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Returning 6 results for 'infernal conduit'.
Other Suggestions:
infernal consult
infernal conduct
internal conduit
Monsters
Fizban's Treasury of Dragons
seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square
sapphire gemstones, particularly underground.
Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the
Monsters
Fizban's Treasury of Dragons
flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy
. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
which tiny insect victims are being sacrificed. Thessalar’s Bargain Thessalar knows about the Infernal Machine components in the temple, and appears to entertain the notion of bargaining with the
. Homunculus Resembling an impish version of Moloch (complete with small ruby eyes worth 100 gp each), Thessalar’s homunculus assists with the artificer’s experiments, and acts as a conduit for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
which tiny insect victims are being sacrificed. Thessalar’s Bargain Thessalar knows about the Infernal Machine components in the temple, and appears to entertain the notion of bargaining with the
. Homunculus Resembling an impish version of Moloch (complete with small ruby eyes worth 100 gp each), Thessalar’s homunculus assists with the artificer’s experiments, and acts as a conduit for the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cards.
The starlight glow is a conduit to a living star (see the “Variant: Servants of Living Stars” sidebar in chapter 21 for examples). A creature that spends 10 minutes concentrating on the glow
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cards.
The starlight glow is a conduit to a living star (see the “Variant: Servants of Living Stars” sidebar in chapter 21 for examples). A creature that spends 10 minutes concentrating on the glow
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party