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Returning 31 results for 'located skills'.
Other Suggestions:
located spells
locate skills
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tabaxi use the same names, and most use nicknames derived from or inspired by their full names. Tabaxi clan names are usually based on a geographical feature located in or near a clan’s territory
)
DEX
17 (+3)
CON
11 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Skills Athletics +2, Perception +4, Stealth +5, Survival +6
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular hexton modron, using a machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious hexton was
)
CHA
6(−2)
Skills Perception +7, Stealth +8, Survival +7
Damage Resistances cold, lightning, necrotic, thunder
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are located and descend on the stranded victims to tear them apart. Meazel
Medium Monstrosity, Typically Neutral Evil
Armor Class 13
Hit Points 35 (10d8 − 10)
Speed 30 ft.
STR
8 (−1
)
DEX
17 (+3)
CON
9 (−1)
INT
14 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) check. The door to the spellbook study (area 20) is opened by shifting a book at floor level. The door to the observation room (area 19) is located 10 feet above the floor. It is opened by positioning
pick out a few especially valuable volumes. A character trained in one of the following skills can make a check to search the library for a work on that subject: Animal Handling, Athletics, Arcana
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) check. The door to the spellbook study (area 20) is opened by shifting a book at floor level. The door to the observation room (area 19) is located 10 feet above the floor. It is opened by positioning
pick out a few especially valuable volumes. A character trained in one of the following skills can make a check to search the library for a work on that subject: Animal Handling, Athletics, Arcana
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
themselves to that point, the characters might be able to improve their reputation with the tribe by using their diplomatic skills. The best possible outcome is for the characters to befriend the
Othokent’s gratitude. PLACING THE ADVENTURE
In the Greyhawk campaign setting, where the town of Saltmarsh is located, the lizardfolk lair is a coastal promontory adjacent to the Dunwater River.
Here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
know where the city is located. If the characters convince Artus Cimber to help them destroy the Soulmonger, Dragonbait wants to help as well. Dragonbait
Medium humanoid (saurial), lawful good
)
Saving Throws Wis +6, Cha +7
Skills Athletics +5, Medicine +6
Senses passive Perception 13
Languages understands Common but can’t speak
Challenge 5 (1,800 XP)
Divine Health. Dragonbait
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated. Undead Nature. A sword wraith doesn’t require air
)
CON
18(+4)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills Perception +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice. Darkvision. You can see in dim light
. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its invention—until
22 (+6)
INT
4 (−3)
WIS
14 (+2)
CHA
6 (−2)
Skills Perception +7, Stealth +8, Survival +7
Damage Resistances cold, lightning, necrotic, thunder
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart. Meazel
Medium humanoid (meazel), neutral evil
Armor Class 13
Hit Points 35 (10d8 - 10)
Speed 30 ft.
STR
8(-1)
DEX
17(+3)
CON
9(-1)
INT
14(+2)
WIS
13(+1)
CHA
10(+0)
Skills Perception +3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters find the Sword of Zariel, but it knows where Bel’s nine adamantine rods are located. The sibriex uses its telepathy to contact the first party member who comes within 120 feet of it
)
INT
25 (+7)
WIS
24 (+7)
CHA
25 (+7)
Saving Throws Int +13, Cha +13
Skills Arcana +13, History +13, Perception +13
Damage Resistances cold, fire, lightning; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Chaotic Good
Armor Class 13
Hit Points 22 (4d4 + 12)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Arcana
18 Dexterity check using thieves’ tools or the key located in the autopsy room (area M2). Inside are a jeweled goblet worth 100 gp, a manifesto of the Heralds of Dust’s philosophies, and a spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
connection to their clan lineage. They preserve a love of learning from their distant ancestors of the Suel Imperium, and they value knowledge of the natural world as highly as they do the skills of hunting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
Candlekeep’s foremost sages, and specializes in knowledge pertaining to the Outer Planes. In addition to her other skills, she has Investigation +13. She speaks Abyssal, Celestial, Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
. Stables These stables stand against the outer wall. Any horse, pony, or mule brought into the city can be quartered here and fed for 1 sp per night. B3. Council Hall Located near the southwest gate, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
District. Susurrus, the queen’s stronghold, is protected by thick, obsidian walls. Only one gate leads into it, located on a path that passes beneath the statue of Gith. Beyond the statue, the path
for them. Mlar District. This area passes for an artisan’s district. Githyanki engaged in distractions that involve artistry or creation gather here, both to share their skills and to show off their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
STR
14(+2)
DEX
14(+2)
CON
14(+2)
INT
20(+5)
WIS
15(+2)
CHA
13(+1)
Saving Throws Dex +6, Int +9, Wis +6
Skills Arcana +9, History +9, Perception +10
pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair is underwater. A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., swim 50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws Dex +6, Int +9, Wis +6
Skills Arcana +9
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
of noble blood and their servants are welcome; others are not. Draven keeps his wealth in his locked quarters, located on the top floor of the Everwyvern’s turret. He carries the only key to the door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
means that only one character can search for each item. Once three items are located with three checks, any character must then make a Strength (Athletics) or Dexterity (Acrobatics) check to place the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of cemeteries outside the city. The largest of the latter is Cliffside Cemetery, located in the Tumbledown neighborhood and employing many local residents as gravediggers, stonemasons, morticians, and
them breaking free and rampaging through the district. Hamhocks Slaughterhouse This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur’s Gate. Located in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is Cliffside Cemetery, located in the Tumbledown neighborhood and employing many local residents as gravediggers, stonemasons, morticians, and professional mourners. Long ago, the graveyard was an
. Hamhocks Slaughterhouse This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur’s Gate. Located in the Stonyeyes neighborhood so as to be convenient to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
named Vundren. Vundren brought Rothgral here, but the cultists determined the bugbear didn’t have the skills necessary to become a covert Lolth operative. The cultists imprisoned her until they could
Hartoph Seven Lolth devotees are meeting in this room to plan an assault on a svirfneblin mining operation located about 20 miles from Web’s Edge. The devotees have coordinated with two Lolth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
next to the identical gate located there. 21q. Morgue Nine drow zombies stand perfectly still in the middle of this room, which is cluttered with cobwebs, rubble, and wreckage. The zombies obey
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Str +3, Con +3
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP
Cave. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver Pact. (Share the information in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are located at the points marked “V1” on map 1.5, and are circling the yard counterclockwise. The guards attack anyone who trespasses onto the estate without the consent or prior notification of Duke
), lawful evil
Armor Class 9
Hit Points 5 (2d8 − 4)
Speed 30 ft.
STR
7 (−2)
DEX
8 (−1)
CON
6 (−2)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Skills Deception
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Con +7, Int +8, Wis +7, Cha +7
Skills Arcana +8, History +8, Insight +7, Perception +7, Stealth +5
Damage Resistances cold, lightning, necrotic
Damage Immunities poison
Condition Immunities
. Directions are fickle in the Far Realm, but the Endless Void is located “beyond a lightless star.” Protective Maze. The Briny Maze is designed to trap those who come to steal Ilvaash’s knowledge or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7
real sahuagin. Treasure. None of the lizardfolk here have valuables. The queen and the subchief carry the keys to the chests located in their quarters. 41. Thick Gate A wooden gate bars your way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the surrounding limestone walls and require a successful DC 10 Wisdom (Perception) check to locate. Once located, a secret door pushes open easily. Certain areas of the dungeon (as shown on map 1.3
Armor Class 12
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Athletics +6






