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Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
provides is often cryptic or vague.
The aboleth knows where Lord Neverember’s secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named
Backgrounds
Baldur’s Gate: Descent into Avernus
It’s said that every faith in the world has a believer in Baldur’s Gate. Not only are most established faiths tolerated — even if some of them, including most of the openly evil
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
learn new magic. No matter how much he studies or researches new magical lore or spells, he cannot master them. He can use and prepare any spell he already knows but can no longer advance the magical
others learning of his limitations. This leads him to berate and betray other wizards, claim magical discoveries as his own, and endlessly spy on both rivals and visitors to his realm. Hazlik openly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Where’s the Rod Piece? While inside the Red Belvedere, the character holding the sixth rod piece can determine that the seventh piece is located on the casino’s premises one floor down. The final
inside Dragon’s Pride. If the characters ask her for permission to enter Dragon’s Pride, Windfall scoffs and says they’ll need to ingratiate themselves to a pit master to gain access to the exclusive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of Waterdeep. The group’s leaders are Davil Starsong (Master of Opportunities and Negotiations), Istrid Horn (Master of Trade and Coin), Skeemo Weirdbottle (Master of Magic), Tashlyn Yafeera (Master of
Arms and Mercenaries), and Ziraj the Hunter (Master of Assassination). Zhentarim support comes in these ways: Davil can arrange meetings with influential nobles and members of city guilds
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Crestfall Coven. She never encountered the hags again, to the best of Fifel’s knowledge. Safeguard. Zorhanna paid a master jeweler to craft a platinum necklace and attach the shard solitaire to it. If
it is removed from Zorhanna’s neck, the necklace automatically teleports to a secret vault in Paliset Hall. The vault is located somewhere in Zorhanna’s bedchamber on the second floor. (Fifel is wrong
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attacked or its orders are openly defied, the bone devil orders the characters attacked at once. The Grand Master fights only if directly threatened, or if its bodyguards and monks appear to be losing the
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inhabitants Karazikar considers itself the master of all it surveys. The beholder doesn’t live alone, though, keeping its lair well stocked with disposable servants. Karazikar the Eye Tyrant Like
most of its kind, this beholder is hateful and paranoid, trusting no one. Its servants are keenly aware that failure to please their master means death or petrification. Karazikar has goals beyond simply
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, seekers, but The Book of Inner Alchemy has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets … and last night, someone had the
direction of the Cloakwood, an ancient forest located near the Coast Way that leads north to the city of Baldur’s Gate: A character who succeeds on a DC 14 Wisdom (Medicine) check can tell that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
access is limited accordingly. Purebloods live and work on this tier, which features cages for slaves, special quarters for the current slave master, and a centrally located torture chamber. A pair of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
gain no XP for defeating Ezzat unless they also destroy the lich’s phylactery (located in area 23). Ezzat has the forcecage spell prepared instead of plane shift, and he wears an amulet of proof against
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his master Mephistopheles, offering them knowledge and power in return for their assistance: To fulfill their end of the bargain, the characters must dam the flow of the River Styx where it spills into
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Detention Bog Located at the outskirts of Sedgemoor on Witherbloom’s campus, the Detention Bog reeks of mud and fetid water. Here, students perform useful tasks as punishment for misbehavior
fire, poison, and psychic damage. Finally, each is secured with a locking mechanism that requires a successful DC 18 Dexterity check with thieves’ tools to unlock. Instructor Minexes carries a master
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. You need only find the enemy. We will deal with them, as is our custom.
“I am authorized by our eternal master, Szass Tam, to say these things, for I act in his name.”
The tharchion waits for the
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
need only find the enemy. We will deal with them, as is our custom.
“I am authorized by our eternal master, Szass Tam, to say these things, for I act in his name.”
The tharchion waits for the
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
to deactivate the disks if anyone other than the Grand Master attempts to cross them. They also reveal the existence of the antimagic field surrounding the treasury (see area M10 for more information
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to Bytopia, the Trade Master,
inspects an offering from a pair of prospective travelers Gate Visitors struggle to locate the gate to Bytopia, a living portal that appears as a bearded bariaur called
the Trade Master. His long, recurved horns are easy to spot, gilded appendages embellished with dangling coins from across the multiverse. Rumored to be an incarnation of a deity of commerce or a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
use when characters move around town. The story begins in part 2, “Murder Mystery,” when the characters meet with Master Refrum, an inventor-priest who dwells in the Alchemists’ Quarter of the Styes
larger, thriving settlement gives the characters plenty of potential reasons to visit the area, with the overall settlement ideally located in a nation that’s fallen on hard times. Alternatively, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S13. Main Hall Gentle-sounding music trickles down from above, played on a single stringed instrument by some unseen master. The ground floor is one large, fifty-foot-square room with arched, leaded
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
master and prides herself on always arriving at her destination ahead of schedule. If the characters ask around for merchants who know how to reach the surface, they are directed to Ylsa. Though she has no
“Themberchaud’s Lair”), but if the characters pursue the courier openly, he flees for the West Cleft District. Pursuing characters quickly lose sight of the derro as he vanishes into the crowd. See “Finding Droki
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but they can provide pointers to someone who does. Fishbone Tavern is located a few blocks from Luskan’s Open Shore docks, close enough that you can smell the sea air and hear the cries of gulls
overhears regarding the organization. If the characters talk openly about Dran Enterprises while Rakeem is anywhere in the tavern, he overhears them and alerts company operatives as to the characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
Alarms” below for more information). The alarms are located as follows: The front doors to area V1 At the bottom of the stairs in area V1 In each hallway leading from area V1 to area V3 On the doors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
follows: Be it known to all that I, Thavius Kreeg, High Overseer of Elturel, have sworn to my master, Zariel, lord of Avernus, to keep the agreements contained in this oath.
I hereby submit to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
company based in the city of Yartar over a hundred miles to the east. The company ships finished goods to Phandalin and other small settlements throughout the region. The master of the Phandalin post is
windmill, located a few miles south of Phandalin. The windmill is home to a midwife and acolyte of Chauntea (goddess of agriculture) named Adabra Gwynn. For more information on this location, see “Umbrage Hill”.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
District. Susurrus, the queen’s stronghold, is protected by thick, obsidian walls. Only one gate leads into it, located on a path that passes beneath the statue of Gith. Beyond the statue, the path
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain when the university isn’t in session. Lothannep was bound generations ago to a pool located in the wilds off Witherbloom’s campus. Lothannep’s mage master released it long ago, and it has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
master of clockwork, and has lots of style.” If the characters earn the clockwork dragons’ complete trust, they are allowed to reach for the orrery component where it floats within the light. But the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Working alone or in small cells, they gather information throughout Faerûn, discern the political dynamics within each region, and help the weak, the poor, and the oppressed, acting openly only as a
to their villages years later as adults, albeit with piscine deformities. When they reach the end of their natural life span, they return to the sea and their fearsome master. The inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Duskwalker stands motionless amid trees whose branches bear dead Dragon Army soldiers. Before Onyari’s destruction, Duskwalker served as its master gardener. The city’s devastation left them deeply bitter
, and the Dragon Army’s invasion has newly angered the ancient creature. Unless a character openly displays a symbol of a god of nature—like Chislev, Habbakuk, or Zeboim—or is otherwise clearly a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from the Hamhocks Slaughterhouse, openly admires a character’s left ear and offers to buy it for 15 gp.
6 A member of the Little Calimshan’s Right Pashas tries to sell characters some fresh-made
is Cliffside Cemetery, located in the Tumbledown neighborhood and employing many local residents as gravediggers, stonemasons, morticians, and professional mourners. Long ago, the graveyard was an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
master of souls. Of the three, Jaemus is the least convincing in his role as the slaughterhouse’s new accountant, as he greets customers with an eerie stare, openly reads strange-looking tomes, and
, hooting. If asked what he’s doing, he grudgingly admits that something got loose from his stable. 5 A gaunt half-elf, Jaemus Exheltarion from the Hamhocks Slaughterhouse, openly admires a character’s






