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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Monsters
Monster Manual
dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if
the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.Pseudopod. Melee Attack
Spells
Player’s Handbook
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.
The creature returns to life with 1 Hit Point. This spell also
integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Spells
Player’s Handbook
Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead
With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died.
The creature returns to life with all its
Monsters
Monster Manual
any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
Spells
Player’s Handbook
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was
Undead when it died. The spell also fails if the corpse was the target of this spell within the past 10 days.
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what
Spells
Player’s Handbook
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability
modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.