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Returning 35 results for 'know globe'.
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Monsters
Spelljammer: Adventures in Space
":"psychic"} psychic damage, and the gaj magically pulls one piece of information from the target’s mind that the gaj wants to know. On a successful save, the target takes half as much damage
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault doors, and other defenses. When the characters enter the orrery vault, read: Statues of human-sized brass dragons stand at the center of the vault, their heads pointed at a globe of light hovering
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault doors, and other defenses. When the characters enter the orrery vault, read: Statues of human-sized brass dragons stand at the center of the vault, their heads pointed at a globe of light hovering
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
, and topaz. Their collection is secured by a magical globe of force inside an iron chest, which is six feet long, four feet tall and wide, and weighs 500 pounds. Lifting the heavy iron lid requires an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
, rubies, and topaz. Their collection is secured by a magical globe of force inside an iron chest, which is six feet long, four feet tall and wide, and weighs 500 pounds. Lifting the heavy iron lid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
, rubies, and topaz. Their collection is secured by a magical globe of force inside an iron chest, which is six feet long, four feet tall and wide, and weighs 500 pounds. Lifting the heavy iron lid
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
, and topaz. Their collection is secured by a magical globe of force inside an iron chest, which is six feet long, four feet tall and wide, and weighs 500 pounds. Lifting the heavy iron lid requires an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
, a creature can use the pole to propel the punt 10 feet. The punt has AC 8 and 50 hit points. If it goes over a waterfall, it loses 25 hit points and capsizes. Watery Globe. The 7-foot globe of water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
, a creature can use the pole to propel the punt 10 feet. The punt has AC 8 and 50 hit points. If it goes over a waterfall, it loses 25 hit points and capsizes. Watery Globe. The 7-foot globe of water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
pulls one piece of information from the target’s mind that the gaj wants to know. On a successful save, the target takes half as much damage, and the gaj learns nothing.
Paralyze (Recharge 6). The gaj
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
pulls one piece of information from the target’s mind that the gaj wants to know. On a successful save, the target takes half as much damage, and the gaj learns nothing.
Paralyze (Recharge 6). The gaj
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
effect. The aboleth and the water elemental know the symbol is there and can’t be affected by it. Tower. The tower was briefly the home of a plane-traveling wizard who came to study the Endless Void. The
in the study include a snow globe containing a miniature street market worth 1,500 gp, a platinum figurine of a basilisk worth 4,000 gp, and six gold wedding rings worth 100 gp each.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
effect. The aboleth and the water elemental know the symbol is there and can’t be affected by it. Tower. The tower was briefly the home of a plane-traveling wizard who came to study the Endless Void. The
in the study include a snow globe containing a miniature street market worth 1,500 gp, a platinum figurine of a basilisk worth 4,000 gp, and six gold wedding rings worth 100 gp each.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
center of the room stands a large glass globe on a stone pedestal. A brilliant ball of light pulses within the globe, which roils with dark energy bearing a disturbing resemblance to a map of the world
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the password for which is “jeopardy.” Stonky and his cultists know the password. The door can also be opened with a knock spell or similar magic, or broken down with a successful DC 30 Strength
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the password for which is “jeopardy.” Stonky and his cultists know the password. The door can also be opened with a knock spell or similar magic, or broken down with a successful DC 30 Strength
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, globe of invulnerability, invisibility, wall of force
Reactions
Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically
future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or they might be know-it-alls, spilling insights to advance their own status. Diviner Wizard
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, globe of invulnerability, invisibility, wall of force
Reactions
Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically
future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or they might be know-it-alls, spilling insights to advance their own status. Diviner Wizard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
center of the room stands a large glass globe on a stone pedestal. A brilliant ball of light pulses within the globe, which roils with dark energy bearing a disturbing resemblance to a map of the world
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
,” “SISTERS,” and “TREACHERY” into the floorboards. If he is awakened by a loud disturbance on deck, he drops the knife and leaves the cabin to investigate. He doesn’t know who or what Iymrith is, nor
does he know why he carved these words into the cabin floor. Tholtz casts mage armor on himself before entering battle. If enemies threaten him with ranged attacks, he casts fly on himself, then tries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
,” “SISTERS,” and “TREACHERY” into the floorboards. If he is awakened by a loud disturbance on deck, he drops the knife and leaves the cabin to investigate. He doesn’t know who or what Iymrith is, nor
does he know why he carved these words into the cabin floor. Tholtz casts mage armor on himself before entering battle. If enemies threaten him with ranged attacks, he casts fly on himself, then tries
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
facade. Finding Zorhanna and Eliphas. Oren doesn’t know where Zorhanna is, but characters who ask about Eliphas are told the following: “Lord Adulare wasn’t feeling well and has withdrawn to the upstairs
even say hello. I don’t know what I said to offend her.” Shard Solitaire Necklace. “That old thing? Zorhanna took it from the pool a few weeks ago for a dress fitting and hasn’t taken it off since. Oh
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
facade. Finding Zorhanna and Eliphas. Oren doesn’t know where Zorhanna is, but characters who ask about Eliphas are told the following: “Lord Adulare wasn’t feeling well and has withdrawn to the upstairs
even say hello. I don’t know what I said to offend her.” Shard Solitaire Necklace. “That old thing? Zorhanna took it from the pool a few weeks ago for a dress fitting and hasn’t taken it off since. Oh
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dead. If the characters are quick to accept Hoobur’s offer (even just to avoid a fight they know they can’t yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dead. If the characters are quick to accept Hoobur’s offer (even just to avoid a fight they know they can’t yet win), you get to decide how the freed Wizzy and Talanatha feel about that. You can also
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses