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Returning 35 results for 'loot spell'.
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Magic Items
Acquisitions Incorporated
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
maintain a wealthy lifestyle at no cost to you. Secret Satchel As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell
hoardsperson’s job is all about storing that hard-earned loot. Each hoardsperson plays the vital role of managing a franchise’s resources — including the inventory of all supplies used and treasure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
maintain a wealthy lifestyle at no cost to you. Secret Satchel As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell
hoardsperson’s job is all about storing that hard-earned loot. Each hoardsperson plays the vital role of managing a franchise’s resources — including the inventory of all supplies used and treasure
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
6. Loot This central chamber is where the loot to be sold or transported is packaged and stored. When ready, it’s carried down to the shore, loaded onto ships operated by the Cult of Talos, and taken
runes on the edge of the lid, which can be noticed with a DC 20 Intelligence (Investigation) check. The runes can be deactivated with a dispel magic spell, or carefully filed away with a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
6. Loot This central chamber is where the loot to be sold or transported is packaged and stored. When ready, it’s carried down to the shore, loaded onto ships operated by the Cult of Talos, and taken
runes on the edge of the lid, which can be noticed with a DC 20 Intelligence (Investigation) check. The runes can be deactivated with a dispel magic spell, or carefully filed away with a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewt Warlock of Imix Firenewt warlocks of Imix command firenewt warriors to prove their worth by going on raids to bring back treasure and captives. The warlocks take the choicest loot as a tithe
firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewt Warlock of Imix Firenewt warlocks of Imix command firenewt warriors to prove their worth by going on raids to bring back treasure and captives. The warlocks take the choicest loot as a tithe
firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20. Neheedra’s Lair Neheedra Duskryn was part of the expedition sent to loot Blingdenstone of its spell gems. Her abode reflects the richness and elegance of the drow monarch she yearned to be. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20. Neheedra’s Lair Neheedra Duskryn was part of the expedition sent to loot Blingdenstone of its spell gems. Her abode reflects the richness and elegance of the drow monarch she yearned to be. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see “Treasure” below). A shield guardian stands next to the cart, guarding the
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotive’s engine Furnace Any object not
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see “Treasure” below). A shield guardian stands next to the cart, guarding the
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotive’s engine Furnace Any object not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cured with a lesser restoration spell or similar magic. The air in here is moist and sticky. Natural light spills from cracks in the ceiling, and mud coats the floor. Stone workbenches are laden with
combat in this room hazardous. If a workbench is exposed to explosive force, such as that generated by a thunderwave or fireball spell, the bottles smash and create a 15-foot-radius sphere of poisonous
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cured with a lesser restoration spell or similar magic. The air in here is moist and sticky. Natural light spills from cracks in the ceiling, and mud coats the floor. Stone workbenches are laden with
combat in this room hazardous. If a workbench is exposed to explosive force, such as that generated by a thunderwave or fireball spell, the bottles smash and create a 15-foot-radius sphere of poisonous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
master.
3 A lair where it can bring others of its kind.
4 Magic weapons or armor.
5 The right to loot holy sites in places it conquers.
6 Souls, whether as larvae or captured
after a ranged attack.
Spellcasting. The mezzoloth casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
1/Day Each
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Bless spell or Bardic Inspiration. Perhaps the ally prefers to use the Help action, and if a character’s ability check or attack succeeds with the ally’s help, the ally grants an additional benefit
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
master.
3 A lair where it can bring others of its kind.
4 Magic weapons or armor.
5 The right to loot holy sites in places it conquers.
6 Souls, whether as larvae or captured
after a ranged attack.
Spellcasting. The mezzoloth casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
1/Day Each
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Bless spell or Bardic Inspiration. Perhaps the ally prefers to use the Help action, and if a character’s ability check or attack succeeds with the ally’s help, the ally grants an additional benefit
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Ore from the Slagline’s buckets can be dumped via chute into any of the foundry’s five large furnaces. Treasure. Characters who loot the foundry find three sets of smith’s tools and two sets of
empty flagon while mumbling to herself. The presence of intruders confuses, disturbs, and annoys Tockworth. If she is confronted by the characters here or if the alarm spell triggers on the safe in area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Ore from the Slagline’s buckets can be dumped via chute into any of the foundry’s five large furnaces. Treasure. Characters who loot the foundry find three sets of smith’s tools and two sets of
empty flagon while mumbling to herself. The presence of intruders confuses, disturbs, and annoys Tockworth. If she is confronted by the characters here or if the alarm spell triggers on the safe in area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
treasure and captives. The warlocks take the choicest loot as a tithe to Imix, and then those who participated in the raid divide the rest according to merit. Prisoners that have no apparent usefulness
. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
treasure and captives. The warlocks take the choicest loot as a tithe to Imix, and then those who participated in the raid divide the rest according to merit. Prisoners that have no apparent usefulness
. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
, rendering it invisible and impervious to magical detection. The sequester spell on a given sarcophagus ends when a creature comes in direct contact with it. A creature that spends an hour digging in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
, rendering it invisible and impervious to magical detection. The sequester spell on a given sarcophagus ends when a creature comes in direct contact with it. A creature that spends an hour digging in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Due to a backup at the station, steam has overflowed into the streets of Turbine Heights. Consequently, the district is lightly obscured, as if by fog. A gust of wind spell rids a street of steam
. Characters who loot the storage rooms find six healer’s kits and six potions of healing. L5: Jail This fortified, two-story stone edifice has a heavy iron door that hangs open. In front of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
your bag of holding with the sweetest loot. Cool Mottos d6 Motto
1 “I don’t break even; I get even.”
2 “I’m the prophet of profit, and I’ve got a prediction for success.”
3
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Due to a backup at the station, steam has overflowed into the streets of Turbine Heights. Consequently, the district is lightly obscured, as if by fog. A gust of wind spell rids a street of steam
. Characters who loot the storage rooms find six healer’s kits and six potions of healing. L5: Jail This fortified, two-story stone edifice has a heavy iron door that hangs open. In front of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
your bag of holding with the sweetest loot. Cool Mottos d6 Motto
1 “I don’t break even; I get even.”
2 “I’m the prophet of profit, and I’ve got a prediction for success.”
3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage.
Puppet Masters. Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished
effect.
Spellcasting. The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage.
Puppet Masters. Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished
effect.
Spellcasting. The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared






