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Returning 35 results for 'longer sets'.
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Magic Items
Dungeon Master’s Guide
, it can’t be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
touch of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
must step on the correct tiles. Stepping on an incorrect tile sets off a trap. Traps Certain tiles (as indicated in this trap’s “Solution” section) are trapped. A trapped tile is triggered when more
disable a trap with a successful DC 15 Dexterity check using thieves’ tools. If a character fails to disable the trap, the tile’s trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
greatest myths arise from storied terrors—like the hydra Polukranos or the dreaded titans—the monsters in this section have a feature that sets them apart: mythic traits. Mythic traits transform battles
twist that changes the way the monster behaves, restores its resources, or provides it with new actions to use. As a result, the battle becomes deadlier and rages on for longer than most combat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoids: The Conquering Host Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of
the will of intractable Hruggek, and forced sadistic Nomog-Geaya to fall in line. What the goblins, the bugbears, and the hobgoblins were before their gods bowed to Maglubiyet no longer matters. Now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and allowed to retreat here in mist form, Keresta returns to this sarcophagus and remains here, paralyzed in vampire form for 1 hour. At the end of the hour, she regains 1 hit point and is no longer
paralyzed. She waits here until her Regeneration trait returns her to full hit points, then gathers her forces (including Umbraxakar) and sets out to destroy any enemies still in Vanrakdoom. Treasure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
catapult. Crumbling ruins of walls and other fallen structures surround the keep, and amid them lie several shallow square pits and covered excavation sites.
Though it’s no longer a working fortress
away to her quarters for a moment. When she returns, read the following: Becklin reenters the room carrying a shallow wooden box, approximately three feet to a side. She sets it down gently on a table
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cottage toward a nearby thicket. A character who succeeds on a DC 14 Wisdom (Survival) check can discern three individual sets of tiny footprints. Some of the footprints have a thin furrow in the
in appendix C. The chwingas remain docile unless a character acts aggressively toward them, whereupon they try to hide in nearby rocks, plants, or snowdrifts. They won’t come out until they no longer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C1-C9) Map 1.4: Keep at Caer-DinevalView Player Version The following locations are keyed to map 1.4. C1. Main Gate Two lowered iron portcullises and two sets of closed wooden doors
seal off the castle. The gatehouse (area C6) holds the mechanisms that raise and lower the portcullises as well as open and close both sets of doors. Knock spells and similar magic can bypass these
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The touch of Vaprak can no longer be hidden then, and the everlasting one is either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Argantle that they also consider the hag an enemy, she reveals the following: The korreds no longer hold large gatherings at Lockbury Henge. Argantle fears the consequences of Bitter End’s meddling and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on Reality In its third phase, the demonic virus invades fully and becomes a part of the world. Simply killing the demons in an afflicted area is no longer enough to remove the Abyss’s stain. The size
power enables it to command the other demons already present in the world. They form a horrid army that sets about stripping the world of life and clearing the path for the lord’s dominance. At this point
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks
saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When the characters first see the golem, read: Even in the gloom, you can make out a monstrous shape lumbering down the hall. When the darkness can no longer hide its true nature, your eyes are
the doorway in silence with hungry looks in their eyes. These nine mongrelfolk haven’t been fed in days because Clovin doesn’t like them. They try to kill and devour any character who sets foot in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character to deliver it to whichever location sets into motion the sequence of encounters discussed in this chapter (see “Encounter Chains”). Once the stone divests itself of its current owner, it tries to
of securing the Stone of Golorr. Try to keep it out of their hands for as long as possible to maximize the suspense.
Once the characters have earned the Stone of Golorr, it no longer tries to take
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits d8 Personality Trait 1 I’m earnest and uncommonly direct. 2 I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cantankerous grandparent who no longer cares what anyone thinks — set in her ways, free to speak her mind, and not afraid to bring down punishment if pushed too far. Hags enjoy meddling with other people’s
lives, like busybodies with cruel intentions. Any time a hag agrees to help someone, the bargain includes a price to be paid, plus a hidden plan by which she sets the mortal up to fail, or a way that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
+2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows
creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
realization that he no longer has any hope of defeating Strahd or freeing the people of the vampire’s damned realm. The Mad Mage has forgotten his name and the world whence he came. In fact, he doesn’t
sets out to find his missing staff and spellbook, leaving the characters on their own. He doesn’t allow them to help him, for he fears they might be tempted to steal either his staff or his spellbook
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. On a successful save, it is no longer blinded. The characters can harvest up to twelve of the crystals in total, but taking the time to do so increases the drow pursuit level by 1. Fungus Cavern The
, twisting cavern, a tremor sets off a rockfall. Each party member must attempt three DC 12 Dexterity saving throws, taking 10 (3d6) bludgeoning damage on each failed save. Any incapacitated creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can assemble two sets of alchemist’s supplies (50 gp each) from the contents of this lab. Among the various concoctions found throughout the room are four potions of healing, a potion of gaseous form
the floor. The figure recites an eldritch passage from a book, then carefully sets the book atop a wooden crate near the back wall. The figure turns toward the circle, wherein kneels a headless body
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to attempt a DC 14 Dexterity check using jeweler’s tools or thieves’ tools. On a success, the behir takes 15 bludgeoning damage as it components start to grind, and it is no longer able to recharge
that Lottie keeps two sets of records — one that she discloses to her investors showing lower profits, and one she keeps to herself with the true profits. If used carefully, this information could
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gate is underwater at the bottom of the pool. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
through this zone once the naga is disposed of. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Jumping over all the warded stairs in the curved stairwell requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. Failure on any of these checks sets off the runes. If one or
the lens. For each successful action undertaken to disrupt the lens, its power falters as follows: The area around the top of the lighthouse is no longer lightly obscured. The lens no longer grants
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overextend themselves and fall — sometimes crumbling over time, and sometimes dropping like stones from the sky. Now that Netheril and Myth Drannor have fallen, those two great powers can no longer exert
Tymanther from spilling over its borders. For the first time in centuries, the people in Mulhorand are free, with the gods declaring that slavery shall no longer be practiced among the Mulan since
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by its clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
prayers in thanks for the lives they have under their gods. The Griffon Cavalry sets up an immense bonfire at the peak of Mount Waterdeep, honoring the fallen and the risen gods Myrkul, Cyric, Kelemvor
wilderness. These hunts typically last no longer than a tenday. During the same span of time, the City Watch engages in its own rigorous hunt for malefactors within the city walls. If you’ve any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but it’s sealed by powerful
. If she returns to life, Nintra summons six more shadow glass warriors and sets them on the characters, then tries to flee. Treasure. Any character who succeeds on a DC 18 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
makes a melee spell attack (+5 to hit) against an available target, dealing 6 (1d8 + 2) force damage on a hit. The effect ends when there are no longer any creatures in the room, and the trap resets
to both sets of shackles, which have AC 19, 10 hit points, and immunity to poison and psychic damage. A character with thieves’ tools can unlock a set of shackles with a successful DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
contract no longer prevent the arcanaloth from seizing the artifact, and Nebukath attempts to steal the book from the characters. Treasure. The office’s three paintings are worth 100 gp each, or five times
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
castles that still drift across the sky. No one can build those majestic structures any longer. The methods of their construction were lost (along with much other knowledge) when Ostoria fell. Some
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a long, plain wooden table with a bench along each of its longer sides. They all appear to be bolted to the deck in an attempt to keep everything in place.
The table is stained and cluttered and has
pack of well-used, greasy playing cards (examination reveals the deck has two aces of spades) Two sets of dice, one of them loaded A book titled Grog Hovels, which describes taverns and inns along the






