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Returning 35 results for 'limit saving'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.Multiattack. The
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
Constitution saving throw, taking 55 (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Tadpole Brine Breath","rollDamageType":"psychic"} psychic damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on
the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Consider the following guidelines. Limit Sharing. If having all the characters in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion
half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion
half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character retains the benefit of a Blessing forever or until it is taken away by the being who granted it. There is no limit on the number of Blessings a character can receive, but it should be rare for a
to a maximum of 22. Blessing of Magic Resistance Supernatural Gift (Blessing) You have Advantage on saving throws against spells and other magical effects. Blessing of Protection Supernatural Gift
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Unless specified otherwise, the effect is instantaneous. While there’s no limit to the number of creatures that can touch an angel and be affected by it, a creature that touches an angel and triggers its
angel must make a DC 15 Wisdom saving throw, taking 3d6 psychic damage on a failed save or half as much damage on a successful one. Baatral This angel appears to be reaching out as if offering something
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, however. Anyone attuned to the item can be targeted by a detect thoughts spell cast by Xendros, with no limit on range; any saving throws triggered by the spell automatically fail; and the target has no
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
doesn’t limit the number of times you can use it in a round. You sometimes get a chance to use Sneak Attack on someone else’s turn. The most common way for this to happen is when an enemy provokes an
spell attacks, but it is no help against a spell or other effect, such as Fireball, that delivers its damage via a saving throw rather than an attack roll. Can a Rogue use Evasion if they are surprised
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
without receiving even one of these blessings. There is no limit on the number of blessings a character can receive, but it should be rare for a character to have more than one at a time. Moreover, a
Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that sort are hardly the limit of quicklings’ artful malice, however. They don’t commit outright murder, but they can ruin lives in plenty of other ways: stealing an important letter, swiping coins
that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
average number. Soul Devourer Demons can gain more souls by slaying other creatures, as described in their Soul Devourer trait. Unlike hit points, there is no maximum limit to a demon’s soul count. Soul
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wearing. Does natural armor cap a creature’s Dexterity bonus? Natural armor doesn’t limit a creature’s Dexterity bonus. A monster is immune to damage from nonmagical bludgeoning weapons. Does it still
attacks. Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? Channel Divinity creates magical effects (as stated in both
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
while no one’s looking. Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways: stealing an
subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion. Mounts and Vehicles. For
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a saddle while no one is looking. Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways
disadvantage unless it is incapacitated or its speed is 0.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that reason, there's a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight creatures can fit in a 5-foot radius around another one
rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space. VARIANT: PLAYING ON A GRID If you play out a combat using a square grid and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
doesn’t limit the number of times you can use it in a round. You sometimes get a chance to use Sneak Attack on someone else’s turn. The most common way for this to happen is when a foe provokes an
, but it is no help against a spell or other effect, such as fireball, that delivers its damage after a saving throw rather than after an attack roll. Can a rogue use Evasion if they are surprised? The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Spell could affect more than one ray of a scorching ray, abiding by the feature’s die limit. For instance, if you create three rays with the spell and you have a +3 Charisma modifier, you could reroll one
a saving throw before the spell’s duration expires. The spell lets you make a roll of any kind that can affect more than one creature before the spell’s duration expires
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
is 30 feet. Vedalken Dispassion. You have advantage on all Intelligence, Wisdom, and Charisma saving throws. Tireless Precision. You are proficient in one of the following skills of your choice
and add the number rolled to the check’s total. Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
has a +1 bonus to Intelligence checks and Intelligence saving throws. It can speak and understand all languages. The Sphinx’s Riddle. Instead of asking a traditional riddle that the characters must
the players in advance that you’ll make use of the Internet with a 30-second time limit to mimic the sphinx’s vast knowledge base. If this is a game-world question, you can instead let the sphinx
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elder Brain Dragon One of the few consolations available to those who must contend with a mind flayer colony is the limit of its reach, which spreads only as far as the influence of the colony’s
(+7)
Saving Throws Con +14, Int +12, Wis +11, Cha +14
Skills Arcana +12, Insight +18, Perception +18
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses blindsight 120
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spider that binds wounds. The effect of the spell is the same either way.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify
Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channels heat instead of healing energy.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify how you’re using tools to cast a
artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describe what happens. One Action at a Time. The rules about actions in “Playing the Game” limit how many things a character can do at once. Keeping those rules in mind can help you adjudicate
situations. Combat. In combat, many situations involve attack rolls or saving throws. The rules of combat can help you determine the effectiveness of a character’s actions. The “Running Combat” section in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
space also reflects the area it needs to fight effectively. For that reason, there’s a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight
every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space. VARIANT: PLAYING ON A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of healing energy.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify how you’re using tools to cast a spell. But
refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shattering citadel. There’s no set time limit for how long the characters have until the flying citadel crashes, but don’t let the players know this. Use the following scenes to encourage characters
characters can see other death dragons falling, their flames extinguished as well. Falling Rocks. Part of the temple collapses. Each character must succeed on a DC 14 Dexterity saving throw or take 27
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter 2 for more advice.) One Action at a Time. The rules about actions in the Player’s Handbook limit how many things a character can do at once. Keeping those rules in mind can help you adjudicate
situations. Combat. In combat, many situations involve attack rolls or saving throws. The rules of combat can help you determine the effectiveness of a character’s actions. The “Running Combat” section in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
drinks from a stream or lake within 1 mile of the dragon’s lair, the creature must make a Wisdom saving throw against a DC equal to 8 + the dragon’s proficiency bonus + its Charisma modifier. On a failed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from happening. At your discretion, you might also limit how many times Splugoth can be returned to life in this manner.
During the fight, feel free to reward player ingenuity. Maybe a character
limit to how many extra arms and attacks the goblins can have. Decrease the number of arms on all goblins. If the goblins are reduced to zero arms, they cannot attack. Mutate the current and future
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
able to gain advantage on one ability check, attack roll, or saving throw. Remember that a character can have no more than one inspiration at a time. Awarding Inspiration Think of inspiration as a
is free. Whenever that player awards it later in the same session, you gain inspiration that you can spend to give advantage to any foe of the player characters. There’s no limit to the number of inspirations you can gain in this way, and unspent inspiration carries over from one session to the next.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The DM should limit damaging effects to dealing 10 damage to a single target (5 damage for a multitarget or area effect) per franchise rank. When a saving throw is required, a good DC is 12
to their headquarters, choosing from the options in the “Siege Equipment” section of chapter 8 of the Dungeon Master’s Guide. The DM can limit those options or change the details of specific choices
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers of long ago didn’t limit their conquests to the Underdark. They also planned subsequent invasions of other worlds. This orrery shows an unfamiliar solar system the mind flayers of Illithinoch
15 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws






