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Returning 35 results for 'hilt hit'.
Magic Items
Dungeon Master’s Guide (2024)
This item appears to be a sword hilt.
Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear
+2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage
Monsters
Thieves’ Gallery
Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Shortsword and Dagger"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Shortsword and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.
Maul. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Maul"} to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Maul", "rollDamageType":"bludgeoning"} bludgeoning damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
Magic Items
Bigby Presents: Glory of the Giants
The hilt of this sword bears a carnelian engraved with the blood rune.
You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.
Invoking the Rune
then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the d20.
If this attack hits, you can also spend and roll
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Rejuvenation. When Vladimir body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse
Magic Items
Guildmasters’ Guide to Ravnica
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Its blade is cruelly serrated, and its hilt resembles a demonic head and wings. Whenever you slay a creature with an attack
soul imprisoned in the dagger, your attacks with it deal an extra 1d4 necrotic damage on a hit. While the dagger is within 5 feet of you, your dreams are haunted by whispers from the trapped souls.
The
Magic Items
The Book of Many Things
This marble-size crystal sphere glows with extraplanar energy.
As part of attuning to this item, you press the crystal sphere to the hilt of a nonmagical melee weapon of your choice, magically
advantage on saving throws against spells or effects that would send you to an extradimensional space, a demiplane, or another plane of existence against your will.
Isolating Smite. When you hit a
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
magical properties are suppressed until it is removed from Valdemar’s skull.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When
Sun Blade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade
with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
. You gain a bonus to attack rolls and damage rolls with this magic weapon determined by the sword’s rarity. While holding the sword, you can use the following properties.
Blood Drain (Rare+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires
decorate the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires decorate
the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage, and
magic-items
, otherworldly light. A skull and crossbones adorn the leather-wrapped hilt, and arcane symbols etched into the blade pulse with hidden power. You gain a bonus to attack rolls and damage rolls made with the
until the start of your next turn. Count the number of times you hit the target and the number of times it hits you while the mark lasts. If you hit the target more times, it takes 2d10 Psychic damage
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
Irresistible Hunger (Very Rare+). Necrotic damage you deal ignores Resistance.
Vampiric Charm (Very Rare+). You can
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires
decorate the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
blackened sheen. The edge is then empowered by the heart of a dragon. Its gold hilt wrapped in crimson leathers and a blood-red ruby plucked from the corpse of a Sanguine Witch. The fangs of vampires decorate
the pommel.
You gain a +2 bonus to attack and damage rolls made with this magic sword.
Any a creature you hit with this weapon that isn't a Construct or Undead takes an extra 3d6 Necrotic damage
magic-items
Crimson Rose. However, its evil origins still linger within. The sword is sleek and polished, with a blade that absorbs light. A blood-red ruby on the hilt is fitted within a setting of thorns and roses
+). When you hit a creature with the sword, it takes an extra 1d6 Necrotic damage.
Irresistible Hunger (Very Rare+). Necrotic damage you deal ignores Resistance.
Vampiric Charm (Very Rare+). You can cast
magic-items
This battleaxe is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell
magic-items
This blowgun is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
magic-items
This blowgun is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
magic-items
This dart is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
magic-items
This flail is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this flail, you can expend a Ranger spell slot to
magic-items
This glaive is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this glaive, you can expend a Ranger spell slot
magic-items
This greataxe is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greataxe, you can expend a Ranger
magic-items
This greatclub is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatclub, you can expend a Ranger
magic-items
This greatsword is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatsword, you can expend a
magic-items
This hand crossbow is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this hand crossbow, you can
magic-items
This lance is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this lance, you can expend a Ranger spell slot to
magic-items
This light hammer is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this light hammer, you can expend a
magic-items
This mace is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this mace, you can expend a Ranger spell slot to
magic-items
This morningstar is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this morningstar, you can expend a
magic-items
This shortsword is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this shortsword, you can expend a
magic-items
This sickle is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
magic-items
This sling is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to
magic-items
This sling is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to