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Returning 35 results for 'march some with only advisors from for long'.
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mark some with only advisors from for long
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marches some with only advisors from for long
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Monsters
Icewind Dale: Rime of the Frostmaiden
turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Gunvald can regain 15 hit points.Multiattack. Gunvald makes three melee attacks.
Battleaxe. Melee Weapon Attack: +8
wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed Gunvald and the entire tribe. In truth, the king's doting shaman, Ulkora, lusts for him and
Magic Items
Curse of Strahd
and, before the age of thirty, had gained a reputation for allowing no evil to stand before her.
Markovia had long considered Strahd a mad tyrant, but only after his transformation into a vampire did
she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a
Monsters
Storm King's Thunder
Amphibious. Serissa can breathe air and water.
Equipment. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne.Multiattack. Serissa makes
would further anger Annam the All-Father, while Iymrith wants the giants and the small folk to annihilate one another.
Serissa values the counsel of her advisors, but she has her own mind. She wants to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
5 feet.
56–60
The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.
61–65
The target grows a long, thin tail, which it can use as a
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally
your character.
D6
HARDSHIP
1
Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some future act of conquest. The march is long and dangerous, and only a small number of modrons returns to Mechanus. ZUZANNA WUZYK The Great Modron March
Great Modron March, The When the gears of the plane of Mechanus (see chapter 6) complete seventeen cycles—once every 289 years—the modron (MOE-dron) leader, Primus, sends a vast army of modrons
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, flanked by a number of guards and advisors. Although a long stone table has been set to one side, laid out with refreshments, there do not appear to be any other guests. “Welcome, friends,” says the king
answers questions from the characters if they have any. However, if asked about his overall plans, he says simply that he must consider all the information presented to him and consult with advisors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
itself” and activate its magical effect. If an initiative order hasn’t already been established by the time the engine activates, have everyone in the party roll initiative. If the tridrone from “March
to Nowhere” accompanies the characters, it can instruct them how to activate the Maze Engine without a check and inform them of how long it takes for the magical effect to occur.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar are rarely cruel overlords. As long as a village can meet its quotas, the elves leave it alone, though villages that fall below expectations are more likely to receive assistance from druidic advisors than punishment.
Aftermath of the Last War There’s a popular saying in Taer Valaestas: “The shadow of war hangs long over Valenar.” War defines Valenar culture. The Treaty of Thronehold recognized Valenar as a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eighteenth birthday. She proved to be a charismatic proselytizer and, before the age of thirty, had gained a reputation for allowing no evil to stand before her. Markovia had long considered Strahd a mad
tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be able to relate the details about the last Great Modron March, which R04M was following. The characters might seek other sources for information about the last Great Modron March, but the event was
so fraught with incongruities and lost so many modrons that it’s impossible to know what tangent of the march R04M is following. Zaythir also offers to let the characters use Iedcaru as a base and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters choose to follow up on clues leading there (see the “March to Nowhere” and “Maze Engine” sections for details). The adventurers will also find a few unexpected opportunities to aid in the fight
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest. Firenewt Warlock of Imix
Medium Elemental, Typically Neutral Evil
Armor Class 10 (13 with
firenewt makes two Scimitar attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spit Fire (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
repository of learning and a place to study the Outer Planes. It was created by githzerai long ago. Modron. Zaythir was recently visited by a monodrone who called himself R04M. He had been using a mimir (see
Sigil and the Outlands) to follow the path of the last Great Modron March, intending to learn truths of the multiverse. He left his mimir here, saying it told him where to go after visiting all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. This table replaces the random encounter tables in chapter 2 for as long as the party remains in the Labyrinth. RANDOM ENCOUNTER LOCATIONS
Random encounters in the Labyrinth take place in one
monodrone 19 2d6 quaggoths 20 1d4 shriekers Behir This long-bodied reptile is either prowling a tunnel or resting in a cave when the characters encounter it. The behir retreats if reduced to 80 or fewer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
glitches across the Outlands. R04M provides the following information: R04M was part of the last Great Modron March. The contingent he belonged to became lost in the Outlands. R04M has deduced that the
’ long-term entrapment. Back to the Outlands Once the characters agree to aid R04M, they’ll need to find a way to reach Gzemnid’s Realm. R04M shares the location of the portal he originally used to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Sylvania, or Xaos—but Gzemnid’s Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
cast a spell. “You beg for power from a weakling! Their pathetic magic is nothing in my realm!” Marching Modrons Thousands of modrons march through the caves, unaware that they’re traveling in an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has been chosen by the universe to protect it from annihilation. If Asmodeus were any less capable, his arrogance would have led to his undoing long ago. Yet still he sits atop his throne, having
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to set it ablaze. The orogs, clad in heavy plate mail, march ahead of the fire giants, knocking down fences and clearing the way of rabble. Anything the orogs don’t knock down is crushed underfoot by
make their way toward the north campground (area T2). The fire giants are so intimidating that most townsfolk stop what they’re doing and flee, heading south along the Long Road. Others hunker down in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the Thornapple’s baked clay walls create a cool interior. Dozens of tables are filled, and a huge stage across from the entrance is being set for a performance. From behind a long, well-stocked bar
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
town. Its members are enduring angels, long-lived dwarves, and immortal public servants who keep their house clean. Although their terms are long, incumbents typically campaign for reelection between
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its own death or someone else’s visceral end.
20 The spirit is soundlessly ambushed by shadowy limbs that drag it into the floor or walls.
Nightmares Whenever the party takes a long rest in
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the planes, hoarding knowledge for when it might be useful. Such is their incredible intellect that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating
unless it crawls. 51–55 The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet. 56–60 The target’s legs grow incredibly long and springy, increasing its walking speed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
march. The soldiers spend each evening sharing stories around the campfire—including one harrowing tale about a vampire named Drelnza who once terrorized the neighboring nation of Perrenland. The
a simple hut in a wooded grove not far from one of the roads. He’s been here as long as anyone can remember, seeking enlightenment in his solitude. Dirty and disheveled, the hermit dresses in simple
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
plays an entire jaunty, military-style march. This alerts the Earl in area C3 to the presence of intruders, if the characters have not already encountered the clockwork butler. Treasure. The
pedestals. The abstract busts all represent beautiful androgynous figures bedecked with jewelry carved into its stone—and with a single, twelve-foot-long fur stole wrapped around the shoulders of all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
— to keep the more unruly giants in line. For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against him. But in
-Father, while Iymrith wants the giants and the small folk to annihilate one another. Serissa values the counsel of her advisors, but she has her own mind. She wants to see her faith — and her mother’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters exiting the maze on the pyramid’s second floor. Water of Athis. An aqueduct fills half the corridor, carrying the water of Athis (see the “Pyramid Features” section) toward area P29. P31: Long Hall
This long hallway rises steadily toward area P32. Bright light shines from the hallway’s southern end. Water of Athis. An aqueduct carries the water of Athis (see the “Pyramid Features” section) from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage only. Once you use this feature, you can’t do so again until you finish a Long Rest
orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
. KOBOLDS: ENEMIES FOREVER
Kobolds and gnomes have been foes for as long as either group can remember, all because of a brilliant prank that Garl Glittergold played on Kurtulmak, the kobold deity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
him destroy the chardalyn berserkers who have turned against their own. Gunvald has had three wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed
next turn.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Gunvald can regain 15 hit points.
Actions
Multiattack. Gunvald makes three melee attacks.
Battleaxe. Melee
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
their victims approach, the devilkins swoop down upon them to lash them with their long, barbed tails. Their horrid shrieking overwhelms a creature’s senses, inspiring a combination of panic, sensory
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
long, rusted knives for claws. If more than one scarecrow is present, the others are close by. If none of the characters has a passive Wisdom (Perception) score of 11 or higher, the scarecrows catch
they leave it alone, read: More ravens begin to take an interest in you. Before long, their numbers swell, and soon hundreds of them are watching you. The ravens fly away if attacked. If they are left






