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Returning 19 results for 'light stuff'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
sate their appetites. These greedy devourers stuff their maws with flesh and drink in their victims’ screams. When they finish, they lurch away while their bright eyes resume the search for
suffering inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
perhaps a little more solid than air, but instead of gagging or drowning on the stuff she seemed perfectly acclimated to it. An electric thrill raced through her limbs as she found herself mesmerized by
great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light like distant stars. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence
kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exemplify the duality of light and dark, and your motivations are often as inscrutable as those of your fey master. This can be an advantage when rivals are trying to suss out your plans. But it can be
a warlock of the Celestial, you meld the powerful magic of your class with the heavenly attitude of the Upper Planes. Your light-infused, radiant-based power makes it easy to establish trust among
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town has had some thievery troubles. No one’s seen anything, really. Just the other night, the lantern over at the Northern Light was stolen. Cori won’t let me hear the end of it because I haven’t
been able to find those responsible. Not yet, anyway. But I have a knack for this stuff.”
If he’s not stopped, Trovus starts a long speech about the adventures he went on in his younger days. His
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Circle of Stars What about the dark places between the stars? Don’t you realize that’s where the good stuff is?
Tasha
The Circle of Stars allows druids to draw on the power of starlight. These
when placed before a light 6 Glass disks that depict constellations Starry Form 2nd-level Circle of the Stars feature As a bonus action, you can expend a use of your Wild Shape feature to take on a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 21
Languages Common
Challenge 13 (10,000 XP) Proficiency Bonus +5
Two Heads. The sorrowsworn has advantage on
Hungry—do whatever is necessary to sate their appetites. These greedy devourers stuff their maws with flesh and drink in their victims’ screams. When they finish, they lurch away while their bright eyes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in its sconce, the rising water extinguishes it on the fourth round. Trying to stuff or block the holes doesn’t stop the water from pouring in. Because of the cell’s antimagic field, spells and magic
rate of 1 foot per round. 47C. Air Cell You immediately begin to choke as you are teleported to a room with no light, no sound, and no air.
The cell’s antimagic field douses magical lights, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
the end of the previous one. Read the following boxed text to the players: The cackling demon lord shuts his maw and narrows his eyes, gazing up toward the sky as a beam of radiant light pierces the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its emotions or how to listen to others. As a result, the deep crow doesn’t know what to say to a potential mate. It just tries to break stuff to impress them. Giving Raah Advice. A successful DC 12
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a crate with animal carcasses for Bavlorna to stuff. The crate can be found in one of the bullywug dwellings (area D16), and Bavlorna wants it brought to her. When all three chores are complete
, doing so with a successful DC 10 Strength check. The door opens into a secret passage (area B9). B11. Aviary Slivers of light enter through cracks in the shutters that cover three tall windows. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and private chamber. The characters’ arrival at Lottie’s Palace coincides with a liches’ retreat, wherein Lottie gathers with some of her lich friends to do lich stuff. The characters need to poke
chandeliers fill a huge open chamber with brilliant light. The floors are carpeted, the walls decorated with scrollwork and painted with images of golden coins bearing the letter L. Dark wooden beams
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that wasn’t into something that is–that is the stuff of gods.”
–Saladryn, Factol of the Mind’s Eye
Great Foundry Jared Blando Map 2.4: Mithral Tower in the Great Foundry The thrumming heart of
that stands over ten stories tall. Huge, iron-barred windows flood its interior with light, and enormous doors allow wagons full of ore to roll right in. It’s unbearably hot, and the din of spouting
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
provoking opportunity attacks.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the mangler takes the Hide action.
Star Spawn Seer A star spawn seer is most often encountered as the
grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to an end a few months ago when the ship collided with the body of a dying god. Strange Magic. The ship’s prow was outfitted with “fancy magic stuff” beyond the githyanki’s understanding. This magic
warm light of the wall sconces bathes the mahogany bookshelves and crimson bedsheets. Sitting on the edge of the bed is a purple-skinned tiefling. He stares blankly at the wall, but his posture is as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
living thing. 9. King Snurre’s Treasure Cave The chamber to the west of the hydra’s lair is filled with stuff, much of which is valueless or nearly so—a pile of 2,800 cp, three mounds of 4d4 worthless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
open to the outside and allow light into the hall during the day. The west windows allowed archers on the second level to fire down on any intruders in this area. Hermit Alterations. The hermits have
(Investigation) check. The disturbed druid was more than a little dependent on his assassin-berry wine (see area 10), and hid two flasks of the stuff inside the pole. The cache also contains a charm of plant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hoard is the stuff of legend. However, chromatic dragons have no interest in commerce, amassing wealth for no other reason than to have it. Creatures of Ego. Chromatic dragons are united by their sense
again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area






