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Returning 30 results for 'hound cast'.
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Spells
Player’s Handbook
but you can see the hound, and it is intangible and invulnerable. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this
You conjure a phantom watchdog in an unoccupied space that you can see within range. The hound remains for the duration or until the two of you are more than 300 feet apart from each other.
No one
Feats
Eberron: Forge of the Artificer
) check or an ability check using Thieves' Tools, you can roll 1d4 and add the number rolled to the ability check.
Wards and Seals. You always have the Alarm and Mage Armor spells prepared. You can cast
each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate
Faithful Hound
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
from it.
The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you
Mordenkainen's Faithful Hound
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
from it.
The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you
Monsters
Infernal Machine Rebuild
his thessalars homunculus. If the mending spell is cast on it, the homunculus regains 2d6;{"diceNotation":"2d6","rollType":"heal","rollAction":"Alchemical Homunculus"} hit points.
Healing
equal to the amount the item would normally heal.
Greater Restoration (1/Day). Thessalar can cast greater restoration if he has access to alchemical supplies.
Spellcasting. Thessalar is an 18th-level
Monsters
Eberron: Rising from the Last War
): freedom of movement, Mordenkainen's faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is
legendary actions at the start of his turn.
Attack. The Lord of Blades makes one weapon attack.
Cantrip. The Lord of Blades casts one of his cantrips.
Cast a Spell (Costs 2 Actions). The Lord of Blades casts
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
sent malevolent fey creatures to hound Isolde and her Shadowfell carnival. Isolde doesn’t know who is behind this petty torment, nor does she care. Her hunt for the Caller and her thirst for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
intangible and invulnerable. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The
Mordenkainen’s Faithful Hound Level 4 Conjuration (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a silver whistle)
Duration: 8 hours
You conjure a phantom watchdog in an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
intangible and invulnerable. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The
Mordenkainen’s Faithful Hound Level 4 Conjuration (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a silver whistle)
Duration: 8 Hours
You conjure a phantom watchdog in an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mordenkainen’s Faithful Hound 4th-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread) Duration: 8 hours You conjure a
phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it. The hound
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes. Shadow Walk At 14th level, you
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. When you make an Intelligence (Investigation) check or an ability check using thieves’ tools, you can roll a d4 and add the number rolled to the ability check. Wards and Seals. You can cast the
alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intuition. When you make an Intelligence (Investigation) check or an ability check using thieves’ tools, you can roll a d4 and add the number rolled to the ability check. Wards and Seals. You can cast
the alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spread, clutching a javelin (120 pounds) A reared-up ankheg (600 pounds) A young brass dragon with wings tucked in, head lowered, and jaws agape (750 pounds) An ettercap with its arms raised menacingly (200 pounds) A hell hound with a continual flame spell cast in its gullet (150 pounds)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessaltoxin poison (see appendix C).
Alchemical Homunculus. Thessalar is accompanied by his homunculus. If the mending spell is cast on it, the homunculus regains 2d6 hit points.
Healing Toxicity. Any
amount the item would normally heal.
Greater Restoration (1/Day). Thessalar can cast greater restoration if he has access to alchemical supplies.
Spellcasting. Thessalar is an 18th-level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
’ tools or some kind of artisan’s tool — in hand when you cast any spell with this Spellcasting feature (meaning the spell has an ‘M’ component when you cast it). You must be proficient with the tool to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellcasting You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells
a spellcasting focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature (meaning the spell has an “M” component when you cast it). You must be
Magic Items
Infernal Machine Rebuild
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cast him as a newer warforged, perhaps the last to come out of the Cannith creation forges before the Thronehold Accords led to their dismantling. One story claims the Lord of Blades caused the
movement, Mordenkainen’s faithful hound
5th level (2 slots): animate objects, wall of force
Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is immune to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shouts, “Tell your dark masters they can break my body, but never my spirit!” He then tries to escape. Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits
case, the Mad Mage has cast a mind blank spell on himself. As long as that spell remains in effect, his sanity can’t be restored by any spell. If the characters surmise that powerful magic is
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Short or Long Rest. You can also cast this
spell using any spell slots you have. Constitution is your spellcasting ability for this spell. Aberrant Surge. When you cast the level 1 spell from this feat, you can expend one of your Hit Point
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the Daask criminals attack as soon as the chase ends, and the warforged aids the characters in battle. The Daask force consists of Hound, a chaotic evil female shifter (see chapter 6), leading three
forces, the characters can still salvage the mission by bringing Coal’s corpse to Sergeant Vilroy, who calls in a favor and gets a member of the Blackened Book to cast a speak with dead spell on Coal’s corpse.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blindness. She wears a delicate white veil across her eyes and speaks in a singsong voice, giggling often. She keeps her guard dog, Morty, with her at all times. This disguised hell hound appears as a mastiff
normally. Twice a day, the hags use their coven spells (see the “Coven Spells” sidebar) to cast seeming on their minions, disguising them suitably for their roles. The following creatures serve the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vestige within this sarcophagus offers the dark gift of Fekre, Queen of Poxes. Fekre’s gift is the power of spreading disease. This dark gift allows its beneficiary to cast the contagion spell as an
-Hala, the Howling Storm. Zrin-Hala’s gift is the power to create lightning. This dark gift allows its beneficiary to cast the lightning bolt spell as an action. After it has been used three times, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gambling hall. The glittering spout originates from the open palm of a statue depicting a confident arcanaloth cast in solid gold. The fountain’s inscription reads, “Fortune Favors the Bold.”
Hundreds
, directing them to the scene. F11: Private Rooms These lavish rooms are used for private meetings or exclusive table games. In one room, three hound archons (see Morte’s Planar Parade) are playing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage
each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
depends on the spells that the monster can cast. Spells that deal more damage than the monster’s normal attack routine and spells that increase the monster’s AC or hit points need to be accounted for when
hound — Labyrinthine Recall Minotaur — Leadership Hobgoblin captain — Legendary Resistance Ancient black dragon Each per-day use of this trait increases the monster’s effective hit points based on the






