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Returning 27 results for 'mastery some with only above fur for lore'.
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Classes
Player’s Handbook
, including performing music, working magic, and making jests.
A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Monsters
Storm King's Thunder
creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except the deep forest, preferring to patrol ledges and cliffs in the mountains. Its
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare.
Crag cats blend in with their surroundings. During winter, their fur
Classes
Xanathar's Guide to Everything
other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well equipped to
Classes
Xanathar's Guide to Everything
other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well equipped to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Crag Cat The creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except the deep forest, preferring to patrol ledges and cliffs in the
winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Crag Cat The creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except deep forest, preferring ledges and cliffs in the mountains. Its
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
masters of many things, including performing music, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bat fur (arcane eye) 4 A cockatrice eggshell and a snakeskin glove (Bigby’s hand) 5 A tuft of quaggoth fur, a piece of amber, and three silver pins (chain lightning) 6 A pouch containing the powder of
and four ivory strips worth 50 gp each (legend lore) 16 A black crystal dodecahedron worth 500 gp (magic jar) 17 Three adder stomachs and a pouch containing powdered rhubarb leaves (Melf’s acid arrow
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Weapon Mastery Your training with weapons allows you to use the Mastery property of two kinds of weapons of
mastery properties of Scimitars and Longswords. (You have selected Longbows and Shortswords, which have the following mastery properties.) Slow. If you hit a creature with this weapon and deal damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Lich’s Study Ezzat the lich spends much of his time in this dusty, cobweb-filled room, poring over books that claim to shed light on Halaster’s mastery of Undermountain. The lich’s neutral evil
book lies open on the desk, next to a quill and a jar of ink. This is Ezzat’s journal, a distillation of the lore found in his other books. Any character who reads the journal learns Undermountain’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
fur or feathers for a short while.
Nature in Unlikely Places Even the most urban of locations feature sites of natural beauty and primal energy. You quickly become familiar with all such locations
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
authority of the speaker. These fearsome warriors live in the foothills of the western Katachthon mountains, acknowledging no authority but their own. The warriors of the tribe stain their fur with rust to
share tales and study the lore of their people. As a result, some of the greatest leonin storytellers and historians number among the Swiftclaws. Fighters and rogues are also common among the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens. History. Your mastery of a game includes knowledge of its history, as
an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss. Medicine. Your mastery of herbalism improves your ability to treat illnesses and wounds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
who demonstrated mastery of the arcane arts at an early age. When I became old enough to set out on my own, I did so to learn more magic and expand my power.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
.
The Arcane Acropolis is Karsus’s home, sanctum, and ruling palace. It is designed to awe and intimidate, to showcase his mastery of magic and serve his every whim as he develops ever more powerful
is one of the greatest repositories of spellbooks, magic scrolls, and tomes of lore in all the empire. Shadow Consortium. The most infamous institution in the Inner Ring, the Shadow Consortium is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eye. The creatures huddled in this room are four nothics—former wizards reduced to this evil state by their mad quest for forbidden lore. The nothics use their Weird Insight feature to pry secrets
the beneficiary’s hit point maximum by 30. This benefit lasts for 10 days, after which the dark gift vanishes. Oily black fur covers the beneficiary’s face and body. X33f. Vault of Thangob The amber
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complication.
Mouse Den When the characters reach the mouse hole, they find a small cozy den inside, lined with matted hair and fur. Next to a block of cheese is a bound and unconscious Propha Dran, her
characters in on deep crow lore if they’re unfamiliar with those creatures (see appendix B), and makes it clear that even one ancient deep crow is a threat the characters cannot expect to overcome by normal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
herbalism kit and a set of alchemist’s supplies. Northwest Chamber. Snores are audible from the room to the northwest, which is a rough barracks. Sixteen small pallets of matted fur cover the floor. Two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus, as described in chapter 10. Fishing Tackle. This kit includes a wooden rod, silken line
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Redbrands’ human members have lodgings in boarding houses and bunk rooms in Phandalin. This barrack is a good place to lie low after they shakedown local miners and fur traders. This small storeroom has
great knight named Aldith Tresendar, known as the Black Hawk. A character who succeeds on a DC 15 Intelligence (History) check recognizes the sword and recalls this lore. Sir Aldith died fighting off the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the bench can, after 1 minute of meditation, gain one clue from the Ythryn Lore table by making a successful DC 15 Wisdom (Insight) check. If the check fails by 5 or more, the creature’s wayward
that grant it blindsight and tremorsense out to a range of 60 feet
5 A rat with gills, iridescent scales, and the ability to breathe air and water
6 A fox (see appendix C) with fur that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
stairs into the single room of this floor, a snarling and growling greets you. On opposite sides of this room stand two vicious-looking hounds with black fur. The creatures smell of sulfur and rot
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
collector. Only four such books can be found here. The fur-covered book on the desk is Zorhanna’s spellbook, which contains the following spells: arcane lock, banishment, cone of cold, counterspell, detect
magic, detect thoughts, fire shield, fly, globe of invulnerability, ice storm, identify, knock, legend lore, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, plane
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stored ingredients can determine that items powered by the energy of elemental water are assembled here. Roleplaying Morbeoth. Morbeoth is proud and prickly. He feels his mastery of arcane power
for a few hours, he sleeps here. Otherwise, he is found in area C25, attempting to discern the will of Olhydra or instructing others in the lore and philosophy of the cult. The priests and cultists






