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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                                
                                                     fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Season
1
Autumn: peace and goodwill, when summerâs harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
                                                
                                            
                                                
                                                     Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     light sources or darkvision. Stalagmites. Found in many of the natural caverns, these spires of rock rise up from the floor and can be used for cover (see âCoverâ in the Basic Rules). BOOMING WAVES
                                                
                                            
                                                
                                                     underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     bronze dragon spouting water into an ornate stone basin.
 The fountains are fed by an underground spring and flow with clean, cool water. The living inhabitants of Vanrakdoom depend on this water for
                                                
                                            
                                                
                                                     object that weighs 500 pounds. Arch Gate The arch is one of Halasterâs gates (see âGatesâ). Its rules are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a pair of cyclopes, but none of them are moving. They all appear frozen in time.
 As soon as any character advances into the area, the creatures here spring to life, with the sheep grazing and the
                                                
                                            
                                                
                                                     questions but explain the rules of their game: the charactersâ boulder must fly farther than the cyclopsâs. How the characters accomplish this is unimportant to the cyclopes, but the boulder canât be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     a pair of cyclopes, but none of them are moving. They all appear frozen in time.
 As soon as any character advances into the area, the creatures here spring to life, with the sheep grazing and the
                                                
                                            
                                                
                                                     questions but explain the rules of their game: the charactersâ boulder must fly farther than the cyclopsâs. How the characters accomplish this is unimportant to the cyclopes, but the boulder canât be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , supremely handsome male drow named Ezvir and Zaldo. All four are crouched down in the fog. Llorelve and Vorljas spring up at the first sounds of creatures approaching this area, and they attack anyone they
                                                
                                            
                                                
                                                     (see âGatesâ). The rules of this gate are as follows: If one pint or more of any liquid is poured on the floor within 5 feet of the arch, the gate opens for 1 minute. Characters must be 9th level or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
                                                
                                            
                                                
                                                     pays double their bet. Copper Slots These machines, referred to by some casino patrons as âtricky devils,â are simple clockwork devices that accept copper coins. Each machine has a spring-loaded lever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
                                                
                                            
                                                
                                                     grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure means the trap wasnât
                                                
                                            
                                                
                                                     rules cover what happens on a natural 20 (itâs a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
 The rules glossary in the D&D Beyond Basic Rules defines any capitalized
                                                
                                            
                                                
                                                     rules such as Bright Light.
  
  Getting Started 
  To begin, read the following boxed text aloud:
  You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see âRules of Conductâ in chapter 2) to grant them an audience. FEY TO THE RESCUE!
 If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
                                                
                                            
                                                
                                                     help the characters in return. Twelve brigganocks hanging from the beards of three korreds arrive on the outskirts of Motherhorn at an agreed-upon time, ready to spring into action if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     contain only one fire elemental at a time. 2. Harpoon Gun A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of
                                                
                                            
                                                
                                                     dozen bolts. For ballista rules, see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide. 4. Propeller Hatch A wooden door behind the furnace (area 1) on the upper deck pushes open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the suffocation rules in the Playerâs Handbook). A creature not sunk in the quicksand can pull another creature within its reach out of a quicksand pit by using its action and succeeding on a Strength
                                                
                                            
                                                
                                                     alchemistâs fire (see the Playerâs Handbook for details) in order to deal with any extra heads that might spring up. At the end of the battle, the mercenaries offer the characters any vials left over, along with 50 gp for saving their lives.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     everyone she encounters is out to kill her. This is considered a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). Traps. Rystia has planted four spring-loaded
                                                
                                            
                                                
                                                     feet of the tent and is unaware of the traps steps on one (see chapter 5, âEquipment,â in the Playerâs Handbook for hunting trap rules). Treasure. In addition to her weapons and traps, Rystia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ).
 Slave Pen. A stone enclosure in the northwest corner serves as a slave pen. Band music emanates from within.
 The fountain is fed by a natural spring and provides the drow with a virtually endless supply
                                                
                                            
                                                
                                                     hundreds of tiny, interlocking stone gears. The rules of this gate are as follows: Any creature that inspects the frame and succeeds on a DC 15 Wisdom (Perception) check sees that one of the gears has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
                                                
                                            
                                                
                                                     rules for cover, terrain, and so on to the attacks and spells. Chase participants canât normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                     visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
                                                
                                            
                                                
                                                     visit, though the Bormuls attributed this to a bout of shellfish poisoning that afflicted many households that spring. Days later, the uncle departed, leaving some of his curios behind. The Bormuls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     tense as a wound spring.
 The tiefling is Figaro, a lawful good mage. If Figaro allowed the characters into his room willingly or if enough individuals vouch for them, Figaro shakily introduces
                                                
                                            
                                                
                                                     traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnivalâs
                                                
                                            
                                                
                                                    . âHospitality, ownership, reciprocityâthe rules of conduct must be respected.â
 Bond. âI have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.â
 Flaw. âDonât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnivalâs
                                                
                                            
                                                
                                                    . âHospitality, ownership, reciprocityâthe rules of conduct must be respected.â
 Bond. âI have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.â
 Flaw. âDonât expect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Playerâs Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
                                                
                                            
                                                
                                                     the Rauvin Road, where the Rauvin and Surbrin rivers meet. Rivermootâs wood-frame dwellings are built on stilts because the rivers swell during the spring and flood the ground around them. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     spring on the characters. The wererats are cowardly; when reduced to half its hit points or fewer, a wererat transforms into a giant rat and attempts to flee. Stairs. If youâre running the extended
                                                
                                            
                                                
                                                      
  Dice Game. The gamblers are playing an ancient dice game called Madaruaâs harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The gameâs rules are as follows:
  Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
                                                
                                            
                                                
                                                    : General Featuresâ sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
                                                
                                            
                                                
                                                     inside the orb (see âInjuriesâ in the Dungeon Masterâs Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of dark wooden doors.
 Arrow Trap. Spring-loaded arrows are hidden in the pockmarked walls. A creature that enters the trapped area marked on map 7.3 for the first time on a turn or ends its turn
                                                
                                            
                                                
                                                     (Investigation) check. On a successful check, the character notices a spring-loaded compartment beneath the boxâs lid. A character can use thievesâ tools to try to dismantle this compartment and disable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
                                                
                                            
                                                
                                                     is actually the cover of a 30-foot-deep spiked pit. The cover opens if 100 pounds of weight or more are placed on it. It splits down the middle, east to west, and its doors are spring-loaded. After a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Gauntlgrym. His handpicked successor, Dagnabbet Waybeard, now rules Mithral Hall as queen. A bold leader and a fierce warrior, Queen Dagnabbet firmly supports Mithral Hallâs membership in the Lordsâ Alliance
                                                
                                            
                                                
                                                     natural rampart along the west and south sides of the settlement, protecting it against flooding when the Surbrin River swells in the spring. At the northeast end of Mornbrynâs Shield is a small stone keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
                                                
                                            
                                                
                                                     out of air (see the suffocation rules in the Playerâs Handbook). As an action, a creature trapped under the waterâs surface or another creature within reach of it can make a DC 20 Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     tribe, it lairs in the western corner of the room, on a rocky shore next to the spring. The shore is strewn with humanoid and animal bones â the remains of the manticoreâs kills. The manticore joins any
                                                
                                            
                                                
                                                     Crommâs Hold, a keep on the edge of the Lizard Marsh (see the âLizard Marshâ entry for details). Pencheska is using her position to infiltrate the Lordsâ Alliance. She rules Daggerford much as Lady
                                                
                                            
                                        






