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                        Returning 35 results for 'light suit'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.
Spellcasting. The
                                                
                                            
                                                
                                                     headquarters.
The Solar Bastion knight presented here is an example member of the organization.
Customize this stat block to suit individual knights and differentiate them from each other. For example
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Witchlight Carnival. Heâs a loud, flamboyant ringleader whoâll do anything to maintain the carnivalâs happy atmosphere.
Mister Light wears a harlequin suit and a jaunty hat. When he presides
                                                
                                            
                                                
                                                    Fey Ancestry. Light has advantage on saving throws against being charmed, and magic canât put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , but they occasionally had him over for dinner. He owned one fine suit that he wore on such occasions, and though he didnât care for the familyâs matriarch or patriarch, he enjoyed the
                                                
                                            
                                                
                                                    , without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling themselves Mister Witch and Mister Light
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq's sensory organ, which can be moved around to suit the creature's current shape.
The Power of Pleasure
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Special Equipment. The elf wears a suit of elven
                                                
                                            
                                                
                                                     XARYXIS
The adventure, Light of Xaryxis features an amoral astral elf society called the Xaryxian Empire. This empire is based in Xaryxispace, a Wildspace system illuminated by an enormous radiant
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
                                                
                                            
                                                
                                                     bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiendâs
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
                                                
                                            
                                                
                                                     original Manshoon was the undisputed lord of Zhentil Keep, where he honed the organization to suit his sinister will. He encouraged members to report on each other, punished discontent, and hoarded magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     hallway, a suit of armor, oiled and glistening, stands at attention in a shallow alcove. To the west, large double doors hang slightly open, and a steady bright light escapes through the opening
                                                
                                            
                                                
                                                    . Swells of organ music come from behind the doors, spilling their melody of power and defeat into the hall. The suit of armor standing in the alcove is merely a normal suit of plate armor that is well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stretch the length of the hall. (The indentations held gemstones, which were stolen long ago.)
 Alcove. An alcove in the northwest corner contains a rusty pile of armor (the remains of a suit of animated
                                                
                                            
                                                
                                                     armor that was destroyed years ago by adventurers).
 9b. Rotted Corpse The maggot-ridden corpse of a dead human lies facedown on the floor next to a discarded scimitar, a light crossbow, and a money
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
 In most campaigns, you can use or wear any
                                                
                                            
                                                
                                                     elegant robe.
 The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guardâs uniform might be visibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
                                                
                                            
                                                
                                                     three hounds dragging down a white boar, and it shimmers with strange light. The black armor is a helmed horror built to serve the cult, and disguised by an illusion to appear as ordinary armor. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Lathander as a usurper of Amaunatorâs light and doesnât like it when people confuse the two deities. Copper Knobberknocker. Mishann rents her attic to a pessimistic rock gnome tinkerer named Copper
                                                
                                            
                                                
                                                     Knobberknocker (chaotic good rock gnome acolyte of Lathander), who begrudgingly helps with services and chores. The two argue incessantly. Copper walks around in a fuzzy suit and hood that he made himself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
                                                
                                            
                                                
                                                     three hounds dragging down a white boar, and it shimmers with strange light.
 The armor is a helmed horror disguised by an illusion to appear as ordinary armor. It detects as magical and attacks if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     tattered oilcloth lies in one corner of this room. When uncovered, the orb shines light as if affected by the Continual Flame spell. 22d: Prisonerâs Remains Skeletal remains of an escaped prisoner lie in a
                                                
                                            
                                                
                                                     corner of this chamber. Among the prisonerâs gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
                                                
                                            
                                                
                                                    . Other features of the room include a standing suit of armor and a wooden chest. Old wooden rafters bend under the weight of the tower roof, which has somehow remained intact. Mounted to the rafters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Magic Items This section describes magic items that are essential to travel and survival in Wildspace, as well as other items likely to be found on the Astral Plane. Fish Suit Wondrous Item, Very
                                                
                                            
                                                
                                                     Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K15. Chapel Dim, colored light filters through tall, broken, and boarded-up windows of stained glass, illuminating the ancient chapel of Ravenloft. A few bats flutter about near the top of the ninety
                                                
                                            
                                                
                                                     centuries of dust lie about the floor in jumbled disarray. Beyond this debris, lit by a piercing shaft of light, an altar stands upon a stone platform. The sides of the altar are carved with bas-reliefs of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor
                                                
                                            
                                                
                                                     pieces of metal, much like the scales of a fish. The suit includes gauntlets. Breastplate. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     a profusion of crystal formations and outgrowths, as well as structures and trees made of crystal. Some of the crystals might generate light, music, or both. 3 Gloomy. Everything here has a gloomy
                                                
                                            
                                                
                                                     theyâve heard to their masters. 5 Kaleidoscopic. This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
                                                
                                            
                                                
                                                     types of armor and shields used in the worlds of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor's use know how to wear it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     benefit from its AC only if you take the full time to don it. Doff. This is the time it takes to take off the item. If you have help removing armor, reduce this time by half.  Category Don Doff   Light
                                                
                                            
                                                
                                                    .
 The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guardâs uniform might be visibly ill-fitting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     above the center ring by silk ropes. The elf wears a dazzling suit of diamond-pane mirrors and a pair of butterfly wings. His scepter is topped with a spinning vane.
 âWelcome, one and all, to this
                                                
                                            
                                                
                                                     eveningâs extravaganza! I am Mister Light. Prepare to be delighted!â
 The extravaganza involves several of the carnivalâs star performers and attractions, with Mister Light serving as ringmaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Solar Bastion Knight The Solar Bastion knight presented here is an example member of the organization. Customize this stat block to suit individual knights and differentiate them from each other. For
                                                
                                            
                                                
                                                    , the affected area is filled with bright light that is sunlight.
 Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
 1/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the shape of a goblinâs face, its blade notched with heavy use 
   3  The shattered helm of a dwarf monarch, mended with brazed gold 
   4  A full suit of ancient armor, its breastplate scrimshawed
                                                
                                            
                                                
                                                     and featuring epaulets of egret feathers, set on the shoulders of a battered tailorâs mannequin 
   9  A dramatic portrait of a human noble rendered mostly as shadow and glinting light that reveals the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     determined by a particular set of armor they don (like studded leather). Instead, each retainerâs armor class is simplified to one of three armor types: Retainers with light armor have AC 13. Retainers with
                                                
                                            
                                                
                                                     to their position, a suit of armor, a weapon, and an explorerâs pack. If the retainer casts spells, they also carry a spellcasting implement. Any additional equipment must be provided to them by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
                                                
                                            
                                                
                                                     the area of effect; at that point, the water flows downhill (and possibly recedes back to its origin). Light structures collapse and wash away. Any Large or smaller creature caught in the floodâs path
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     force  Arcane Armor 3rd-level Armorer feature Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane
                                                
                                            
                                                
                                                     continues to be Arcane Armor until you don another suit of armor or you die.  Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the clock tower didnât pay Naeryx a lot of money for his work, but they occasionally had him over for dinner. He owned one fine suit that he wore on such occasions, and though he didnât care for the
                                                
                                            
                                                
                                                     themselves Mister Witch and Mister Lightâhave been partners and collaborators ever since. Mister Witchâs Description Mister Witch looks like a distinguished gentleman, for he is always dressed in fine attire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
                                                
                                            
                                                
                                                    , and itâs easy enough to extrapolate other areas of life each deity controls. The god of Knowledge, for example, might also be patron of magic and prophecy, while the god of Light could be the sun god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     pillars support the ten-foot-high ceiling, and the northern half of the enclosed area is bathed in bright light, making it easy for you to see the horrific scene playing out in the far end of the room
                                                
                                            
                                                
                                                     fully. Inside the sarcophagus are two items of great significance to the yuan-ti: a suit of serpent scale armor and a serpentâs fang (both described below). Serpent Scale Armor Armor (scale mail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     command, carries a potion of supreme healing, which she uses if she becomes grievously wounded. 7a. Arch Gate to Level 15 Light. Torches burn in iron brackets mounted to four pillars that support the 20
                                                
                                            
                                                
                                                    â). A creature that passes through the gate appears in area 24c on level 15, in the closest unoccupied space next to the identical gate located there. 7b. Barracks Light. Resting on the floor are two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , a ghost, greets all visitors in the lobby (area P1). Dressed in a suit, his hair unkempt, he floats in plain sight most of the time, waving his hands about in gestures of greeting and salutation
                                                
                                            
                                                
                                                     wrought for you this day? Buy your tickets and behold! You shanât be disappointed!â The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbrightâs soul couldnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     location to suit your campaign. WHO ARE THE HARPERS?
 The Harpers are an organization of spellcasters and spies who covertly oppose any abuse of power, magical or otherwise. Working alone or in small
                                                
                                            
                                                
                                                     who befriended Vargan years ago, saying that though Varganâs ultimate fate is still unknown, the day will come when light will banish darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the characters enter the garden, they make a frightening discovery. The low muttering grows louder as you reach the top, turning into a symphony of moans, cries, and hisses. The only light comes from a
                                                
                                            
                                                
                                                     growing around them.
 One voice calls out loudly in Undercommon â a female drow fighting to speak. âPlease ⊠for your gods of light . . . kill me!â She manages to stir within her living grave, raising
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dragon Army corpses are lodged 20 feet up in the branches of nearby trees. Each body has a longsword, a suit of scale mail, and 10 gp. P3: Lake Inside the ring of trees, the ground lowers, creating a
                                                
                                            
                                                
                                                     high, and tall windows admit any light from outside. Hidden Pits. The naveâs floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
                                                
                                            
                                        





