Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'masters stories with only are from for layers'.
Other Suggestions:
master scores with only are from for leaders
master scores with only are from for lairs
master scores with only are from for layers
masters scores with only are from for lashers
monsters scores with only are from for leaders
Monsters
Fizban's Treasury of Dragons
who have earned their dragon masters’ favor—and scourge those who incur the dragons’ wrath. Dragon blessed view their lives and magical abilities as gifts bestowed by their dragon, and
they give life energy to save those they deem important to their masters’ work.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are
Monsters
Fizban's Treasury of Dragons
dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are quick to defend them if they sense any ill intent. Dragon chosen are
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Wastes Stories tell of the lost city of Ashtakala, a citadel of fiends still populated by rakshasas. The libraries of Ashtakala contain arcane secrets and details about
the Draconic Prophecy and its vaults hold untold treasures. The Demon Wastes contain portals to Khyber—specifically, to demiplanes within Khyber. These are similar to the layers of the Abyss in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
process of creating characters, domains, and stories ripe for chilling D&D adventures. Chapter 1 details how players can create characters primed for fright-filled adventures. It presents options for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
layers and other planes of existence to carry out the will of their masters. Every narzugon claims a nightmare (described in the Monster Manual) as its mount. The nightmare is bound by infernal tack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
in 1987, the gates were flung wide for players and Dungeon Masters all over the world to come to Faerûn and create their own heroic tales. A year later, author R.A. Salvatore introduced readers to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music
, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
masters of many things, including performing music, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
Compendium
- Sources->Dungeons & Dragons->Monster Manual
appearances, griffons are often associated with royalty and are widely called the Masters of Animals. Countless tales surround griffons. Roll on or choose a result from the Griffon Tales table to inspire
stories about them. People think we flew high over the city to avoid weather vanes and laundry lines and whatnot. Truth is, if the griffons smelled how much horse meat trotted just below, folks would have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uncertain Origins As with all stories of the ancient past, tales of the origins of the dragonborn are hazy and sometimes contradictory. Each reveals something about the dragonborn in its telling
dragonborn serve, at least according to the dragonborn’s former masters. Another legend asserts that Io created the dragons at the birth of the world, but dragonborn did not yet exist. Then, during the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to
carry out the will of their masters. Death in Hellfire. A narzugon’s lances are forged in hellfire. The soul of anyone killed by such a lance is shunted to the River Styx for rebirth as a lemure. Each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This flexibility provides a powerful tool to upend assumptions of safety and tailor your characters’ struggles. It also encourages layers of mysteries about the nature of the setting. Is each domain
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Born to Serve Under the illithids, we and the githyanki fought and died across a thousand worlds for implacable masters. Under Vlaakith, our kin fight and die across a thousand words for an
weakling to die in training than to undertake a mission and imperil a war band. Final Test of Loyalty By the time a group of githyanki come of age, they have heard years of stories of Vlaakith and her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Plague-Mort Gate Destination: Infinite Layers of the Abyss Primary Citizens: Demons and Humanoids Ruler: Archlector Bex Might and treachery rule in Plague-Mort, an autocratic cesspool teetering on
gaping maw of the Abyss, and it won’t be the last. In years past, the Pit has expanded suddenly and without warning, swallowing the town and its inhabitants into one of the plane’s infinite layers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
for their archdevil masters. Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
Glittergold When gnome children hear their first stories about the gods, they are introduced to a gold-skinned gnome with a wide grin and glittering gemstone eyes that shift colors like a kaleidoscope. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sites Bedlam is split into three layers. The noisy Gatemouth district rests at the basin’s lowest point, while the Bleakheights loom over the basin’s lip and cling to its steep edge. They are
citizens in the Bleakheights and using Bumblewing’s machines for vandalism, robbery, and violence. Adventures in Bedlam The Bedlam Adventures table offers suggestions for encounters and stories in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
in conflict with one of his siblings. To hill giants, these stories make Grolantor a figure to be admired. Among the other giants, Grolantor is the butt of every joke, always coming out poorly in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
, cackling undead share a few of the lich’s attributes — but where liches are immortal masters of the arcane, boneclaws are slaves to darkness, hatred, and pain.
The most important part of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
exploring these noir themes in the stories you develop. It can be fun for some people to wrestle with moral quandaries in adventures, but it doesn’t work for all play groups. In particular, if there’s no
the Inspired, for example, they still need to learn the secrets of the Inspired and their quori masters in order to figure out how to deal with this threat. Sometimes the mystery is enough to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
together without genie masters, and to grudgingly accept the remaining genasi among them. Chult. The vast, choking jungles of Chult hide what many believe to be great mineral wealth, including large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guide characters to Firefinger and Dungrunglung. They’ve also heard stories about an old woman in Mbala who can animate the dead in such a way that the zombies retain the abilities and memories they had
time they return to Port Nyanzaru, the tabaxi report what they’ve seen and learned to their Zhent masters unless they’re incentivized not to. Salida Yuan-ti spy (Port Nyanzaru) When the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spines stands west of the statue, glaring at four black-robed cultists who kneel and chant in the middle of the room, their faces hidden behind golden devil masks. Nine tapestries depicting the layers of
Gate. Given time, Thavius thinks he can use the shield to drag Baldur’s Gate down into Avernus. Thavius craves power and the appreciation of his hellish masters. However, he abhors violence and avoids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
daelkyr. The daelkyr are masters of flesh-shaping, and they altered existing life forms—often beyond recognition—to create soldiers for their wars against the peoples of Khorvaire. When a character
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and saw. Under the scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the
, sponsoring small acts of justice whenever they can. Ramazith’s Tower Six stories high and built of weathered red brick in a cylindrical, pagoda-style structure, Ramazith’s Tower is considered a unique
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the creations in these workshops
justice whenever they can. Ramazith’s Tower Six stories high and built of weathered red brick in a cylindrical, pagoda-style structure, Ramazith’s Tower is considered a unique landmark by some and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon’s head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
homes. They don’t speak of the Hunt Lords, nor do they warn visitors away. Fearing the Hunt Lords’ wrath, they keep to themselves and say little or nothing about their undead masters. The village’s
building has three stories, corner turrets, and rooftop battlements. One of the turret rooftops has collapsed, leaving a gaping hole through which birds and other creatures can enter. All the windows
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, dank undercity, where vermin and horrors lurk and the Golgari Swarm maintains its elegant courts. Indeed, thousands of years of development have buried countless layers of construction beneath the
fortress is about to crash, threatening to devastate the neighborhood below.
House Dimir Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
were meeting with old friends at Newson’s Tavern last night. They spent most of the night telling stories about a madness taking hold of their ranks.”
4 “An airship docked in the middle of the
masters and often guard valuables, while others pursue their own evil urges. The Orzhov Syndicate owns many large warehouses here, and the Boros Legion maintains facilities to store a variety of






