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Returning 14 results for 'master some with only advances from for looked'.
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Magic Items
Princes of the Apocalypse
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
Prerequisite: You must have beaten a master at Master Tellu and Scale’s Sword School
Having trained with the masters of the valley sword school, you have learned the usefulness of quickly
allow you to regain ground even when your enemy advances. Once before the start of your next turn when you’re missed by a melee attack from a creature within your reach, the attacker takes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Material Plane to escape some horrible fate, but the truth is she was invited to Avernus by Mahadi, the rakshasa master of the Wandering Emporium (see "The Wandering Emporium"). During a visit to
, she took to the Avernian wastes on one of the rakshasa’s infernal war machines and never looked back. Years later, Mahadi still refers to her as “the one the got away.” The scowl on Feonor’s face
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
1 Returned sentry MOoT
3 Leucrotta VGtM
3 Slithering tracker VGtM
4 Returned palamnite MOoT
5 Ghostblade eidolon MOoT
5 Master thief VGtM
8 Assassin MM
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
young woman Ireena Kolyana in the village of Barovia and felt extreme déjà vu. Ireena looked exactly like Tatyana! Strahd now believes that Ireena is the latest reincarnation of Tatyana, and thus he seeks
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
devil,” this is the devil they were talking about. The Lords of the Nine Hells are the original CEOs of some of the multiverse’s most profitable megacorporations, and Asmodeus is their master. If you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(scouts). The Watchful Knight. Once, this helmed horror stood watch in the common room of the Inn of the Watchful Knight in Beliard. It chooses one character at random, advances to within 5 feet, then
studies the target for several seconds. If attacked, it fights back, retreating after it loses half its hit points. Otherwise, it follows the chosen character for 1d3 days, guarding its temporary master
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
please. If calculating characters think to have an NPC open a door for them, it advances the Test Market to the next stage for them only, plus any NPCs that appear in the next stage. Stop by the Dran
magic cannot be used to view or communicate with the outside world. Door Magic. If the characters open any of the interior doors of the Dran & Courtier, it advances the Test Market to the next stage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the mansion’s brick walls to reach it without the aid of climbing gear or magic requires a successful DC 15 Strength (Athletics) check. Evil Groundskeeper. The yard is looked after by a menacing
in this elegant foyer: A battle rages between several Zhents and house guards, and the floor is strewn with dead bodies. Doors to the master bedroom (area G16) stand open. (If Lady Gralhund is in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, saying that I would accomplish great things. 6 I have always stood up for those who are weaker than I am. Guild Artisan d6 I became a guild artisan because … 1 I was apprenticed to a master who
survivor. I had to find a way to survive. 4 A notorious thief looked after me and other orphans, and we spied and stole to earn our keep. 5 One day I woke up on the streets, alone and hungry, with no memory of my early childhood. 6 My parents died, leaving no one to look after me. I raised myself.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower find the mist inside as well. Haunting sounds fill the air: heartbeats, sobbing, and ragged, gasping breaths. As the party advances, the mists around the characters manifest into illusions of their
NOT TOUCH!
Dwellers of the Underdark, phaerimm are malevolent aberrations that are master spellcasters and highly resistant to magic. They use their telepathy to control the weak-minded. They
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of






