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Returning 35 results for 'holds heavy'.
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Magic Items
Dungeon Master’s Guide (2024)
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Heavy
Crossbow"} to hit, range 100/400 ft., one target. Hit: 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"piercing"} piercing damage.Parry. When an
Monsters
Waterdeep: Dragon Heist
serves the Harpers as a paid informant, keeping that faction apprised of Xanathar's plans as well as he can. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with
Harper spies in Skullport and elsewhere.
Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.Poison
Magic Items
Mythic Odysseys of Theros
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Room. This room holds six spears, three mauls, and three glaives. The weapons are battered but functional. South Room. This room holds five heavy crossbows and three dozen bolts.
M5. Armory These rooms held weapons and armor for the fort’s defenders. What’s left is described below. North Room. This room holds five suits of chain mail and five suits of splint armor. Center
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Room. This room holds six spears, three mauls, and three glaives. The weapons are battered but functional. South Room. This room holds five heavy crossbows and three dozen bolts.
M5. Armory These rooms held weapons and armor for the fort’s defenders. What’s left is described below. North Room. This room holds five suits of chain mail and five suits of splint armor. Center
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
holds several moth-eaten black cloaks and, on a high shelf, a heavy but empty leather hat box. Awakened Haunt. When a creature enters this room, the eagle statue shudders and cracks. A round later, a wet, red peryton hatches from the sculpture and attacks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere. Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
holds several moth-eaten black cloaks and, on a high shelf, a heavy but empty leather hat box. Awakened Haunt. When a creature enters this room, the eagle statue shudders and cracks. A round later, a wet, red peryton hatches from the sculpture and attacks.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-covered table surrounded by four chairs. Two cabinets stand against the walls. The east cabinet sports a lock that can be picked with thieves’ tools and a successful DC 15 Dexterity check. It holds a heavy
crossbow, a light crossbow, a hand crossbow, and 20 bolts for each weapon. The north cabinet is unlocked and holds a small box containing a deck of playing cards and an assortment of wine glasses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-covered table surrounded by four chairs. Two cabinets stand against the walls. The east cabinet sports a lock that can be picked with thieves’ tools and a successful DC 15 Dexterity check. It holds a heavy
crossbow, a light crossbow, a hand crossbow, and 20 bolts for each weapon. The north cabinet is unlocked and holds a small box containing a deck of playing cards and an assortment of wine glasses
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
, three spears, and a net. The cabinet is unlocked and contains two heavy crossbows and two longbows. Treasure One of the rusty spears is decorated with inlaid mithral (50 gp), and another, named
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere. Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
, three spears, and a net. The cabinet is unlocked and contains two heavy crossbows and two longbows. Treasure One of the rusty spears is decorated with inlaid mithral (50 gp), and another, named
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
opposite wall. Five wooden cages are arranged about the room. Their doors are situated on top, with heavy rocks placed on them. A creature can use an action to attempt a DC 15 Strength (Athletics) check to
). A second cage holds an unarmed tribal warrior of the Elk tribe, Gryhark (CN male Uthgardt human). He fights alongside his liberators. If he makes it out of Grudd Haug, he bites into the palm of his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
opposite wall. Five wooden cages are arranged about the room. Their doors are situated on top, with heavy rocks placed on them. A creature can use an action to attempt a DC 15 Strength (Athletics) check to
). A second cage holds an unarmed tribal warrior of the Elk tribe, Gryhark (CN male Uthgardt human). He fights alongside his liberators. If he makes it out of Grudd Haug, he bites into the palm of his
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundred years ago. Each city spreads out in concentric circles from its riverine temple. The innermost circle holds the city’s senate house, main market, and academy, as well as the houses of wealthy
eternally heavy with rainclouds, and even well-maintained buildings wear a fine coat of moss. To experience Shankhabhumi at its finest, one must visit during the Shankha Trials, held every twelve years
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
is written an inventory of the crates’ contents: foodstuffs such as dried meat, blocks of cheese, and loaves of bread, as well as casks of ale and flasks of oil. The two heavy crates are loaded onto a
crate holds enough provisions to sustain twelve people for a month, as long as the supplies are supplemented with fish and fresh water from the camp. If the characters tell Barthen that they intend to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundred years ago. Each city spreads out in concentric circles from its riverine temple. The innermost circle holds the city’s senate house, main market, and academy, as well as the houses of wealthy
eternally heavy with rainclouds, and even well-maintained buildings wear a fine coat of moss. To experience Shankhabhumi at its finest, one must visit during the Shankha Trials, held every twelve years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Hall of Mirrors Mirrors. Niches, each 3 feet deep, line the north and south walls. Mounted on the back wall inside each one is a large, oval glass mirror in a heavy stone frame — sixteen mirrors
shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halaster’s visage (50 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Hall of Mirrors Mirrors. Niches, each 3 feet deep, line the north and south walls. Mounted on the back wall inside each one is a large, oval glass mirror in a heavy stone frame — sixteen mirrors
shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halaster’s visage (50 gp).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
is written an inventory of the crates’ contents: foodstuffs such as dried meat, blocks of cheese, and loaves of bread, as well as casks of ale and flasks of oil. The two heavy crates are loaded onto a
crate holds enough provisions to sustain twelve people for a month, as long as the supplies are supplemented with fish and fresh water from the camp. If the characters tell Barthen that they intend to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of its arms is a yellow band.
The green gas that fills this room fills area 58 when the two rooms are open to each other, but the gas is too heavy to rise up the shaft into area 58. The gas has two
in a gas-filled area must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. A creature is affected even if it holds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of its arms is a yellow band.
The green gas that fills this room fills area 58 when the two rooms are open to each other, but the gas is too heavy to rise up the shaft into area 58. The gas has two
in a gas-filled area must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. A creature is affected even if it holds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mosaic floor depicts a tall bird using its long, pointy beak to pin a monstrous frog-like creature with tentacles sprouting from its shoulders. Set into the far wall is a set of heavy stone doors
story of how Kubazan disobeyed Papazotl and was cursed (see “Legend of the Nine Gods”). The doors are not locked but hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters must
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K30. King’s Accountant Dusty scrolls and tomes line the walls of this room. More scrolls and books lie scattered on the floor, around four heavy wooden chests fitted with study iron locks. The only
heavy wooden desk and has no interest in the characters or their concerns. Under no circumstances does he voluntarily leave the room. Lief pulls the rope the instant he feels threatened. Lief
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
about this tunnel. It ends at a pair of heavy stone doors. A character can use an action to push open either door with a successful DC 15 Strength (Athletics) check, allowing access to area J4. J4
holds four large wooden chests with iron fittings and built-in locks. Hanging from a hook in the middle of the ceiling is a one-foot-diameter iron ring with four one-foot-long iron keys and a single, one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mosaic floor depicts a tall bird using its long, pointy beak to pin a monstrous frog-like creature with tentacles sprouting from its shoulders. Set into the far wall is a set of heavy stone doors
story of how Kubazan disobeyed Papazotl and was cursed (see “Legend of the Nine Gods”). The doors are not locked but hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player’s Handbook prices for heavy armor, or double them if the character makes a
can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
22. Chamber of the Nacehual (Nah-SAY-wal, the achieved ones) All the doors bordering this lozenge-shaped room are made of heavy bronze. Colorful glyphs are scribed on the western wall. There are two
. They are very still, dust-covered, and apparently dead. Their bodies are covered with dry snakeskin. The female wears a silver bracelet and holds what looks to be an ivory wand. The male has an amulet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
about this tunnel. It ends at a pair of heavy stone doors. A character can use an action to push open either door with a successful DC 15 Strength (Athletics) check, allowing access to area J4. J4
holds four large wooden chests with iron fittings and built-in locks. Hanging from a hook in the middle of the ceiling is a one-foot-diameter iron ring with four one-foot-long iron keys and a single, one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K30. King’s Accountant Dusty scrolls and tomes line the walls of this room. More scrolls and books lie scattered on the floor, around four heavy wooden chests fitted with study iron locks. The only
heavy wooden desk and has no interest in the characters or their concerns. Under no circumstances does he voluntarily leave the room. Lief pulls the rope the instant he feels threatened. Lief
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player’s Handbook prices for heavy armor, or double them if the character makes a
can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, this scenario becomes more of a dungeon crawl in cramped, dangerous spaces, with vermin attacking in close quarters. Characters who survive those threats and push on find the lowest holds flooded with
receive their payment from Aubreck, they must bring back a heavy box from the cargo hold — potentially forcing them to choose between making a quick escape and accomplishing their mission. PLACING THE