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Returning 29 results for 'masters some with once arrives for for list'.
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Classes
Eberron: Forge of the Artificer
, Thieves' Tools, Tinker's Tools, Dungeoneer's Pack, and 16 GP; or (B) 150 GP
Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see
Point Die, proficiency with Tinker’s Tools, proficiency in one skill of your choice from the Artificer’s skill list, and training with Light and Medium armor and Shields.
Gain the
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
Backgrounds
Baldur’s Gate: Descent into Avernus
with opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Maneuver Options If you have access to maneuvers, the following maneuvers are added to the list of options available to you. Maneuvers are available to Battle Masters but also to characters who have a special feature like the Superior Technique fighting style or the Martial Adept feat.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t involved, have a strong chance of knowing who is.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
right now with “Voyage to Stormwreck Isle” and “Drowned Sailors”. In addition, you’ll find five ready-to-play characters and a curated list of spells and their descriptions for the magic users in the
everything you need to know. You can find plenty of other tools for both players and Dungeon Masters at playdnd.com as well.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t involved, have a strong chance of knowing who is.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Graduation Day Two weeks after the attack, Graduation Day finally arrives. During the graduation ceremony, each character is brought forward and recognized for their deeds with great fanfare. Toward
reward for their heroism, each character can choose one item from the following list as a graduation gift: +1 rod of the pact keeper +1 shield +1 weapon Bag of holding Goggles of night
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
flailing away at the creatures inside with its tentacles, as described above in “Thrashing Tentacles.” Round 2 The octopus’s weight and writing tentacles cause the ship to list 30 degrees to port. At the
attempt to avoid the seawater. In their frenzy, they attack any characters who emerge from below. If Krell is present, he spots the rowboat heading for the ship and attempts to seize it once it arrives
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, your house, or your nation. It could be about time: The alarm’s been triggered, and you only have six rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol (see “Duthcloim” for more information), which arrives in 1d6 rounds. Any cultists that escape flee to a crumbling tenement a block away that the cult has converted into a shrine to Demogorgon
-drow, Shinzi says that non-drow are “more than welcome at the Shadow.” The advertisement doesn’t list any prices, but on the back of the scroll is a map marking the location of the rooming house in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
centipedes 2 1d4 giant spiders 3 Thayan patrol (roll on Thayan Patrol table) 4 1 shambling mound* Masters’ Domain d4 Encounter 1 1d4 shadows 2–4 Dread Legion patrol (roll on Dread Legion Patrol
. When you roll a special encounter, you can choose from among the creatures in your notes or roll randomly. If a creature is eliminated, delete it from your list of possible special encounters. If you
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides fear that
too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse await any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides fear that
too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse await any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undead masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides
fear that too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
scholar
Ascetelis Before the characters depart or the situation with the ferrumachs grows too tense, a third rilmani arrives from inside. Read or paraphrase the following text: Marco Bernadini Dendradis
Ascetelis, like most cuprilachs, is a spy and assassin. She doesn’t tell the characters about her role, that the scroll she’s holding is a hit list, or that she’s been ordered to slay R04M and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shouts, “Tell your dark masters they can break my body, but never my spirit!” He then tries to escape. Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits
normally. The Mad Mage has a different spell list from that of the archmage in the Monster Manual, and he has already used one 1st-level spell slot to cast mage armor on himself, one 4th-level spell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
on the wind each morning), but their prayers often sound more like a list of grievances than honest worship. His priests are drawn from giants who occupy high positions within the ordning of their kind
Surtur is often tinged with the expectation of a coming battle that will destroy worlds, slay many gods, and upend the ordning, leaving fire giants as the undisputed masters of all creation. Surtur’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
area 34. Dungeon State. The Dread Legion patrols throughout the Doomvault. If a squad resting in the barracks is slain, an identical squad arrives here within 1 hour. Glyph Keys. The Thayan warrior has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you.” When the simulacrum arrives, it passes itself off as Manshoon as it welcomes the characters to its extradimensional sanctum. It offers a guided tour, gesturing for the characters to enter area
wizard’s operation (see “Disrupting Manshoon’s Operation”). Surprisingly, neither Corylus nor Jelenn is arrested or even questioned. Slipped into the ledger is a piece of paper with a list of names in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disadvantage on those checks. Parley. If Gideon is present, he lowers his weapon after all the demonic creatures are dead. If he is not here at the start of the fight, he arrives from his quarters
from the portal when the characters reach area G12. If captured, the self-serving quasit can be coerced into providing information about the portal and the plans of its demonic masters (see “Demon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
look of frustration and a never-ending list of tasks. If the characters ask to meet with Dory, she agrees to put the request in for his consideration. She warns that it might be several days before a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homes. They don’t speak of the Hunt Lords, nor do they warn visitors away. Fearing the Hunt Lords’ wrath, they keep to themselves and say little or nothing about their undead masters. The village’s
arrives a minute later, opens an iron slit in the door at dwarf’s-eye level, and demands to know what they want. The dwarf doesn’t open the doors unless the characters are delivering new saddles for his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the “Wedding Guests” section above, assigning each guest to a random
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
an action to blow the horn (see below). The djinni Ahtayir (area A15) arrives at the end of Aerisi’s next turn. She orders the djinni to cover her escape and flies down the shaft in area A18. Horn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stronghold, with their sahuagin masters. A seemingly ordinary lobster scuttles along the floor. This is Shern, an unassuming but most remarkable lobster (see the “Shern: Lobster, Telepath, Friend” sidebar
wandering patrol, which arrives in 1d6 + 1 rounds. A direct attack is likely to wipe out a party that tries to kill the entire royal group; the characters’ mission was designed as a reconnaissance effort






