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Returning 21 results for 'loyal stunned'.
Other Suggestions:
loyal studied
loyalty stunned
loyal shunned
loyal studded
Monsters
Phandelver and Below: The Shattered Obelisk
Intelligence saving throw or have the stunned condition until the grapple ends.
Eldritch Bolt. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Eldritch Bolt"} to hit
: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Extract Brain"} to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Forgetfulness", "rollDamageType":"psychic"} psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on
a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.
Spellcasting. The amnizu casts one of the following spells
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Forgetfulness", "rollDamageType":"psychic"} psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on
a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.
Summon Devil (1/Day). The amnizu summons 2d4;{"diceNotation
Monsters
Baldurâs Gate: Descent into Avernus
":"damage","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn.Bel can take
keep them apart.
Bel outwardly plays the role of Zarielâs loyal vassal. However, Bel rankles at Zarielâs rulership of the layer of the Nine Hells that was once his, but he wonât
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and unfailingly loyal â qualities that the hellish archdukes value. Guarding the River Styx. Some amnizus perform the critical task of watching over the River Styx from fortresses along the riverâs
must succeed on a DC 18 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thieves as you please to add an undercurrent of dread or mystery to the carnivalâs frivolities. The three thieves are fiercely loyal to their hag mistresses and wonât willingly reveal anything if
goals: No Ticket. The thief targets one carnival guest it can see within 5 feet of it. If the target doesnât have a ticket, it must succeed on a DC 13 Wisdom saving throw or be stunned for 1 minute. It
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unfailingly loyalâqualities the hellish archdukes value. Some amnizus perform the critical task of watching over the River Styx from fortresses along the riverâs blighted banks, where it flows through
within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or take 26 (4d12) psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ruthless, but theyâre also highly intelligent tacticians and unfailingly loyal â qualities that archdevils value. Some amnizus perform the critical task of watching over the River Styx from towers and
succeed on a DC 18 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigbyâs Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
10 (+0)
CHA
1 (â5)
Damage Immunities poison
Condition Immunities blinded, deafened, charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-identity. While many false liches remain steadfastly loyal to their creators, others resent their creators for imprisoning and abandoning them. False Lich Medium Undead, Typically Neutral Evil
, poisoned, stunned
Senses truesight 60 ft., passive Perception 14
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 21 (33,000 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters failed to ascertain the story behind Ravengardâs stunned state, Pherria can assist them in putting things together. Working with the acolyte, the characters (especially those who have
end of each of their turns or take 10 (3d6) force damage. Immediately after the character holding the sword makes their first saving throw, the potent magic of the ritual attracts demonic spirits loyal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pentagon, a hexagon, and an octagon.
This chamber belongs to the Sewn Sisters, a coven of three night hags loyal to Acererak. Together, the hags mother the atropal and guard the Soulmonger. They eagerly
Sisters plan to kill and eat the clone. Cauldron A tarry greenish-black brew fills the bronze cauldron. Any creature that drinks the brew is stunned for 1d10 minutes. While stunned, the creature succumbs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distractions to keep them apart. When Bel learns of the charactersâ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zarielâs loyal
creature, it must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn.
Legendary Actions
Bel can take 3 legendary actions, choosing from the options below
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
loyal grimlocks. They swap this duty with other grimlocks nearby, although Qunbraxel can hardly be bothered to tell one grimlock minion from another. Qunbraxel uses the grimlocks as front-line
have the stunned condition until the grapple ends.
Eldritch Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit:20 (3d10 + 4) force damage.
Extract Brain. Melee Weapon Attack: +8
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
when the guard is slain. These guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more
, and only half damage if she fails.
Stunning Strike (Recharge 5â6) When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
past, how long heâs been here, or the last time he slept. He answers questions about Jitterjaws with, âJitterjaws is as loyal a friend as any jumble of meat youâll meet.â The only subjects upon which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.11. Map 5.11: Temples of Extraction Creatures. The Thayans here are the most loyal and fanatical servants of Szass Tam. They all know that no one is authorized to be in this sector
below). Dark Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Any creature that starts its turn in the room must succeed on a DC 15 Constitution saving throw or become stunned
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
damage.
Stunning Gaze. The deathâs head targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(Recharge 5â6). The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned
wields â and with the support of his loyal guards and soldiers â he has survived a number of assassination attempts from various upstarts.
Undead Nature. Jarad doesnât require air, food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved stone stands atop a 10-foot-square, 1-foot-high stone slab. Iron manacles are bolted to the chairâs armrests. Trapped in the chair is a stunned and weaponless male drow in a chain shirt. He is
to eat. The two men, a locksmith named Skarn Zarphoul and a broadcrier named Holvan Ebberek, recently heard a dwarf getting his brain sucked out. Skarn is stunned and catatonic from the shock of it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
loyal to Acererak, he longs to experience the world beyond the tombâs walls. Throughout the fight, Rerak commands the characters to flee. Each time Rerak does this, each character can make a DC 19
false treasures must immediately succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and have the stunned condition until the start of its next turn. Keys. Rerak carries two






