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Returning 35 results for 'life and their trail'.
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life and their traits
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Monsters
The Wild Beyond the Witchlight
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
The Wild Beyond the Witchlight
life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Thieves’ Gallery
audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.
Forge enjoys the finer
things in life, particularly when they result from his own cleverness. Decades of heists and cons haven’t slaked his thirst—in fact, his ambitions only grow grander with time.Cunning. Forge
backgrounds
Tools, Map;Maps, Traveler's Clothes, 8 GP; or (B) 50 GP
You pursue a life traversing the wilds, driven by wanderlust or the orders of a distant patron. For you, there is no greater pursuit than to
to ignore. And when that happens, you blaze a new trail into the darkness, rushing headlong into whatever thrills await.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, sticky blood across the floor.
Bloody Trail. A trail of large, bloody claw marks meanders around the stalactites on the ceiling, then exits to the southwest.
When the characters pass through this area
, the limbs twitch as they come to life and attack, as described in the “Variant: Loathsome Limbs” sidebar in the “Troll” entry in the Monster Manual. Any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, sticky blood across the floor.
Bloody Trail. A trail of large, bloody claw marks meanders around the stalactites on the ceiling, then exits to the southwest.
When the characters pass through this area
, the limbs twitch as they come to life and attack, as described in the “Variant: Loathsome Limbs” sidebar in the “Troll” entry in the Monster Manual. Any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands
, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Mine The entrance to the mine is in the woods northeast of town. The characters can follow a trail from Termalaine and be there in 30 minutes. When they arrive, the area around the
opening appears devoid of life: The entrance to the gem mine is an open tunnel in a hillside. Empty carts are parked near the entrance, next to which a crude wooden sign has been propped up. Written on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Mine The entrance to the mine is in the woods northeast of town. The characters can follow a trail from Termalaine and be there in 30 minutes. When they arrive, the area around the
opening appears devoid of life: The entrance to the gem mine is an open tunnel in a hillside. Empty carts are parked near the entrance, next to which a crude wooden sign has been propped up. Written on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 8: Adventuring Delving into the ancient Tomb of Horrors, slipping through the back alleys of Waterdeep, hacking a fresh trail through the thick jungles on the Isle of Dread—these are the
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 8: Adventuring Delving into the ancient Tomb of Horrors, slipping through the back alleys of Waterdeep, hacking a fresh trail through the thick jungles on the Isle of Dread—these are the
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 8: Adventuring Delving into the ancient Tomb of Horrors, slipping through the back alleys of Waterdeep, hacking a fresh trail through the thick jungles on the Isle of Dread—these are the
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 8: Adventuring Delving into the ancient Tomb of Horrors, slipping through the back alleys of Waterdeep, hacking a fresh trail through the thick jungles on the Isle of Dread—these are the
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sympathy for the characters, claiming she’s lost many loved ones in her long life. A character can convince Leedara to perform by succeeding on a DC 16 Charisma (Persuasion) check, in which case she
has summoned Soth, Leedara works to stymie the death knight however she can. She followed Soth’s trail to this area and is in Vogler looking for ways to subtly oppose him. Leedara is neutral-aligned
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Reach to enter the sleeper’s nightmares and end them from within. Dream entities oppose the effort, taking the forms of creatures from the dreamer’s life and from the Fiendish Incursion Encounters and
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Reach to enter the sleeper’s nightmares and end them from within. Dream entities oppose the effort, taking the forms of creatures from the dreamer’s life and from the Fiendish Incursion Encounters and
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sympathy for the characters, claiming she’s lost many loved ones in her long life. A character can convince Leedara to perform by succeeding on a DC 16 Charisma (Persuasion) check, in which case she
has summoned Soth, Leedara works to stymie the death knight however she can. She followed Soth’s trail to this area and is in Vogler looking for ways to subtly oppose him. Leedara is neutral-aligned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
dinosaur haunts the shallows at high tide. 2 There’s an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
dinosaur haunts the shallows at high tide. 2 There’s an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Forge Fitzwilliam Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Forge Fitzwilliam Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it cackles as it returns to the Border Ethereal with it. If two hags die, the third tries to bargain with the characters, offering useful information in exchange for her life. The hag makes the
. “Charred bones” refers to the charred skeleton on the floor in area 79.) “The Red Trail leads to death.” (See area 79.)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it cackles as it returns to the Border Ethereal with it. If two hags die, the third tries to bargain with the characters, offering useful information in exchange for her life. The hag makes the
. “Charred bones” refers to the charred skeleton on the floor in area 79.) “The Red Trail leads to death.” (See area 79.)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who enter the fields find visibility reduced to 10 feet. A character who succeeds on a DC 14 Wisdom (Survival) check finds the trail of whatever just moved through the fields and can easily follow
. Personality Trait. “If I can’t get it done, I know someone who can.” Ideal. “Everyone’s life is worth saving.” Bond. “I understand what it is to survive the Rattle—and what you can leave behind there.” Flaw
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who enter the fields find visibility reduced to 10 feet. A character who succeeds on a DC 14 Wisdom (Survival) check finds the trail of whatever just moved through the fields and can easily follow
. Personality Trait. “If I can’t get it done, I know someone who can.” Ideal. “Everyone’s life is worth saving.” Bond. “I understand what it is to survive the Rattle—and what you can leave behind there.” Flaw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
couple’s first child. They employ two laborers, a pair of young human brothers named Ob and Fip Lavelle who came to the region from Waterdeep to escape city life and enjoy the country. Iceshield orcs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Traveling to Phandalin The trek from Waterdeep to Phandalin requires the adventurers to travel north on the High Road, then head east along the Triboar Trail before taking the track south into town
. Walking at a normal pace, it takes about 6 days to travel from Waterdeep to the head of the Triboar Trail, 1 day to hike along the Triboar Trail to the track to Phandalin, then another 4 hours to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
couple’s first child. They employ two laborers, a pair of young human brothers named Ob and Fip Lavelle who came to the region from Waterdeep to escape city life and enjoy the country. Iceshield orcs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
means. Even divine intervention can’t breathe true life into this hateful, miserable horror. An atropal is malformed and unfinished. Its wet, wrinkled, and bloated body is surmounted by a hairless
walks but always floats, with its atrophied, dead legs hanging useless below it. Negative Energy Connection. The shriveled umbilical cord of an atropal appears to trail off into nothingness, but in fact
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Buttered campestri 3 Centaur 4 Doomed dryad 5 Grandfather tree 6 Jabberwock’s trail 7 Owlbear and chariot 8 Pixies Blink Dogs The characters spot 1d6 + 2 blink dogs 60 feet ahead of them. Characters who
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
brilliant green rain forest vegetation. A deep stream cuts through the foliage, running alongside a ridge before cascading off the tepui’s edge. A trail vanishes through a cleft in the ridge, with low, green






