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Returning 35 results for 'locate sword'.
Other Suggestions:
locate score
located sword
Monsters
Waterdeep: Dungeon of the Mad Mage
, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): locate creature, staggering smite
5th level (2 slots
","rollAction":"Longsword","rollDamageType":"necrotic"} necrotic damage. The sword has 5 charges. If Zalthar scores a critical hit against a creature that has fewer than 100 hit points, it must
Monsters
Acquisitions Incorporated
movement, locate creature, stoneskin
5th level (1 slot): dispel evil and good, flame strike, hold monster, greater restoration, legend loreMultiattack. Omin makes two attacks with his maul.
Maul. Melee
establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless
Monsters
Storm King's Thunder
, cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic sprayKlauth can take 3
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Locate Object
Magic Mouth
See Invisibility
Shatter
Silence
Suggestion
Zone of Truth
3rd Level
Bestow Curse
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level
Animate Objects
Awaken
Dominate Person
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Emotions
Cloud of Daggers
Crown of Madness
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Locate Object
Magic Mouth
Phantasmal Force
See Invisibility
Shatter
Silence
Suggestion
Zone of Truth
3rd Level Bestow Curse
Clairvoyance
Dispel Magic
Fear
Feign
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help locate Yongjing in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive less than a mile from
, Impiltur, or another place along the southern Sword Coast could be recast as parts of Great Xing. Mystara. Yongjing might lie west of the Republic of Darokin and unite multiple lands under the banner of its empire.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Faerie Dragon (if green, blue, indigo, or violet) Faerie Dragon Adult Faerie Dragon (if red, orange, or yellow) Faerie Dragon Youth Fire Snake Salamander Fire Snake Flying Sword Animated Flying Sword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Secrets in Waterdeep Accepting Sarah’s mission to seek the truth of what happened at Yellowcrest Manor and to locate the remains of Lady Maria and her three children takes the characters to Waterdeep
determine otherwise. The easiest way for characters without access to teleportation magic to travel from Candlekeep to the City of Splendors is to sail up the Sword Coast. Many merchant ship captains
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Mouth Illusion R, M Mirror Image Illusion — Phantasmal Force Illusion C See Invisibility Divination
Freedom of Movement Abjuration — Greater Invisibility Illusion C Hallucinatory Terrain Illusion — Locate Creature Divination C Phantasmal Killer Illusion C Polymorph Transmutation C Level 5 Bard
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Travel to the Ship The undead galleon sails up and down the Sword Coast, preying on merchant ships. While moving, it hides within a magical fogbank that moves with it. To catch the ship, the party
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isn’t easy. Characters must use divination magic to locate it, lure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Mouth Illusion R, M Mirror Image Illusion — Phantasmal Force Illusion C See Invisibility Divination
Freedom of Movement Abjuration — Greater Invisibility Illusion C Hallucinatory Terrain Illusion — Locate Creature Divination C Phantasmal Killer Illusion C Polymorph Transmutation C Level 5 Bard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Current Events Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the
the adventure until the characters locate and clean out the four elemental cults in the Temple of Elemental Evil.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
catacombs of fiends, the adventurers should be 6th level. NPC survivors cowering in the crypts under the High Hall cathedral urge the characters to locate Grand Duke Ulder Ravengard of Baldur’s Gate
consciousness, the adventurers make plans to leave Elturel in search of the key to saving the city: the Sword of Zariel.
Diagram 2.1: Chapter 2 Flowchart
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the belching forges of Gracklstugh again, but it infuriates him that Valtagar — a duergar prince — must kowtow to the “mad giant” Fazrian. Lorga suggests that the characters locate Valtagar and forge
an alliance with him before they all fall to the giant’s sword. Once the hot coals are doused or swept from the fireplace, the chimney can be climbed easily. After 90 feet, it breaks into a damp, soot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Storvald that help would come to him after he staged a series of raids on coastal communities. He sent ships to attack sites along the Sword Coast, and during a raid on Port Llast, the giants captured a
catch wind of the characters’ attempts to locate Artus and the ring, they try to discourage any such pursuit. Artus Cimber and the Ring of Winter have roles to play in another adventure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
await any who oppose him. Rath Modar’s Ambition One such Red Wizard exile is Rath Modar, an illusionist of great skill who long ago made the Sword Coast his home. Having a natural interest in dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
who oppose him. Rath Modar’s Ambition One such Red Wizard exile is Rath Modar, an illusionist of great skill who long ago made the Sword Coast his home. Having a natural interest in dragons, it wasn’t
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
who oppose him. Rath Modar’s Ambition One such Red Wizard exile is Rath Modar, an illusionist of great skill who long ago made the Sword Coast his home. Having a natural interest in dragons, it wasn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters enter the room, she says, “The stars turn, and a time presents itself.” She then draws her sword and attacks, aided by the wraiths. Dezmyr is a death knight, with these changes: As a bonus
points. She has the locate creature spell prepared instead of banishment. She speaks Abyssal, Common, and Deep Speech. Secret Door. Set into the east wall, north of the fresco of Dezmyr on horseback, is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Locate Object Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Melf’s Acid Arrow Evocation — Mind Spike Divination C Mirror Image Illusion — Misty Step Conjuration
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
he’s eager to see the ordning restored with cloud giants at its apex, he can be convinced to use his flying fortress to help the characters locate King Hekaton if he’s told that one or more dragons
. Blagothkus bears no ill will toward small folk, but his desire to rekindle the ancient war between giants and dragons could have devastating consequences for small folk settlements up and down the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hit, he deals 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) necrotic damage. He has the locate creature spell prepared instead of banishment. He
speaks Abyssal, Common, and Deep Speech. When intruders enter the room, Zalthar stands, draws his sword, and says, “Dezmyr foretold your arrival. I’ve been waiting for you.” He then tries to destroy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unprecedented success in establishing the market for franchised adventuring across the Sword Coast and beyond, Omin’s full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in
): beacon of hope, crusader’s mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin
5th level (1 slot): dispel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
taps into. Or the orrery components possessed by the Six might begin to call to the components held by the characters, as the artifact seeks to be made whole once more. The time necessary to locate
up, you can set up a search involving side treks, which might cover the length and breadth of the Sword Coast as the characters make use of their mobile franchise headquarters. These side trek
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-covered sword mounted on the wall. The area also includes a pile of broken femurs that represents a shrine to Bahgtru. The worshipers of Bahgtru are mostly young, brash orc warriors, eager to prove
as mounts, that allow them to gain silent access to any location. Those who think they can hide under cover of darkness or escape invisibly are easy marks for the Red Fang’s bats, which locate their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate
13 +1 +1
Cha 11 +0 +0
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
CR 1/4 (XP 50; PB +2)
Actions
Needle Sword. Melee
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the Blacklake District known as the Stable Quiver. She’s a shapeshifter, so I can’t say for sure what she’ll look like when you locate her. You can suss her out with the passphrase “That’s a big
hen house,” and she should reply with “Only to a small fox.” When you locate her, tell her that it’s safe to “Move the cargo along the Platinum Road.” And that’s it. She’ll give you the treasure to get
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stones can be found in each one’s stuffing. Hoobur Gran’Shoop’s sigil — the dragon skull pierced by a sword from the bottom up — is carved into these stones. 4. Crypt Three smashed human-sized coffins
to poison damage. After the fight, a thorough examination of the undead cockatrices reveals a tiny sigil etched into each of their beaks — the draconic skull with an upthrust sword that is the symbol
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
. Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her aunt, Inirva Coldwater, asking her to provide passage and accommodations to the characters if they need to travel up or down the Sword Coast. If the characters seek out information about the
Gauntlet apprised of his whereabouts and intentions, so he asks the characters to locate another member of the order and report on Sir Baric’s status. He suggests that they seek out Sir Lanniver Strayl, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
learn about the theft 1d4 days later. After that time, there is a cumulative 5 percent chance per day that the Black Ravens locate the characters (or a subset of them, if the party splits up
, Red Larch offers many fine amenities, including the Allfaiths Shrine, a place of worship that caters to multiple faiths; the Swinging Sword, a respectable three-story stone inn with a high-pitched
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points. 43–48 One character in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can see the room as it actually is; they can also see an engraved black box resting on a black dais in the middle of the room. Characters who can’t see the box and dais can locate them by touch after
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing contains
academic cities along the Sword Coast, in few other places could Gond’s faithful have access to more and rarer resources with less oversight. The city cares more about the clerics’ innovations than the






