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Returning 35 results for 'loot shadow'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
grapple ends, the target is restrained, and the shadar-kai can’t grapple another target.
5–6: Topple. The target is knocked prone.Those who have fought shadow dancers describe the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is helpless, others move in to help dispatch the prey. Then they loot the corpse for trinkets, anything colorful and lively to gaze at after they return to the gloom of the Shadowfell. Shadow Dancer
Shadow Dancer Those who have fought shadow dancers describe the experience as similar to fighting a living darkness. Every dim alcove and darkened nook is a place from where the lithe and acrobatic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is helpless, others move in to help dispatch the prey. Then they loot the corpse for trinkets, anything colorful and lively to gaze at after they return to the gloom of the Shadowfell. Shadow Dancer
Shadow Dancer Those who have fought shadow dancers describe the experience as similar to fighting a living darkness. Every dim alcove and darkened nook is a place from where the lithe and acrobatic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who wants to play a typical adventurer? And who wants to merely succeed? Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who wants to play a typical adventurer? And who wants to merely succeed? Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses. Shadar-kai Gloom Weaver
Medium Humanoid (Elf
. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Actions
Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses. Shadar-kai Gloom Weaver
Medium Humanoid (Elf
. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Actions
Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Meazel In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil
, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP)
Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
to life, and any magic carried by those adventurers is mysteriously inert. If the characters want to loot the bodies, any treasure they might be carrying is left to your determination. There is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Meazel In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil
, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP)
Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
to life, and any magic carried by those adventurers is mysteriously inert. If the characters want to loot the bodies, any treasure they might be carrying is left to your determination. There is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black dragon. Here she has built her hoard, having slowly collected most of the remaining loot from Khundrukar. From the lake, Nightscale can swim to the Sinkhole, climb up to the Glitterhame, or fly
another ledge that winds southeast alongside a very large lake, apparently the source of the underground river. The cavern is quite large; the lake’s far shore is lost in shadow, and the echoes of water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black dragon. Here she has built her hoard, having slowly collected most of the remaining loot from Khundrukar. From the lake, Nightscale can swim to the Sinkhole, climb up to the Glitterhame, or fly
another ledge that winds southeast alongside a very large lake, apparently the source of the underground river. The cavern is quite large; the lake’s far shore is lost in shadow, and the echoes of water
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
special treatment. In exchange for their work, Borngray “pays” the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and bully the lizardfolk
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
appreciation in return. Sometimes the deity reveals itself before giving the gift, and sometimes the item simply appears on the recipient’s pillow or in a loot sack. Typical gifts include a golden
hand, the affliction that caused Flandal to need new skin, or the disappearance of Baravar’s shadow — and each one concludes with “And that is why Garl sent Urdlen into exile.” In tales of his later
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the castle and rewards with special treatment. In exchange for their work, Borngray pays the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
appreciation in return. Sometimes the deity reveals itself before giving the gift, and sometimes the item simply appears on the recipient’s pillow or in a loot sack. Typical gifts include a golden
hand, the affliction that caused Flandal to need new skin, or the disappearance of Baravar’s shadow — and each one concludes with “And that is why Garl sent Urdlen into exile.” In tales of his later
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the castle and rewards with special treatment. In exchange for their work, Borngray pays the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
special treatment. In exchange for their work, Borngray “pays” the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and bully the lizardfolk
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruins Locations The following locations are keyed to map 3.2. Mike Schley Map 3.2: Ruins of Thundertree View Player Version U1: Westernmost Cottage Cowering in the shadow of an old tree is a
of lightning bolt. Venomfang spends hours each day greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Lying beneath the coins is a rusty old battleaxe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadow causing widespread panic. Lady Laeral Silverhand dispatches heralds to calm the people and assure them that no harm will befall the city. If the adventurers decide to investigate, they must
individual in the city whose location isn’t well known, the Hand of Yartar can reliably track down that person in 4d6 hours. If the characters need to sell loot, the Hand of Yartar can find (not necessarily
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
lightning bolt. Venomfang spends much of his time greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Beneath the coins is a rusty old battleaxe of dwarven
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruins Locations The following locations are keyed to map 3.2. Mike Schley Map 3.2: Ruins of Thundertree View Player Version U1: Westernmost Cottage Cowering in the shadow of an old tree is a
of lightning bolt. Venomfang spends hours each day greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Lying beneath the coins is a rusty old battleaxe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
held on the morrow they will depart for home with a treaty scroll. This scroll is signed (with a special mark) by the jarl and offers the Lord of the Oni 25,000 gp worth of gems, plus whatever loot
until they are needed. Caged fire beetles dimly illuminate the place, which appears to be deserted. Guard Posts. The ledges marked A and B are more than 30 feet above the floor and hidden in dark shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadow causing widespread panic. Lady Laeral Silverhand dispatches heralds to calm the people and assure them that no harm will befall the city. If the adventurers decide to investigate, they must
individual in the city whose location isn’t well known, the Hand of Yartar can reliably track down that person in 4d6 hours. If the characters need to sell loot, the Hand of Yartar can find (not necessarily
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
lightning bolt. Venomfang spends much of his time greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Beneath the coins is a rusty old battleaxe of dwarven
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
held on the morrow they will depart for home with a treaty scroll. This scroll is signed (with a special mark) by the jarl and offers the Lord of the Oni 25,000 gp worth of gems, plus whatever loot
until they are needed. Caged fire beetles dimly illuminate the place, which appears to be deserted. Guard Posts. The ledges marked A and B are more than 30 feet above the floor and hidden in dark shadow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hang back and pelt the characters with arrows while Nartham and his bulette tear into the party. The hobgoblins are mercenaries, hoping to earn enough loot to return to their tribe and take it over
characters’ arrival, and he prefers to meet visitors in this area. A shadow demon that serves as Marlos’s messenger and majordomo lurks nearby. If he isn’t here, Marlos has retreated down to the Fane of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hang back and pelt the characters with arrows while Nartham and his bulette tear into the party. The hobgoblins are mercenaries, hoping to earn enough loot to return to their tribe and take it over
characters’ arrival, and he prefers to meet visitors in this area. A shadow demon that serves as Marlos’s messenger and majordomo lurks nearby. If he isn’t here, Marlos has retreated down to the Fane of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one






