Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mark character'.
Other Suggestions:
more character
many character
Classes
Player’s Handbook
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
Level 1 Character
Gain all the traits in the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table.
As a Multiclass Character
Classes
Player’s Handbook
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
creature goes mad in Baphomet’s lair or within line of sight of the demon lord, roll on the Madness of Baphomet table to determine the nature of the madness, which is a character flaw that lasts
Magic Items
Keys from the Golden Vault
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
Backgrounds
Baldur’s Gate: Descent into Avernus
table provides ideas for how your character might have come to Baldur’s Gate.
d10
Origin
1
Someone stole something precious from your people. You tracked the thief to the city
You’ve always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
or choose an option from the Hexblood Origins table to determine how your character gained their lineage.
Hexblood Origins
d6
Origin
1
Seeking a child, your parent made a bargain
Backgrounds
Guildmasters’ Guide to Ravnica
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
feats
Wayfinder's Guide to Eberron
.
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
ability scores again.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile
forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
feats
spells (choose when you select this feat).
When you reach character level 3, you also always have the Arcane Lock spell prepared and can cast it the same way.
Spells of the Mark. If you have the
Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to that feature’s spell list.
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
races
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
way never remember how they escaped—nor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
under mysterious circumstances. Mark of the Donjon A character who inexplicably reappears after spending time in the Donjon Sphere gains a lingering curse called a Mark of the Donjon. Determine the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
way never remember how they escaped—nor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
under mysterious circumstances. Mark of the Donjon A character who inexplicably reappears after spending time in the Donjon Sphere gains a lingering curse called a Mark of the Donjon. Determine the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
. If you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark
. If you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you play
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Powers of the Mark Each dragonmark grants a set of abilities that reflect the inherent powers of the mark. Your dragonmarked race gives you a set of traits derived from the magic of your mark. If
you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you play
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Mark of Detection across an eye, while another has it in the palm of the hand. Dragonmarks appear with vivid shades of blue and purple and shimmer or even move slightly. When used, they grow warm
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed—even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Mark of Detection across an eye, while another has it in the palm of the hand. Dragonmarks appear with vivid shades of blue and purple and shimmer or even move slightly. When used, they grow warm
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed—even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside
) check, you can roll a d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or high
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
is your spellcasting ability for these spells, and you don’t require material components for them. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Handling Traits If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature’s Intelligence score is 3 or lower. Spells of the Mark. If you have the Spellcasting or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Sentinel If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
attack instead. Once you use this trait, you can’t do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or high
Creating a Dragonmarked Character Dragonmarks are associated with race, depicted by a combination of variant races and subraces. For humans and half-orcs, a dragonmark is a variant race that replaces
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Finding Traits If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside from age, alignment
d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside
) check, you can roll a d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Finding Traits If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside from age, alignment
d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
is your spellcasting ability for these spells, and you don’t require material components for them. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the