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Returning 35 results for 'masters stretches with only aura for for led'.
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Monsters
Eberron: Rising from the Last War
Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't incapacitated. On a failed save, the
saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours.
Innate Spellcasting. The radiant idol's spellcasting ability is Charisma (spell save DC 17). The radiant
Monsters
The Book of Many Things
Halo of Pestilence. The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
Monsters
Guildmasters’ Guide to Ravnica
Aura of Blood Lust. When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action
the effect on itself on a success. A target that succeeds on the saving throw is immune to the Captivating Presence of all masters of cruelties for the next 24 hours.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.Multiattack. Isolde makes
Monsters
Eberron: Rising from the Last War
other magical effects.
Whirlwind of Weapons. A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
Monsters
Infernal Machine Rebuild
a permanent Nystul's magic aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.
Aversion of Fire. If Lynx takes fire damage, she
) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
PoisonNecrotic, Psychic
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
and a learning tool for new Dungeon Masters. While the adventure detailed the upper levels of the Cynidicean ziggurat, DMs could test their mettle by expanding the dungeon to include its lower levels
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
stretches today, lived magic-obsessed creatures called phaerimm. The Netherese’s weakening of the Weave also weakened the phaerimm, even limiting their lifespans, and the phaerimm hated the empire as a
of phaerimm began strategically striking aboveground targets. These operations were so devastating that few victims survived. The Netherese became terrified of the phaerimm. The phaerimm’s magic led to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cut. The rippling curtain of shadow that stretches between the two statues extends from floor to ceiling and radiates a strong aura of necromantic magic under the scrutiny of a detect magic spell. The
, facing one another. Each statue depicts a faceless robed woman holding a silver thread taut between her outstretched hands.
Shadow Curtain. A thin, translucent curtain of shadow stretches between the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
bluffs. Thick fog creeps across the dark, still waters. The trail ends at a grass-covered causeway that stretches a hundred yards across the lake to a flat, marshy island with a stone tower on it. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The engravings on the altar, written in Gith, tell the story of how the githyanki freed themselves from the yoke of their illithid masters, shattered the mind flayer empires across the multiverse
, the githyanki champion who led her people to freedom, and the sacrifices she made to ensure the future of her people. The statue atop the altar depicts Gith slaying an illithid oppressor to win her own freedom.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Inferno Master Salamander inferno masters are ancient connoisseurs of flames and often inhabit places with unique scorching properties. They gather communes of apprentices who learn fiery
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Hall of the Fire Giant King Just as the trail led from the Steading of the Hill Giant Chief to the frozen wastes wherein was found the Glacial Rift of the Frost Giant Jarl, so the adventure in the
latter place has led (or transported) the intrepid party to what they hope will be their last challenge. They are about to venture into the hot and smoking barrens which are in effect Muspelheim, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
The
their devil masters to prevent any mortal creatures from entering or leaving the cathedral. The characters must defeat the hell hounds to gain access to the cathedral. Have them make a DC 15 group
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Manticore A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its
so, asking for a tribute or sacrifice equal to its loss of food. Monstrous Relationships. Manticores serve wicked masters that treat them well and provide regular prey. A manticore might provide aerial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to the cavern’s ceiling is the petrified body of a primordial giant. The figure’s arm stretches up, breaching the cavern ceiling, and its fingers emerge on the surface above as Dreamer’s Reach (in this
giants of especially immense stature led by a hill giant avalancher (see chapter 6) venerate and guzzle the waters. They violently defend the waterfall with beasts of war from the Megafauna World Encounters or Dinosaur World Encounters table in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
might be passing instructions down from on high or just using you to pursue their own agendas of greed and ambition. Orzhov churches and basilicas are scattered across the city, each one led by a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stretches meditating in the region around an ancient dragon’s lair, absorbing that lair’s ambient magic.
5 You found a scroll written in Draconic that contained inspiring new techniques.
6
, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
feature again. Tranquility Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.
Aversion of Fire. If Lynx takes fire damage, she has disadvantage on attack
” section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Radiant Idol A radiant idol was an angel that was banished from the celestial realm of Syrania and cast down to the Material Plane. One sin led to their fall: the desire to be worshiped by mortals
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 11 (7,200 XP)
Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
to consciousness lasts only a short time. The leaders of Merrshaulk’s worshipers, called pit masters, are malison warlocks that uphold and advance the age-old yuan-ti traditions. They sense that it has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Purple”—the lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakers—a term of respect given to those whose bond with
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk, and then slay the dragon to stop his ritual. This is your destiny—indeed, the egg has led me to you.”
Eldemere hands the characters the egg. She does whatever she can to convince them to go to
leaves the city for long stretches as he collects foul reagents for his ritual.” What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Challenge 9 (5,000 XP)
Aura of Blood Lust. When any other creature starts its turn within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately
the saving throw, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to the Captivating Presence of all masters of cruelties for the next 24 hours.
CHASE STONE
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with dragon wings.
The blue devil is the room’s pit master, Nyssa Otellion (see the “Casino Pit Masters” section). Nyssa stoically moves between game tables, searching for a worthy opponent. Games in
. A character that casts Detect Magic or similar magic notices the aura of illusion magic concealing Nyssa and the medallion. If a character accuses Nyssa of cheating, she asks the character for proof
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
carts and learning to pick out the best ore samples from a lode. Slowly but surely, a dwarf masters every aspect of a task or an occupation from start to finish. Leadership and Government A clan is
led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Giant
Challenge 11 (7,200 XP)
Aura of Erebos. Any creature that starts its turn within 10 feet of the giant must succeed on a
Aura of Erebos for 24 hours.
Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The giant makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Day’s Catch When the adventurers come within an hour’s travel of Sloobludop, they encounter a party of eight kuo-toa led by a kuo-toa monitor. The fish-folk immediately attack, but their tactics
encounter, the characters run into another kuo-toa patrol, this one made up of six kuo-toa and two kuo-toa monitors, led by the kuo-toa archpriest Ploopploopeen. If the characters are prisoners of the






