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Returning 35 results for 'longer spell descriptions not choose on tooltip'.
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longer spell description not choose on tooltip
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Descriptions The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (D-F)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (L-O)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (G-K)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (C)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (P-R)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (T-Z)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Magic Items
D&D Free Rules (2024)
that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack
creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Spells
Player’s Handbook
You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.
If a
creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature
Monsters
Monster Manual
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical
effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction
Monsters
Monster Manual
Amphibious. The kraken can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster. The kraken
(3d8 + 10);{"diceNotation":"3d8+10", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"Piercing"} Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled
Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
Spells
Player’s Handbook
restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points.
This spell closes all wounds