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Returning 15 results for 'master some with only archery from for linger'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter NÉSTOR OSSANDÓN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, don’t they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
, arrows appear out of nowhere to stick out of the ground between the feet of the people they’re talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
more than one Fighting Style option at a time, as long as they don’t have conflicting requirements, as Dueling and Great Weapon Fighting do. Does the Archery fighting style work with a melee weapon that
you throw? No, the Archery feature benefits ranged weapons. A melee weapon, such as a dagger or handaxe, is still a melee weapon when you make a ranged attack with it. Is the Dueling fighting style
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
homeland of the orcs, the Marches were scarred in the ancient conflict with the daelkyr. The fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this
foundation of House Tharashk, as these clans joined together to master the economic potential of their mark and leverage their mineral wealth. The Shadow Marches aren’t a nation. No one voice speaks for the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The homeland of the orcs, it was scarred in the ancient conflict with the daelkyr. These fiends left twisted creatures and aberrations in the swamps, and sowed seeds of madness that linger to this day
, as these clans joined together to master the economic potential of their mark and leverage their mineral wealth. The Shadow Marches aren’t a nation. No one voice speaks for the clans and tribes, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Dalvan Olensky, was trying to escape from Barovia with a letter from his master when he was killed on the road by Strahd’s dire wolves. Wanting to return at once to Strahd, the wolves left the body in the
back. If the characters linger in the woods, they hear a lone wolf howl far off in the forest. Each round, one more wolf adds its voice to the howling, with the sound getting progressively closer to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
7. The Sepulcher of Tloques-Popolocas (Tloh-kays Poh-poh-LOH-kahs, master of the outsiders) Once the stone entrance block (area 5) is pushed out of the way, the characters have enough space to get
scribed in Olman. If anyone in the party can read this language, or if the message can be understood by other means, the glyphs will translate as “Here lies Tloques-Popolocas, master of the others, who is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
who seem to be Thayan but quickly overcome this reticence if the characters linger and fail to act according to type. Most aquatic monsters prefer to drag foes into the water. Water Globes. Floating 5
floor in the south. On the eastern wall is a contact stone.
Creatures. Ihanvas, the spirit naga overseer of this zone, is eating a prisoner. The naga attacks any intruders. Ten commoners also linger in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Given the chance, Urstul leads the characters to Manshoon, then attacks them to prove his unwavering loyalty in front of his master. If the characters fall for Urstul’s ruse but nevertheless demand that
archery for it. Vajra Safahr offers the characters membership in Force Grey, a cape of the mountebank, and a wand of lightning bolts for the book. Stone of Golorr. If Manshoon has the Stone of Golorr, he keeps it in the drawer of the table along with his ledger.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his ghost remains behind to haunt the tower. Characters who linger in the area of the tower witness his gaunt spirit staring glumly down at the debris. Cadavix’s ghost is harmless and attacks only in
unearthing of their master draws near. If Cadavix’s frozen corpse is unearthed, his spirit is laid to rest and the claws scuttle off into the ruins. Those who find the corpse can claim its necklace (see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reavers linger here. They spend most of their time gambling, dozing in their bunks, tending to their gear, practicing in the yard just outside, or starting pointless quarrels with each other. At night
“Womford Rats” section, earlier in this chapter), the genasi and his halfling servant aren’t here. Instead, the master of the keelboat is a bandit captain. Treasure A locked chest in the deckhouse holds 190
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
create elemental devices. The master of the forge is a dao named Xharva Deem. Two duergar assist her. Roleplaying the Dao. Xharva Deem has no interest in fighting, because her bargain with Marlos
a trophy taken from a Howling Hatred cultist (Droth, imprisoned in area B14). Random Encounters. The mess hall sees a good deal of traffic, and characters who linger here are likely to run into more






