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Returning 25 results for 'locks staff'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any Runestone fragments it finds in the surrounding cavern. Once the pseudodragon has eaten and taken care of business, it returns to the tower. The outer door then shuts and locks as Ezzat and Ipses
, Ezzat locks up the tower and searches for it. Characters who capture Ipses can hold the pseudodragon hostage and use it to wring information from Ezzat, as you determine. (See “Roleplaying Ezzat” for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. UNDERGROUND RIVER
The underground river on this level is
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ceilings. Ceilings are 30 feet high inside rooms and 10 feet high in corridors. Doors. Doors are made from enchanted oak fitted with adamantine locks and hinges. Lighting. The interior of the spire is
know why the city crashed, but she believes that the broken obelisk (see area Y21) can turn back time to repair the damage. To activate its magic, Veneranda says she needs Iriolarthas’s staff of power
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only Iarno Albrek and the Black Spider know Glasstaff’s real name.) Glasstaff’s chambers are in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rebellion. At the fortress, the characters are assigned to luxurious individual rooms, though the doors have no locks. Nyh Ilmichh tells anyone who asks that they are utterly safe in the tharchion’s keep
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rebellion. At the fortress, the characters are assigned to luxurious individual rooms, though the doors have no locks. Nyh Ilmichh tells anyone who asks that they are utterly safe in the tharchion’s keep
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not moving; doing so locks both doors and causes the pegasi to revert to inanimate glass statues. Development. Characters can use the carriage to travel beyond Prismeer to other locations in the
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
levels are made of sturdy wood and have no locks, though the outermost doors can be barred from within. The dungeon level is hewn out of solid rock and has sturdy iron doors throughout. Low-burning
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you.
Skeleton Staff. The staff of Lottie’s Palace are all skeletons with the power of magical speech. The skeleton that approaches the characters greets them in Common, suggests they get some
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
key that locks and unlocks all the doors in the Redbrands’ hideout. Simon Dominic The Cragmaw goblins are a threat throughout the Phandalin region R10: Common Room This room is the headquarters and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10 gp
2 lb.
Staff
5 gp
4 lb.
Wand
10 gp
1 lb.
Druidic focus
Sprig of mistletoe
1 gp
-
Totem
1 gp
-
Wooden staff
5 gp
4 lb.
Yew wand
10 gp
1 lb.
Holy symbol
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
specifically wants to learn the secrets of the cursed paintings, and he is happy to betray his employers to obtain them. He carries a master key that opens all the locks in the bathhouse and the tower
took over. The scarecrows are disguised as attractive humanoids. They don’t speak in their roles as bathhouse staff, but they nod and smile if spoken to. Two gargoyles act as the guardians for the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Small and Medium Commoners) are gathered here to discuss what to do about Ronnom Daamos and his bodyguards. Anish’s cane is a Staff of the Python. If the characters were led here by a monk (see areas
a success, the character finds a secret door in the north wall, which is locked. If the characters place three lit torches in the statues’ sconces, the secret door unlocks. The door silently locks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My
staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My mood
the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
, as well as the locked wooden trunk at the foot of the bed. If her situation turns dire and Hrabbaz is unable to protect her, Yalah unlocks the door to area G18, rushes inside, and locks the door
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and pedicure station with nail files, clippers, and bottles of nail varnish.
The lounge is watched over by two members of the staff, who serve drinks to the guests and perform other mundane tasks
, fruits, nuts, and salted meat. When the characters first enter this area, one scarecrow disguised as a humanoid staff member (see “Coven Minions” earlier in the adventure) is present, sorting supplies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as cook Gabourey D’Vaelan (see “Servants”) prepares meals for the Vanthampurs and their staff. Gabourey doesn’t like other people in the kitchen while she works. Pots, pans, and cooking utensils
human prisoner and a chamberpot.
The keys to open the cages’ padlocks can be found in area V18. A character with thieves’ tools can also pick a lock with a successful DC 15 Dexterity check. The locks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
. When a Small or larger creature ventures more than 10 feet into the room, the door slams shut and locks itself, and the walls to the east and west begin to close in. Roll initiative. On initiative
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
hands the characters his apron, mistaking them for the actual kitchen staff. Bepis Honeymaker is a honey merchant who was kidnapped from his Trades Ward home a month ago. The Xanathar Guild tried to






