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Returning 35 results for 'logical animal or planes'.
Other Suggestions:
logic animal or planes
Monsters
Candlekeep Mysteries
no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are
decade ago, during a time when the boundaries between the planes thinned, the hags became aware of the magic spring controlled by Sylvarie—and decided to control and corrupt it for their own purposes
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.
Thriving Wildlife. Animal
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
Magic Items
The Wild Beyond the Witchlight
—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle at the top, and eight clawed feet for stability. The
works even if its caster and the target are on different planes of existence. When the spell ends, all the liquid in the cauldron vanishes.
Dipping the bristles of an ordinary broom into the water
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis (see chapter 4) allow passage between worlds. The Eldeen Reaches are a logical origin for a
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis (see chapter 4) allow passage between worlds. The Eldeen Reaches are a logical origin for a
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for people to live in harmony with nature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Oozes Oozes often appear in swampy or subterranean reaches of the Outlands or in regions influenced by the Lower Planes. Outlands Oozes d4 Encounter 1 A yugoloth arms dealer has captured a
jellies. Kent Davis In a landscape warped by Limbo’s pure chaos, an animal-headed ettin fights a massive, many-eyed ooze
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Oozes Oozes often appear in swampy or subterranean reaches of the Outlands or in regions influenced by the Lower Planes. Outlands Oozes d4 Encounter 1 A yugoloth arms dealer has captured a
jellies. Kent Davis In a landscape warped by Limbo’s pure chaos, an animal-headed ettin fights a massive, many-eyed ooze
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for people to live in harmony with nature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Elemental Planes. This rift between the Plane of Water and the Plane of Earth resulted in a stream flowing through the caverns, which carries with it gemstones of extreme size and quality—particularly rubies
gemsmith to steal the temple’s most famous gems—the eyes of the great statue of Moloch that is the centerpiece of the site. These thieves came under the pretense of delivering animal subjects for
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Elemental Planes. This rift between the Plane of Water and the Plane of Earth resulted in a stream flowing through the caverns, which carries with it gemstones of extreme size and quality—particularly rubies
gemsmith to steal the temple’s most famous gems—the eyes of the great statue of Moloch that is the centerpiece of the site. These thieves came under the pretense of delivering animal subjects for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past
for my own benefit. (Good) 2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) 3 Free Thinking. Inquiry and curiosity are the pillars of progress
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
any kind, but it can’t be relied on to carry out tasks with any speed or efficiency. An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past
for my own benefit. (Good) 2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) 3 Free Thinking. Inquiry and curiosity are the pillars of progress
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
any kind, but it can’t be relied on to carry out tasks with any speed or efficiency. An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
cities, but they vent their most intense rage on works of metal and clockwork. As they sow destruction, they howl condemnation and chant words of unmaking in the languages of the Inner Planes. Little can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental Cataclysm The End and Beginning of Ages Habitat: Planar (Elemental Chaos); Treasure: None Johan Grenier Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid
cities, but they vent their most intense rage on works of metal and clockwork. As they sow destruction, they howl condemnation and chant words of unmaking in the languages of the Inner Planes. Little can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. 5 A piece of ankheg carapace usable as a Shield. 6 A pouch with 2d6 GP near a puddle of acid. 7 A stray farm or woodland animal. 8 A viciously mauled scarecrow. Ankheg Large Monstrosity, Unaligned
-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
John Patrick Gañas
Arcanaloth Yugoloth of Magical Manipulation
Habitat: Planar (Lower Planes); Treasure: Arcana
While all
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. 5 A piece of ankheg carapace usable as a Shield. 6 A pouch with 2d6 GP near a puddle of acid. 7 A stray farm or woodland animal. 8 A viciously mauled scarecrow. Ankheg Large Monstrosity, Unaligned
-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
John Patrick Gañas
Arcanaloth Yugoloth of Magical Manipulation
Habitat: Planar (Lower Planes); Treasure: Arcana
While all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
restore your use of it. Path of the Wild Heart Walk in Community with the Animal World Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical
means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might. ALDITHA SIREGAR Path of the Wild Heart Subclass Level 3: Animal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
restore your use of it. Path of the Wild Heart Walk in Community with the Animal World Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical
means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might. ALDITHA SIREGAR Path of the Wild Heart Subclass Level 3: Animal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside with images of bats, toads, cats, lizards, and snakes—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle
cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell works even if its caster and the target are on different planes of existence. When the spell ends, all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Adaptation 43 Oil of Slipperiness 44 Pearl of Power 45 Periapt of Health 46–47 Philter of Love 48–49 Potion of Animal Friendship 50–51 Potion of Fire Breath 52–53 Potion of Giant Strength (hill
–96 Wand of the War Mage, +2 97–98 Wand of Wonder 99–00 Wings of Flying Arcana—Very Rare 1d100 Item 01–02 Amulet of the Planes 03–04 Bag of Devouring 05–06 Carpet of Flying 07–08 Cauldron of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Adaptation 43 Oil of Slipperiness 44 Pearl of Power 45 Periapt of Health 46–47 Philter of Love 48–49 Potion of Animal Friendship 50–51 Potion of Fire Breath 52–53 Potion of Giant Strength (hill
–96 Wand of the War Mage, +2 97–98 Wand of Wonder 99–00 Wings of Flying Arcana—Very Rare 1d100 Item 01–02 Amulet of the Planes 03–04 Bag of Devouring 05–06 Carpet of Flying 07–08 Cauldron of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside with images of bats, toads, cats, lizards, and snakes—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle
cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell works even if its caster and the target are on different planes of existence. When the spell ends, all