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Magic Items
Princes of the Apocalypse
A war pick forged from a single piece of iron, Ironfang has a fang-like head inscribed with ancient runes. The pick is heavy in the hand, but when the wielder swings the pick in anger, the weapon
Ironfang:
You can speak Terran fluently.
You have resistance to acid damage.
You have tremorsense out to a range of 60 feet.
You can sense the presence of precious metals and stones within 60 feet of
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Feats
Bigby Presents: Glory of the Giants
Youâve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background Youâve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
have. Rune Magic. You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling by iron chains is a 20-foot-long iron horn with etched Dwarvish runes coiling around it.
The giant horn weighs 2 tons. It dangles 20 feet above the floor on three thick, 5-foot-long iron chains
the horn. A character who understands Dwarvish can translate the hornâs runes, not all of which are visible from the floor. The runes visible from the floor read, âIf you blind us.â A character must fly
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Rune Knight Youâre researching ancient arts and drawing runes. Itâs okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
you found the giantâs work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giantâs craft and learned how to apply magic runes to empower your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
âNathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Compendium
- Sources->Dungeons & Dragons->Divine Contention
threat has passed. MOON WRITING
The moon writing is magical Dwarven rune script left by ancient worshippers of Dumathoin. The runes writhe and wriggle until a living creature gets within 5 feet of
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters to speak with the second mate, Kycera, in the galley (area Z3). A character who succeeds on a DC 14 Wisdom (Insight) check intuits that the two are uneasy about some of their crewmates. If the
front of the ship. During the Lambent Zenithâs crash, arcane wards should have sealed the safe roomâs doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate
appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gateâs command word
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the sundial in the center of the temple. Study. A character can take the Study action and make a DC 15 Intelligence (Arcana or Investigation) check. On a success, the character identifies twelve runes
they answer the riddle correctly, she makes the same offer without demanding a gift. Passphrase. Oliekintara confirms that she knows how to enter Haskasori: one must stand before the gates and speak or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
âcratedâ here. The hell hounds canât leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Namesâhe knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this roomâs broken walls is only an illusion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Splintfigs are too weak to move, but they beg for help. Both must be given food and water before they can freely speak. If either sister takes any damage, she dies. Moreover, if the characters fail to
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
can't speak
Challenge 21 (33,000 XP) Proficiency Bonus +7
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Resistance. The colossus has advantage on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
commoner stat block. Suspicious Runes. Characters who investigate the area where the survivors were hiding can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a series of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spells the warlock knows. Does the Eyes of the Rune Keeper invocation work on magical runes? Eyes of the Rune Keeper lets you read any form of writing, including the linguistic meaning of a rune, if any
warlockâs Awakened Mind feature allow two-way telepathic communication? The feature is intended to provide one-way communication. The warlock can use the feature to speak telepathically to a creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sea chest with a glyph of warding spell cast on it. Grinda carries the key, and the glyph triggers an explosive runes effect (see the spell description in the Playerâs Handbook) if anyone other than
to mention this to the characters for fear of scaring them off. Obliteros is a giant shark, with these changes: The sharkâs alignment is chaotic evil. Its Intelligence score is 10 (+0), and it can speak and understand Aquan.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
character come close and let it whisper in their ear. The baernaloth then speaks in a language the character doesnât know but somehow understands. If the character lets the Scholar speak for a full
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Runesâ). A creature that passes through the gate appears in area 6b on level 12, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls
. The statue is a stone golem with a challenge rating of 11 (7,200 XP) and these changes: The statue is Huge and has 230 (20d12 + 100) hit points. It understands Abyssal but canât speak. It can climb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no enemies to speak of. They use adventurers to do their dirty work, promising not only safe passage through their caves but also information meant to turn them against the drow. Throughout the
damages the cauldron, an elder rune materializes above it (see âElder Runesâ). Draw from the Elder Runes Deck (see appendix B) to determine which rune appears. The elder rune targets a random creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
âElder Runesâ). A creature that passes through the gate appears in area 17c on level 8, in the closest unoccupied space next to the identical gate located there. 25c. Entrance Stairs. Stairs carved
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
in a place impervious to divination magic; see chapter 11, âCaught in the Tentacles.â)
How can we find Hekaton? âSpeak to Serissa, his youngest daughter. She has a clue to her fatherâs whereabouts
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
ago, the autognomeâs creator was slain and his memories were lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
hearing and truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and understand Common, Draconic, Elvish, and Sylvan. In addition, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, these six creatures are animals transformed into humanoids by Arcturiaâs magic. They have the following traits in common: They are unaligned. They canât speak and know no languages. The three
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see âElder Runesâ). Determine the rune randomly by drawing a card from the Elder Rune Deck
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the charactersâ presence, and they canât be harmed or turned. Barely lifting
through. Stone Braziers. Any character who understands Dwarvish or Giant can interpret the runes on the six braziers as follows: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and keep the city strong through the trying times following the recent conflicts. Although the two monarchs share the rule of the city, and speak with absolute authority, their citizens are wise to
or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for freeing them and their young. Characters who donât speak Troglodyte and donât have access to a tongues spell or similar magic can use gestures, pictures, or other crude methods to communicate
first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 40 on level 6, in the closest unoccupied space next to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patrons. 35â36 A dog with no apparent owner wanders around. 37â38 Two Karrnathi soldiers seem extremely nervous and speak to no one. 39â40 A halfling leads a tiny pet dinosaur on a leash, tugging at it
unremarkable farmers are transporting a strange device that bears Draconic runes. 93â94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95â96 An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A frost druidâs awaken spell has given it an Intelligence of 10 and the ability to speak Common. Although itâs grateful for the magical gift, the giant walrus is not interested in serving anyone or
holding greataxes. Runes are carved into the doorâs surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we






