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Returning 23 results for 'level spiked'.
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Guildmasters’ Guide to Ravnica
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. It might not apply to your DM’s setting or your DM’s version of the Realms. Battlerager Armor When you choose this path at 3rd level, you gain the ability to use spiked armor (see the “Spiked Armor
the Dash action as a bonus action while you are raging. Spiked Retribution Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Watchtower Locations The following locations are keyed to map 3.7. T1. Ground Floor The door at ground level is a stone slab secured from within by an iron crossbar that lifts away easily but
requires a DC 23 Strength (Athletics) check to break from the outside. This level of the tower is drab and unadorned save for a plain, rectangular stone table set with a pair of stone benches. Spare polearms
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Barracks This chamber is above the main level of Blingdenstone, and houses off-duty svirfneblin currently assigned to defend the entrance. INNER BLINGDENSTONE: GENERAL FEATURES
Inner
collapsing roofs and spiked pits (see “Sample Traps” in chapter 5 of the Dungeon Master’s Guide). Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the svirfneblin can quickly activate them in case of emergency.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Simple Traps The following simple traps can be used to populate your adventures or as models for your own creations. Bear Trap Simple trap (level 1–4, dangerous threat) A bear trap resembles
a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) Proficiency Bonus +3
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Actions
Multiattack. The shadar-kai makes three Spiked
Chain attacks. It can use Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38, the two-headed statue in area 39a, and the stairs west of the statue that lead down to level 2. Casting dispel magic on the obelisk renders it nonfunctional. Toppling the obelisk requires a
lives. 28d. Concealed Spiked Pit The 10-foot-square section of floor at the end of this tunnel doubles as the lid of a 30-foot-deep pit with stone spikes at the bottom. Any creature weighing 50 pounds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spiked armor conspire over the table.
The tieflings are neutral evil gladiators in the service of Thlaarsh (see area W5). They’re hostile, but a character who succeeds on a DC 18 Charisma
this simple room. Ladders descend to the floor below and rise to the level above.
An incubus named Arcis, who serves Thlaarsh, waits in this room, guarding the prisoner on the floor above. If he heard
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
show a duergar unfolding a spiked cage step by step.
The duergar would show off collapsible cages to prospective purchasers in this room. The chain devil in the adjacent prison (area G6) comes here to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
increases their level of exhaustion by 1. Watching over the prisoners are two ogres clad head to toe in spiked iron armor (AC 18). When the prisoners reach level 5 exhaustion, they collapse, and the ogres
Ironslag: Upper Level 11. Elevator, Upper Level A ring-shaped gantry is bolted to the wall of the elevator shaft, 50 feet above the floor of the lower level (area 24). When the elevator stops here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
-foot-tall statuette of Deep Duerra made of chardalyn. It depicts a nude female duergar with no facial features and a spiked crown atop her bald head. Stacked on smaller shelves around the statuette
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
the ladder hangs by one of its spiked boots. A character can use an action to dislodge the dangling fellow. Examination of all three orogs reveals that their skulls were cracked open and their brains
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
image cast at 6th level). A character who has a passive Perception score of 19 or higher notices the illusory floor shimmering slightly. A creature that falls into the pit takes 22 (4d10) acid damage
) check to climb out of the pit because of the slick slime and moss growing on its sides. C. Spiked Pit Trap Each of these pits, measuring 6 feet by 6 feet and with a depth of 10 feet, has long wooden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to navigate. Spiked to the tunnel floors are rail tracks built for iron carts. To get from one mine level to the next, one must traverse a series of ramps or use the elevator that connects areas 9
the “Mines” section in area 10) and also pauses at the upper level of Ironslag (area 11) and the lower level (area 24). Accounting for all of its stops, it takes the elevator platform 15 minutes to move
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
to the ledge, where a passage leads north. A tunnel on the lower level leads south.
Earth cultists call this river of elemental mud the Mudflow. The river is 6 feet wide, 3 feet deep, and descends a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Turning either wheel one revolution clockwise lowers the moat’s water level by 10 feet. Turning a wheel one revolution counterclockwise raises the water level 10 feet. A wheel can’t be turned more than one
gods bear somber expressions and formal regalia. The doors are spiked shut from the outside.
The reliefs portray Dumathoin, the Keeper of Secrets Under the Mountain, and Marthammor Duin, the Watcher
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mortared stone. The staircase descends 50 feet from the house’s attic to area D22 in the dungeon level. D22: Dungeon Level Access The wooden spiral staircase from the attic (area D21) ends here. A narrow
piece of black cloth A black leather eye patch with a peridot (worth 500 gp) sewn into it A chess set with pieces made of obsidian and chalcedony (worth 250 gp) A +2 Shortsword D26: Hidden Spiked Pit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glide, but only in wide-open spaces where there is room to maneuver. The wearer can become airborne by stepping or jumping off a high place, or by performing a high jump to take off from level ground
is actually the cover of a 30-foot-deep spiked pit. The cover opens if 100 pounds of weight or more are placed on it. It splits down the middle, east to west, and its doors are spring-loaded. After a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Forge Level (X27-X37) X27. Giant Lizard Pens This corridor is lined with six arched cells, each sealed off with a latched iron gate. Housed in each cell is a big lizard fitted with riding gear.
The
, barbed scourges, spiked chains, branding irons, hooks, thumbscrews, pliers, and shears. X35. Guest Quarters Two beds stand against the south wall of this room, one of them with a yeti hide draped
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Fortress Level Map 1.1: Fortress Level View Player Version 1. Ledge A sandy ledge overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is visible from the bridge and at the same level. Creatures that make a lot of noise in the vicinity of the natural bridge disturb a swarm of bats roosting on the bridge’s underside. The bridge is
statue of a stern dwarf warrior with spiked balls instead of hands.
The statue is a stone golem reactivated by Miraj Vizann (see area B8) and placed here. It has 102 hit points and no Multiattack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is seen from ground level. Buried under the cairns are the bones of the Elk tribe’s greatest warriors. On the higher ground of the ring outside the basin, placed outward from the altar along the
summoned by Draac, the other by Taal). Draac and Taal have both used their Summon Demon ability, as well as all of their 5th-level spell slots. They know that they can’t afford to spar with adventurers or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Regional Effects The region containing a legendary black dragon’s lair is warped by the dragon’s
spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck. A wyrmling green dragon’s thin scales are a






