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Returning 17 results for 'majere shatter with only all from for lower'.
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majere shifter with only all from for longer
Monsters
Waterdeep: Dragon Heist
hand, vicious mockery
1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
2nd level (3 slots): invisibility, shatter
Art Imitates Life (3/Day). Kalain touches one of her
paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
River Styx The River Styx courses through the Lower Planes, frustrating every attempt to map it or predict its course. Getting lost while sailing the Styx isn’t the only danger the river presents
. Simply tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain fiends are immune to the river’s effects, but most creatures have no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light created by a spell of 8th level or lower, the spell that created the light is dispelled. Unlocking the Companion The Companion is sealed by nine locks evenly spaced around its equator. These
causes its upper hemisphere to open, freeing the planetar within. Shattering the Companion The Sword of Zariel has the power to shatter the Companion and dispel the darkness around it. Striking the orb
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
. Another of these watery steps in the terrace is somewhat lower than the first; at the level in between these aquariums, the terrace steps are dry, but the area is still enclosed by a glassy wall like the
bottom tier (preventing water from forcing the door open and escaping into the corridor beyond). If the glass is broken on both of the aquariums, the volume of water is sufficient to fill the two lower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sticky tendrils, which it uses to lower the potions within easy reach. Sunlight, any effect that cures disease, or any effect that deals radiant or necrotic damage destroys the mold. If the mold is
destroyed while the potions are still hidden in its mass, the potions fall and shatter on the floor. A character in the alcove can use a reaction to try to catch one falling potion, doing so with a successful DC 11 Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cruel patron god. The star’s impact caused the idol to topple and shatter. The fragments are worthless. D5: Collapsed Tunnel A short distance down the corridor, fallen masonry completely blocks the
lower half is that of a four-legged lion. “Visitors!” she says over the rumble of her stomach. “Please, have you any fresh meat?”
A lamia sits in this room. Formerly an ally of the derro, she used her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nearby corner.
Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
triggering the glyph. When the glyph triggers, each creature in a 10-foot-radius sphere centered on the suit of armor suffers the effect of a shatter spell (save DC 14). The spell also causes the suit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
prepared.
Circle of the Sea Spells Druid Level Prepared Spells
3 Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave
5 Lightning Bolt, Water Breathing
7 Control Water, Ice
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
turn there takes 3 (1d6) fire damage. After 1 minute, the pillars cool. Lava Passage. The northeastern lava flow is only 4 feet lower than the ceiling of the passage through which it flows
upward. A natural pillar is the only feature of the upper level. In the center the lower level, a vortex of flame jets from the floor toward the ceiling. Numerous exits head off in different directions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the underside of the upper structure earlier, they spot the little saboteurs from this 30-foot-lower vantage point. Bucket Shuttle. This rope-and-pulley mechanism is used to transport miners and ore
skull from the stone causes it to shatter and fall away, revealing a crystal shard where the illithid’s brain would have been. Treasure. The crystal shard lodged inside the fossilized mind flayer skull
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
through the Lower Planes. Tasting or touching its waters can shatter a creature’s intellect and personality, as well as strip away its memories. Certain Fiends are immune to the river’s effects. Unless
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
level 3, you can target a Monstrosity when you cast Animal Friendship or Speak with Animals if the creature’s Intelligence score is 3 or lower. Spells of the Mark. If you have the Spellcasting or Pact
Spell Level Spells 1 Feather Fall, Fog Cloud 2 Levitate, Shatter 3 Sleet Storm, Wind Wall 4 Conjure Minor Elementals, Control Water 5 Conjure Elemental Mark of Warding Dragonmark Feat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and can’t collide with creatures on it, nor can
drapes stands in the middle of this room. Lounging on the bed are two creatures, each with the lower body of a lion. One has the head and upper torso of a woman, the other the head and upper torso of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the sailor background has advantage on these checks. If the characters fail three or more checks, the party gains one failure point. Lower Main Sails. The storm’s winds will shatter the mast if
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
after she becomes visible. She has a potion of healing, which she uses if her current hit points drop to half her hit point maximum or lower. If two duergar fall in battle, the survivor tries to retreat
level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatter
Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pushed or pulled around. Casting dispel magic on the statue while it’s floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
lower chambers of the towers, and potentially the city beyond, while the Kolat brothers dealt with it.) After 10 minutes, the floor descends to its normal level and the clamps lock it down again






