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Returning 22 results for 'lock spies'.
Other Suggestions:
lock speed
long spies
lore spies
look spies
luck spies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Serenore, who lives on the Moonshae island of Alaron with her husband and daughter). Lady Haventree retains a handful of loyal servants and spies. Remi holds secret Harper meetings in her villa
, which is warded by all manner of spells. She uses a silver raven figurine of wondrous power to deliver messages to Harper spies scattered throughout the city. Remallia Haventree
Medium humanoid (elf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
come to Barovia. It takes more than one old man with a death wish to frighten Strahd; nevertheless, the vampire has his spies searching Barovia for van Richten. Strahd would like very much to meet the
old vampire hunter, lock him in the dungeons of Castle Ravenloft, and slowly break his spirit. Chapter 5 describes the town of Vallaki, where van Richten currently resides incognito. Search for a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rosznar Guards Esvele has brought four guards with her to the tower. They wear the livery of House Rosznar and stand guard in area O1. Bought and Paid For Through her network of spies, Esvele learned about
looking after herself. However this business with the party unfolds, she tries to conceal her secret identity from the characters for as long as possible. Esvele doesn’t use a key to lock and unlock
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Both Fey courts have spies who dig up dirt, sow seeds of dissent, and cause mischief. Captured spies are either ransomed or made examples of in various humiliating, nonlethal ways. Much of the gossip
two queens lock horns, causing tensions to rise throughout the Feywild. If only one of them can get her way, what would normally be a squabble can turn to bloodshed. But only the Fey queens can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character’s body such as a lock of hair—that Strahd can use to improve the efficacy of his scrying spell. If one of Strahd’s spies is confronted by the party, the spy attempts to grab some accessible item
encounter occurs on a roll of 15 or higher on a d20. If an encounter occurs, roll on the daytime or the nighttime encounter table, depending on the time, or have Strahd’s spies appear (see the “Strahd’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
highest bidder, making tieflings tied to Dispater excellent spies and infiltrators. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Legacy of Dis
cast the arcane lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hags are a frightful lot:
Widow Groat has tarnished gold coins covering her eyes and ants nesting in her skull. The ants serve as her spies, and their presence often portends her arrival. She carries a
Threadneedle (see area 74) carries the key to the padlock, which can otherwise be unlocked with a successful DC 15 Dexterity check made using thieves’ tools. The lock can also be broken off easily enough
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) crumbles and the door automatically shuts, sealing characters in the lightless chamber. Once closed, the door can be pushed open only from outside. It can’t be opened from inside, and it has no lock
beehive.
The locked cage holds what little treasure the Guardians of Gorm have accumulated. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
profit from their exploits. Liara’s spies in Port Nyanzaru furnish her with ship manifests and departure schedules, which she passes to the pirates via a sending stone; the pirate captain Zaroum Al
the characters. She spends most of her time managing the security of her stronghold, going over field reports, and sifting through reports from her spies in Port Nyanzaru. She admires adventurers, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The pegasi can pull the carriage at a speed of 40 feet on land or 80 feet while flying. Turning the key counterclockwise in either door’s lock can be done only while the carriage is on the ground and
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies. IGNATIUS BUDI Assassin
Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket. Use an Object. Take the Utilize action, or take the Magic action to use a magic item that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen, killing rats and eating whatever Gabourey drops on the floor. Slobberchops has no loyalty to the Vanthampur family, and detests Thurstwell and his imp spies. The tressym befriends any character who
alerted to intruders, Thurstwell has locked the puzzle box in the iron chest and tucked the key into his robe pocket. Thurstwell commands several imp spies who enter and leave his room through the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
Dungeon Master’s Guide. The chest weighs 500 pounds and has an arcane lock spell cast on it. Way Inn Southeast of Daggerford, the Trade Way runs right through the middle of Way Inn, a small village
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and a locked iron strongbox that contains 3d10 × 10 gp in mixed coinage and a gray bag of tricks. Alaestra and Narth each carry a key to the strongbox. Its lock can be picked with thieves’ tools and a
whom she rarely speaks. Tolmara hides the key to the attic door in her brassiere. The lock can be picked with thieves’ tools and a DC 10 Dexterity check. If Mirak’s bones are touched, his skeleton
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
lock, detect thoughts, hold person
3rd level (3 slots): clairvoyance, dispel magic, slow
4th level (2 slots): locate creature, stoneskin
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cage’s lock with a successful DC 20 Dexterity check using thieves’ tools. A character who succeeds on a DC 20 Strength (Athletics) check bends the cage’s bars enough to escape. Treasure. The chain
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gemstones. Each of the thousands of gems holds a tiny figure. These individuals are spies, scholars, and foes of Shemeshka whom the arcanaloth keeps bound using the Resplendent Cage (see area P6b
House of Liars
P6b: Resplendent Cage A circular mosaic of tiles on this alcove’s floor depicts tormented faces caged beneath a lattice of razorvines.
Shemeshka uses this magical mosaic to lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador from Skullport. Ulquess has been implanting intellect devourers in the skulls of goblinoids, turning them into spies loyal to Xanathar. If its plot is discovered, the mind flayer has no choice but
strength. If they’re being massacred, the survivors flee to area 23a. 21i. Visitors’ Quarters Visitors who are on friendly terms with Azrok and Lurkana can rest here. The door has no lock. The chamber
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
book has black leather covers and sports a tiny, skull-shaped locking mechanism. Flennis has the key to the lock stuck in her hair. A character can also pick the lock with a successful DC 10 Dexterity
expect much of me, but she thinks the world of Amrik. He’s always been her favorite.” “My oldest brother, Thurstwell, uses imps as spies throughout the city. He has the bathhouse under surveillance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
locked and can be opened with Victoro’s golden key. A character can pick the lock by succeeding on a DC 18 Dexterity check using thieves’ tools. The desk drawer contains thirteen sealed scroll tubes, a
raven form hang around the butterfly garden and occasionally prey on Ammalia’s prized pets when their mistress isn’t looking. Despite their insolence, Ammalia uses these imps as spies. She sends them
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “We guard throne room!” Cog follows with, “Where your escort?” Characters can outwit the hill giants by concocting a believable lie, such as “We are spies for Princess Serissa, come to deliver
too big to be picked using thieves’ tools. A Small character can squeeze inside the locking mechanism and pick the lock with a successful DC 16 Dexterity check. Lifting the heavy lid requires a






