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Returning 6 results for 'manneo scythe with only are from for light'.
Other Suggestions:
manner soothe with only are from for light
manner scythe with only are from for light
manners scythe with only are from for light
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with three strands Iuz, god of pain and oppression CE Death Grinning human skull Nerull, god of death NE Death Skull with either a sickle or a scythe Obad-Hai, god of nature N Nature Oak leaf and acorn
Olidammara, god of revelry CN Trickery Laughing mask Pelor, god of the sun and healing NG Life, Light Sun Pholtus, god of light and law LG Light Silver sun or full moon partially eclipsed by a smaller
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
one and three feet tall. Standing against the northern wall are two life-size statues. One is a robed skeleton holding a large scythe, and the other is a medusa. On the floor in front of these statues
vials of rare ink worth 25 gp each. The ink smells faintly of copper. Amid the papers and dusty ledgers on the bookshelves are a spell scroll of light and a spell scroll of bless.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
allies Grinning human skull Kord, the Brawler Ysgard Athletes, berserkers Spears and maces radiating from a point Nerull, the Reaper* Carceri Murderers, necromancers Skull with a scythe Obad-Hai, the Shalm
Sun Pholtus of the Blinding Light Arcadia Judges, lawyers, arbiters Silver sun partially eclipsed by a crescent moon Ralishaz, the Unlooked For Limbo Gamblers Three bone fate-casting sticks Rao, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Vault is disabled at the end of the adventure. White Gate. In the passage to the southeast is a white gate that leads to the Forest of Illusion. 66. Black Elder In the brilliant light shed by the
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Strength checks (to hammer in the metal solidly enough). Each successful check jams one scythe and reduces the trap’s damage by 1d8. 6C. Puzzle Floor To reach this section of hall, characters must climb a 7
companion. The tiled pattern on the floor can be crossed safely by stepping only on the squares that light up on the door, or by a two-person rider/carrier team. Putting pressure on any other square
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is






