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                        Returning 17 results for 'levels sliver'.
                    
                
                        
                            
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                                        levels slayer
                                    
                                
                                    
                                        levels spider
                                    
                                
                                    
                                        level sliver
                                    
                                
                                    
                                        levels silver
                                    
                                
                                    
                                        levels silvery
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next
                                                
                                            
                                                
                                                     saving throw it makes before the end of your next turn.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
                                                
                                            
                                                
                                                     levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Mind Sliver Enchantment Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: 1 round
 You try to temporarily sliver the mind of one creature you can
                                                
                                            
                                                
                                                     see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).  Mind Sliver
                                                
                                            
                                                
                                                    Mind Sliver Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cloud of Daggers 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.  Cloudkill 5th-level conjuration
 Casting Time: 1 action
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                                
                                                     suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
The
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     is affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic
                                                
                                            
                                                
                                                     throw. They suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                                
                                                     18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
The
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
                                                
                                            
                                                
                                                     suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
                                                
                                            
                                                
                                                     suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
The
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
                                                
                                            
                                                
                                                     suffer 18 (4d8) Necrotic damage and gain one level of Contamination on a failed save. On a successful save, they take half as much damage and do not gain any Contamination levels.
59–60
The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a
                                                
                                            
                                                
                                                     wizard spell list.  Psionic Spells   Sorcerer Level Spells   1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , the grotesque fluid that birthed Ilvaash from Ilsensine’s discarded cerebral fluid. The momentary glimpse lodged a subtle psychic sliver in Golcuus’s mind. Aware of the danger moments too late, Golcuus
                                                
                                            
                                                
                                                    . Necrotic energy has built up within the corpse to dangerous levels. A successful DC 15 Wisdom (Perception) check reveals that the corpse’s limbs aren’t as withered as its head and torso. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Rogue Subclasses  A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
                                                
                                            
                                                
                                                     list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
 Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
                                                
                                            
                                                
                                                     dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
                                                
                                            
                                                
                                                     dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Sorcerer Subclasses A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Aberrant Sorcery, Clockwork
                                                
                                            
                                                
                                                    , Detect Thoughts, Dissonant Whispers, Mind Sliver 
   5  Hunger of Hadar, Sending 
   7  Evard’s Black Tentacles, Summon Aberration 
   9  Rary’s Telepathic Bond, Telekinesis 
   
   IGNATIUS BUDI
                                                
                                            
                                        





