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Returning 35 results for 'masters some with only accept for for locks'.
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Monsters
Vecna: Eve of Ruin
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
scribe. He spent the better part of his childhood secretly educating himself in his masters’ arts. Once Vecna learned all he could, he massacred the wizards. He then recorded his every foul thought
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Guard Post The doors to this area are made of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. This area has
crystal stand to either side of the western hallway.
The mind flayers have orders to thwart any frontal assault on the colony. The orogs are thralls under the illithids’ command and defend their alien masters to the death.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Low-Level Followers Your campaign might allow player characters to take on lower-level NPCs as followers. For example, a paladin might have a 1st-level paladin as a squire, a wizard might accept a
account for. Since lower-level NPC party members receive equal party shares of XP, they will gain levels more quickly than the adventurers (the benefit of studying under such experienced masters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki obey the knights in area 7c and won’t accept healing from strangers without their superiors’ consent. The water spouting from the stone fish falls into the semicircular basin beneath it and drains
dangling from Yaveklar’s belt is a trophy from a recent skirmish. Resourceful characters can animate the head and use its writhing tentacles to unlock doors equipped with Qualith locks (see “Qualith Door
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
typically fear death, yet death is the inevitable end of each one’s time in the mortal world. Erebos, having long ago come to terms with his own banishment, teaches his followers to accept the
him, Erebos occasionally feels the need to remind them that the dead are his, and other gods’ acceptance of death’s inevitability doesn’t make them masters of it. Erebos has no true allies but operates
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and blessings the god might bestow. Serving Two or More Masters Often, each of the characters in an adventuring party is the champion of a different god—or no god at all. What brings the characters
increase. Declining a Quest. The cost to a champion for refusing to accept a god’s quest can be steep. Sometimes, a champion can safely put the task on hold for a time, such as when helping another champion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
you a cut of the winnings, and if it all goes swimmingly, I’ll take you to the elite floor.”
The elf is the racetrack’s pit master Uvashar (see the “Casino Pit Masters” section earlier in the
of which nightmare wins the race; the rakshasa merely enjoys tempting mortals with offers to cheat and observing their reactions. If the characters accept Uvashar’s deal, Uvashar gives the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting them to explore and enjoy the many delights of Neverlight Grove. He politely asks that they avoid the eastern plateau because the Circle of Masters is preparing “a wondrous and glorious surprise
” in the Garden of Welcome. Phylo offers to give them a peek the next day if they want. If Sarith is with the characters, he suggests they accept this offer, saying that keeping on the sovereign’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alaron, has been hiring mercenaries to guard caravans running north to Callidyr. Caravan masters there are always looking for help, if you’re willing to brave the road for a while. Gwynneth Over my
the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people’s foes, and so has been known to allow adventuring companies
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War’s immortal
soldiers. Most of the evil souls consigned to an afterlife in the Nine Hells become lemures, which make up the vast majority of the hellish forces, but some mortal recruits who willingly accept a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. T6: Training Master’s Quarters This bedroom contains a stone desk, a stone bed, and a metal display holding a single, battered greataxe.
Over the years, many training masters lived here. A training
unlock the door, and their clumsy efforts have choked the vault’s locks with dust. This armory was looted long ago, but casual looters were unable to breach the heavy locked door to the vault at the back
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
areas detailing a particular example. Magic gates separate zones from one another. Sectors are labeled on the map: Abyssal Prisons, Blood Pens, Masters’ Domain, Far Realm Cysts, Forests of Slaughter
labeled on the map: area 1 (Abyssal Prisons), area 23 (Blood Pens), area 33 (Masters’ Domain), area 38 (Far Realm Cysts), area 49 (Forests of Slaughter), area 61 (Ooze Grottos), and area 77 (Predator Pools
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the creations in these workshops
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
and saw. Under the scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sneak into its treasury and retrieve Moradin’s Gauntlet, a dwarven relic. If there are any dwarves in the player characters’ party, Musharib locks onto them and appeals to their love of dwarvenkind
time they return to Port Nyanzaru, the tabaxi report what they’ve seen and learned to their Zhent masters unless they’re incentivized not to. Salida Yuan-ti spy (Port Nyanzaru) When the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
weapons, scorched by fire, and smeared with filth. The door has two locks, one above the other.
The dwarves sealed their treasure vault before leaving Hrakhamar, and it’s remained sealed to this day
. Despite their best efforts, the firenewts have been unable to force the door or defeat the locks. Locked Door. The door’s upper lock is embedded in an adamantine frame resembling a stylized form of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
, Portyr will reward them with five magic arrows (see area 10G). If the characters accept the mission, Portyr gives the party a free charter of exploration. To complete the mission, the characters must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
together without genie masters, and to grudgingly accept the remaining genasi among them. Chult. The vast, choking jungles of Chult hide what many believe to be great mineral wealth, including large
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the seeking of treasure or ale, that they forgot how to live in any other way but in pursuit of it. That’s what stone giants do.
— Elminster
Speaking Stones Although they are unsurpassed masters of
if the giants accept the offered tribute as permission to enter their territory, they might demand a higher price to pass through it. Usually this “gift” is a service of some kind — a task the giants
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
give them the heroes’ feast they deserve. He shows no offense if the characters decline the invitation, but if they accept and are ready to leave, Kapanuk guides them through the mountains to his home
.
The unarmed and unarmored duergar shackled to the chair is Nefrun, the former captain of the guard. She has 7 hit points remaining. Her torturers are two duergar mind masters (see appendix C) wearing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
must pick the locks of all four iron shackles (requiring a successful DC 15 Dexterity check for each). If it is freed, the glabrezu rampages, randomly attacking anyone in reach. Once free, it can cast
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isn’t their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
overly cruel masters, but neither are they particularly kind — they are uncaring about their slaves, because slaves aren’t giants, and there are always more to be had if the supply runs low. Most
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters don’t answer correctly, she will eat them. The characters need to accept or decline the offer before knowing the riddle. Sphinx’s Riddle. Senenura’s riddle is as follows: “Too much, and you wither
. When a Small or larger creature ventures more than 10 feet into the room, the door slams shut and locks itself, and the walls to the east and west begin to close in. Roll initiative. On initiative
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
full-length mirror, and a desk that holds small bottles of lotions and soaps.
Each guest of the temple is given a key that locks both the door and the chest, either of which can also be opened with
and is quietly cursing and whispering.
Glitter, a tiefling spy transformed into a kobold by the hags (see “Coven Victims” earlier in the adventure), is working late for his masters. He is trying to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guards or sneak past them. The guards are too well paid to accept bribes, and they have no respect for the Flaming Fist. To sneak past a group of guards, each character must succeed on a DC 13
human prisoner and a chamberpot.
The keys to open the cages’ padlocks can be found in area V18. A character with thieves’ tools can also pick a lock with a successful DC 15 Dexterity check. The locks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
anyone from leaving the island. Anish thinks Skalanthas knows nothing about the man’s crimes and serves him out of loyalty to House Daamos. Accommodation. Regardless of whether the characters accept
character finds a secret door in the north wall, which is locked. If the characters place three lit torches in the statues’ sconces, the secret door unlocks. The door silently locks again if one or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
Axioms but know few of them. A being who masters all Axioms can rule the multiverse. Factol Hashkar (lawful neutral, dwarf Fraternity of Order law bender; see Morte’s Planar Parade) is the highest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
significance are heavily fortified. All miners who enter — dwarf and human — are searched both before and after shifts, ensuring security. It is an inconvenience the miners accept because, unlike many
homes. They don’t speak of the Hunt Lords, nor do they warn visitors away. Fearing the Hunt Lords’ wrath, they keep to themselves and say little or nothing about their undead masters. The village’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
barters with the dragon can, with a successful DC 17 Charisma (Persuasion) check, convince Silixia to accept an uncommon magic item or 2,500 gp as payment. Grayvale Run The trail known as Grayvale Run
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shortcut.
Arcane Temptation. Elder brains forbid mind flayers from pursuing magic power aside from psionics, but it isn’t an interdiction they must often enforce. Illithids brook no masters but members
wizardry eludes the mind like a living thing. Yet eventually, understanding comes, and a mind flayer arcanist must accept itself as deviant and flee the colony if it is to live.
Existential Fear
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before
consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
all day long every day filling endless orders for hasps, hinges, locks, and chains, plus hardware for wagons such as cotter pins, bolt rings, wheel rims, and wheel hubs. Key NPCs. Eldras is a plain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travelers to avoid Luskan should they wish. Caravan masters have many other names for the road, none of them flattering: Auril’s Ride, the Stygian Road, Ol’ Frozenfinger, and the Dead Yeti Highway, to
members of the party sign a written agreement stating that they won’t interfere in the Black Network’s Daggerford operation or accept any quests or special commissions from Duchess Morwen Daggerford






