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Returning 9 results for 'manacles severe with only after from for lasts'.
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manacles sphere with only after from for lasts
manacles several with only after from for lasts
manacles severed with only after from for lasts
manages several with only after from for list
manages severed with only after from for list
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the following list: Ball Bearings Flask Pouch Basket Grappling Hook Rope Bedroll Hunting Trap Sack Bell Jug Shovel Blanket Lamp Spikes, Iron Block and Tackle Manacles String Bottle, Glass Net
Tinderbox Bucket Oil Torch Caltrops Paper Vial Candle Parchment Crowbar Pole See the rules for the item in the Player’s Handbook. The item lasts until you finish a Long Rest, at which point it vanishes. You
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Druidic Focus (sprig of mistletoe)
Explorer’s Pack
Dice Set
Hooded Lantern
Manacles
Traveler’s Clothes
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1
Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Druidic Focus (sprig of mistletoe)
Explorer’s Pack
Dice Set
Hooded Lantern
Manacles
Traveler’s Clothes
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1
Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
older, more and more is demanded from each student, and the penalties for failing to keep up become more and more severe. In the early stages, combat practice lasts only until a wound is scored. Later
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, even monsters that can’t be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesn’t submit to the beholder’s will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacled iron chains anchored to the curved outer wall. Two other sets of manacles hang empty.
Cradle. Against the south wall, between the two doors, is an ornate cradle carved with spiders and fitted
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything is to crumble. Existence inevitably falls into ruin—nothing lasts forever, not even the gods. Sinkers don’t stand in the way of the multiverse’s destruction. They see decay and entropy as
justice never sleeps, and neither does Nilesia. Faction Attire. Mercykillers are the picture of vengeance. Manacles rattle against their bladed armor, and masks or hoods obscure their expressions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure. With its innate toughness and tolerance for severe environmental effects, a dragon selects or builds a lair not for shelter but for defense, favoring multiple entrances and exits, and
form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative






