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Returning 35 results for 'make spirit with only also fades for long'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. The instrument regains all expended charges daily at dawn.
write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) bludgeoning damage plus 7 (2d6) cold damage.
Death Bolt (Recharge 5–6). The spirit hurls a magical lightning bolt in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 18
Tempest Spirit A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place where the barrier
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spirit manifests as a disembodied head. In this form, Elra reaches out to the characters and provides some helpful information: A ray of sunlight shines down on a tree stump by the side of road, and the
feet from the characters. But she can provide helpful advice if the characters get stuck and don’t know what to do. If you choose not to have Elra accompany the characters, her head fades away.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a
Conjure Fey Level 6 Conjuration (Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You conjure a Medium spirit from the Feywild in an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Fidelio’s convictions are so strong, however, that his spirit cannot rest until it defeats Netherskull in battle. The ghost has confronted the death tyrant many times on its own, but these battles are
flaw, which supersedes any conflicting personality trait: “I, Fidelio, favored son of Tyr, must strike down Netherskull at all costs, as justice demands.” The character also reeks of cheap cologne while
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
weapon. Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping
or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the minute, the creature must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 22 (4d10) psychic damage and gains 1 level of exhaustion. On a successful save, the creature
gains a psychic gift of its choice: either the ability to cast the dimension door spell requiring no spell components, or the use of a mind flayer’s Mind Blast action. The psychic gift fades when the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
evil and good spell. A trickster god can also be forced out by another trickster god (see “Fighting Over a Host” below). When the spirit of a trickster god is forced out of a host, it returns to the
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of players requires deliberate consideration, though. The tools and techniques in this chapter provide ways to make sure your game is both spooky and safe in ways right for your specific group. A
toolbox of horror-focused rules also provides options for what sort of grim adventures you might create. At the end of this chapter, a horror adventure puts these methods to use and leads characters on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature, its glow fades and the spirit departs. A3: Waterfall Ascent The walls of the tepui rise 1,000 feet but boast plentiful handholds, making the tepui easy to climb without an ability check
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the course of your adventures. You can also consider whether a fallen dinosaur is part of your backstory; perhaps you lost your faithful mount in the Last War, but you believe its spirit is still with you.
Talentan Characters See chapter 1 for quirks and other features relevant to halfling characters from the Talenta Plains. Also consider the following: Wild Warriors and Tricksters. You were born in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the staff’s Sentience property but none of its other properties. As long as this piece of the staff exists, Khelben’s spirit can make the staff whole again whenever he wishes. When the staff is remade, the spirits of the previous Blackstaffs become trapped inside it again.
animate or deactivate one statue for each charge expended. An animated statue obeys the telepathic commands of Khelben Arunsun’s spirit, which is trapped inside the staff (see “Personality” below). A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
form window panes of varying clearness. It can also be heated and spun into glass objects of other sorts. Some humanoids make a living from trailing flail snails to collect this glass. USING THE SHELL
armorer can make three shields from one shell. For 1 month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it leaves behind an exotic shield that is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Recover Sassy Sally Jane Once the characters are prepared, they can make their way to Captain Dapplewing’s Manor. It’s easy to find on the central campus, since a well-lit path leads right up to the
the central campus fades into the verdant grounds of Captain Dapplewing’s Manor, you see a small group of your peers congregated underneath a massive oak tree in the manor’s front yard.
One student
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
exuberance with them and learning new languages as they went. Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Everything also offers more spells. 3rd Level
Aura of vitality
Spirit shroud *
4th Level
Aura of life
Aura of purity
5th Level
Summon celestial *
6th Level
Sunbeam
8th Level
Sunburst
9th Level
Power word heal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yongjing Features Those familiar with Yongjing know the following details: Hallmarks. Yongjing is known for its courtly drama and labyrinthine bureaucracy. Its rulers enjoy exceptionally long
lifespans. People. Humans and dwarves make up most of the population of Yongjing, with humans outnumbering dwarves three to one. Almost all residents have black hair, warm skin tones, and rounded faces
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and disappears.
“The emperor has ascended!” the priest announces. “His spirit is one with the light of Xaryxis. As his firstborn heirs, Prince Xeleth and Princess Xedalli are both in line to rule
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
survive. They also have the ability to manipulate time, allowing them to accomplish hour-long tasks in a matter of seconds, though a brigganock must rest between these bursts of temporal acceleration
turn off the light or control its brightness. The soul light sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If the brigganock dies, its soul light fades away.
Tunneler
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fearless of reprisal. This nilbog also gains strange powers that drive others to do the opposite of what they desire. Attacking the possessed goblin is foolhardy, and killing them just prompts the spirit
other deities. They call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows. Whenever goblinoids form a host
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranged Attacks When you make a ranged attack, you fire a bow, hurl an axe, or otherwise send projectiles to strike a foe at a distance. Many spells also involve making a ranged attack. Range You can
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. People of Zinda. Humans make up the majority of Zinda’s population and have skin tones ranging from light brown to black. Their hair grows in spiral curls; most grow it long and wear it tucked beneath
a headscarf topped by a wide-brimmed hat (if married) or set in scalp-hugging braids (if unmarried). Elves and halflings are also frequently seen in Zinda, along with other nonhumans. Languages. All
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
departure point. Forgotten Realms. Godsbreath could be a region in Turmish, with Promise replacing Alaghôn or Nonthal. Godsbreath could also be part of Featherdale in the Dalelands, adding its
distinctive agricultural bent to this rural dale. Ravenloft. All of Godsbreath could be a Domain of Dread. The Darklord of this domain might be a member of the family lost at Cradlelace Lake or the vengeful spirit of Culley.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Quirks A dragon’s hoard has features similar to those of a powerful magic object, and plundering a hoard can have lingering effects long after the death of its draconic owner. Any number of
the dragon who stole those items might be an opportunity for such spirits to find rest at last. A haunting spirit might fully manifest as a ghost, a specter, a wraith, or a similar creature, or it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a
slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. Construct Spirit
Medium construct
Armor Class 13 + the level of the spell (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the circle of kind souls in van Richten’s orbit have kept him engaged over the years. Erasmus is a unique spirit. His behavior and rare appearances mark him as a thoughtful, art-loving teenager. He
greetings. He never pushes others to reveal his presence, though, since attempts to do so only cause Rudolph pain. Erasmus van Richten’s Traits Ideal. “I’ve been given a second chance, and I’ll make sure it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
also make us smile. If you’re an experienced Dungeon Master (DM), a few of the monster write-ups might surprise you, for we’ve gone into the Monster Manuals of yore and discovered some long-lost
Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elementals Elementals are incarnations of the elements that make up the universe: air, earth, fire, and water. Though little more than animated energy on their own planes of existence, they can be
shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you
Shadar-kai Traits As a shadar-kai, you have the following racial traits. Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, both in the immediate sense while the characters explore it and in the long term for the denizens of the multiverse. The characters can reach an unreality by traveling down one of the three tunnels
or spell slot is expended, the unreality disappears. The demiplane melts away, fades into nothingness, or shatters into countless fragments, making it clear it has been dismantled. When a demiplane is
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of the tricks to navigating a Domain of Delight, including magical shortcuts. A shortcut can also be found by accident or learned in some other way. For example, a traveler might wake from a vivid
dream or a trance with knowledge of a shortcut that fades from memory after an hour. To take advantage of a magical shortcut, one must spend 1 minute performing a routine; the Shortcut Routines table
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
energy. The wall appears within range and lasts for the duration. You make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high
or half as much damage on a successful one. A creature also makes that save if it enters the wall’s space or ends it turn there. A creature makes that save only once per turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to the next. There’s no hard-and-fast rule about how long to spend on each character’s activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
Actions in Exploration Most of what characters do during exploration, aside from movement, relates to just a few actions: Search, Study, and Utilize. Characters also often use the Help action to






