates from a
Barding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
modifier
--
--
Studded Leather
Light
12 + Dex modifier
--
--
Hide
Medium
12 + Dex modifier (max 2)
--
--
Chain Shirt
Medium
13
;--
--
Half Plate
Medium
15 + Dex modifier (max 2)
--
Disadvantage
Ring Mail
Heavy
14
--
Disadvantage
Chain Mail
Heavy
16
magic-items
This heavy crossbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon
channels the natural magic found in the elements of nature.
While holding this magic heavy crossbow, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack
Monsters
Mordenkainen's Fiendish Folio Volume 1
corbies range across the Underdark, stripping the tunnels and caverns they traverse of all living things. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire
old pathways become impassable or a flock sustains heavy losses in a particular area, dire corbies will sometimes chart a new migratory course. Depending on their new route, a mob of these creatures
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Lightly Obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Faultless Shroud. If you take this trait twice, you have Advantage on Stealth checks using the Hide action while using Shroud of the Wild.
Shroud of the Wild (Exploration) With any degree of obscuration, your instinctive ability to conceal yourself lets you avoid your enemies’ notice. You can take the Hide action even when you are only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Adamantine Armor Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adamantine Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adamantine Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Adamantine Armor Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adamantine Armor Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adamantine Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adamantine Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adamantine Armor Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mithral Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mithral Armor Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mithral Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mithral Armor Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mithral Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mithral Armor Armor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mithral Armor Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mithral Armor Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the Disengage or Hide action.
Reactions
Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.
passive Perception 15
Languages Common, Hadozee
Challenge 2 (450 XP) Proficiency Bonus +2
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move