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Returning 35 results for 'marches score with only are from for loose'.
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march score with only are from for look
march score with only are from for lost
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lacedon Ghoul Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Recently, Vinx got caught in a bind while pursuing a stolen family heirloom. When she gets loose, those goblins won’t know what hit them! Vinx Medium Humanoid (Dwarf), Chaotic Good
AC 13 Initiative +2
(12)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 13 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lands of the Silver Marches than in distant Turmish or Impiltur to the east — and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient
migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features. In the Forgotten Realms, nine human ethnic groups are widely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, gemstones, or art objects can convince the giants to let them pass or to escort the party to the tunnel that leads to level 8. 13b. Giants’ Home Carvings and Loose Rocks. The walls and domed roof display
carvings of stone giants. At the foot of each carving is a pile of loose rocks.
Speleosa. Unless she is interrupted, Speleosa the stone giant is sitting in the middle of the cave and using a patch
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Marches and are named Dauthorn Brightmantle (male), Traldak Xornbane (male), Zulia Stonewhisper (female), and Hargritt Hammerhome (female). Rubble is piled up along the south wall of the cavern, concealing
a hidden passageway to area 1. Anyone with a passive Wisdom (Perception) score of 15 or higher notices the passage. Anyone actively searching the rubble must succeed on a DC 10 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and live up to 80 years. Alignment. Bugbears live on the
fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders. Size. Your size is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
Northlander pirates. It is a loose confederation of those settlements and their agents, all of whom owe allegiance first to their homelands, and second to the Lords’ Alliance. In the harsh lands of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
triggers the trap. To disarm it, the wire must be disconnected, kept tight, and traced back to the wood panel it holds, shoring up the loose boulder and rocks. Then the boulder must be further supported
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20. (This is included above.) Repeatable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Old Keoland United by their shared history as part of the ancient Kingdom of Keoland, the marches and fiefdoms between the Lortmil Mountains and the higher mountains to the west gather diverse
toward loose-fitting shirts and wide-legged pants, voluminous cloaks for cold or wet weather, and sturdy boots. This region’s cuisine represents a fusion of Central Flan dishes of rice, potato, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
one’s hair, and learn to dress in a manner that suits the individual’s body, profession, and the climate. Newcomers to the temple must make a Charisma check. Those who score 15 or higher are welcomed as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who has a passive Perception score of 13 or higher and examines the floor in front of the curtains notices some abrasions on the stone floor in the southwest corner. If the characters pull back the
contents. Bayleaf has hidden his personal wealth and collection of scrolls under a loose stone in the floor. A character who makes a successful DC 14 Wisdom (Perception) check while searching the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shoots. In summer, Yongjing’s courtyard gardens are filled to bursting with oranges, lychees, plums, and peaches. Fashion and Society Clothing in Yongjing favors loose and flowing styles—and the
status for an entire family. Children from all backgrounds study for the annual Imperial Exams, hoping to score high enough to be selected to fill a vacancy. Those who show aptitude for more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 12 or better can hear the roar of a waterfall ahead. A successful DC 14 group Strength (Athletics) check is necessary to steer or swim away from the falls. Otherwise, the characters go over
ends. Rockfall Loose rocks fall from the ceiling above. Each character must succeed on a DC 12 Dexterity saving throw or be hit by a chunk of falling stone for 2d6 bludgeoning damage. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
space next to the identical gate located there. Treasure. The treasures inside the building are as follows: 3,500 gp, 6,000 sp, and 15,000 cp in loose coinage A 500 gp black pearl with a minor magical
(Perception) score to detect the approach of intruders by scent and sound. The dragon feeds mostly on blind fish and prefers to be left alone. If attacked, it lets out a roar loud enough to be heard throughout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
giant wolf spiders are perched on either side of the doorway from area 4. They attack, gaining surprise over any creature with a passive Perception score of 16 or lower, when any creature is caught by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vegetation might be its work.
Kyrzin. The cults of the Prince of Slime are based in the Shadow Marches and are infamous for cultivating gibbering beasts. Kyrzin creates sentient slimes that can enter
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Perception) score of 13 or higher spot the creature. It’s waiting for Kinyel Druu’giir, its “true love,” to emerge from the pavilion. Inside the pavilion are four drow: Sirak Mazelor (a female drow mage and
, 1,800 gp, 3,300 sp, 6,000 cp, and thirty 100 gp gems in a loose pile.
Shed 10 contains 3d6 jars of spices worth 10 gp each, 2d6 10-pound sacks of cinnamon worth 20 gp each, and 3d6 boxes of soap (12
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trade furs and pelts in Deadsnows or Citadel Adbar. Ascore As one travels east away from the Silver Marches, the old road passes between the Vordrorn Forest to the north and the Arn Forest to the south
asleep in their tents. The shaman sleeps under a blanket of snow in the Sunken Grove and can be spotted by any character with a passive Wisdom (Perception) score of 20 or higher. The shaman and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the alliance for its failure to come to Sundabar’s aid during the War of the Silver Marches. The decision was touted as an opportunity for Everlund to chart its own course, but more educated citizens
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character who has a passive Wisdom (Perception) score of 15 or higher notices that the image of Quill in the painting is moving slightly. See “Finding Quill” later in the adventure for more information
Bathroom The guest bathroom is unremarkable, though characters who search the room and succeed on a DC 13 Wisdom (Perception) check notice a loose tile on the ceiling. Above the tile is a crawl space
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from below, as though the crawling claws dug their way up through the loose soil beneath the house. F6: Kitchen This kitchen has been torn apart. Pots and pans are scattered everywhere, and rotting food
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
is not disturbed, the howling and gift-giving ends 1 minute later, after which the blink dogs fill in the hole with loose dirt, burying the dead dog. The mournful dogs then lope away. The blink dogs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
. Lying on the floor is the skeleton of a person who died while pulling a cart loaded with three chests stacked atop each other. Characters who have a passive Wisdom (Perception) score of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survivors long ago burned the deceased’s bodies on the ship’s decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
Characters who have a passive Wisdom (Perception) score
of 15 or higher hear muffled shouting from below. Secret Entrance. Loose floorboards on the room’s port side can be pried up, allowing access to the brig (area Z9). Ilren recently used this passage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they yank the rods loose, bending the rods so their chains are freed. They then attack any intruders they can perceive. H4: Steep Passage From this point on, characters without darkvision will need a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
victor. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism
, you have Advantage on Initiative rolls and Strength (Athletics) checks. In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
.) Treasure. Mudlump has hidden the following treasures under loose stones throughout his home. Any character can find these items with a thorough search of the ruins: An empty crystal vial shaped like a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
belts Pressed flowers and loose dried petals A horseshoe Feathers from various birds A chipped teacup B6. Balcony This ten-foot-wide balcony runs almost the length of the cottage and is covered from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridge. The walls above the ridge gleam with gem deposits.
Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
is a psi crystal (see appendix D). The psychic trauma that the mind flayer endured when it died caused the crystal to form in its mind. A character can use a miner’s pick to pry loose the psi crystal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
morningstar. In melee, she uses the weapon with both hands, dealing the same damage as a morningstar. She has an Intelligence score of 16 (+3) and gains the Spellcasting action option described below. She
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the wall. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Otherwise, the characters have to look in the right place. Crude holds are cut into the pillar and the wall
sturdy. Treasure Inside the column is a rock that has the symbol of fire carved into it. A character with a passive Wisdom (Perception) score of 15 or higher notices it. Under the rock is a small brass box






