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Returning 4 results for 'mariners some with only are for for light'.
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manners some with only are for for light
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbuckler’s emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with
. Only rarely do merfolk venture into the darkest depths of the ocean. In such depths and in their undersea caverns, merfolk rely on the light of bioluminescent flora and fauna, such as jellyfish, whose
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They do not hail ships or light signal fires. Trapped on the island since the pirate attack, they are unaware that the pirates have been destroyed. They are therefore hesitant to make their presence
mariners. The clerics and the surviving guards would be severely punished (perhaps by death) if they left. Therefore, they have resolved to capture or kill anyone coming to the island. If any of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
skeleton’s ribs. The characters can remove the statuary if they want. The statues weigh 700 pounds each. The mariners’ guild charges a stiff fee for transporting them, and the characters soon
vials of rare ink worth 25 gp each. The ink smells faintly of copper. Amid the papers and dusty ledgers on the bookshelves are a spell scroll of light and a spell scroll of bless.






