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Returning 19 results for 'matches scratches with only after for for large'.
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match scratches with only after for for large
matures scratches with only after for for large
matches snatches with only after for for large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Stone Trees, part of the Cornerstone district, where the matches serve as both a spectator sport and a reason for gambling. Shifters created temporary hrazhak fields in the slums and warehouse
matches take place in one of Sharn’s two aerial arenas, in Cornerstone and Hareth’s Folly. Skyblades jousters typically ride hippogriffs and carry blunted lances that deal nonlethal damage. Informal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruby, the other with a large sapphire. (These are depicted on the map in red and blue, respectively.) Each side of the door is also etched with a sigil. This sigil matches the sigil on another door in
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the relics recovered on the university’s many expeditions. University, Upper Menthis Golden Horn This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at
the Last War. Smoky Towers, Middle Menthis The Burning Ring The Ring offers blood sport and gladiatorial combat. These dangerous matches aren’t sanctioned by law, and the Burning Ring constantly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
writing desk, and an empty cabinet. W4c. This room contains a large nest, once used by an avian scholar, and a cabinet with clothes suited for a winged wearer. A door to the east opens onto a sturdy
log perch covered in old talon scratches. W5: Study If the nycaloth in this room is aware of the characters, it casts invisibility. When a character enters the room, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
characters investigate the door that offers an exit from the chamber, read: The door is carved with a sun symbol and appears to open into the room; there are hinges on this side and scratches on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mine, read the following text: The mine’s entrance leads into a large cavern supported by wooden beams. At the chamber’s center, a derelict wooden elevator rattles in the wind that rushes from the
much, Serapio scratches the walls with his fiendish talons. Makeshift Library. The bookshelves hold a mix of fiction, histories, and more. A character who scans the shelves and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
her tattooed eye decorated with gemstones. Her dark green hair is close-cropped, with a mark shaved into it that matches a sigil on her cherrywood staff. She looks up toward you as she pours from a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
cloaks hang from bronze hooks on one wall, and resting by the door is a large chest (see “Treasure”). Five cloud giants sleep here, their morningstars lying on the floor by their bedsides. On a typical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
which point the temperature begins falling 10 degrees Fahrenheit per hour until it matches the temperature outside. NAUTILOIDS
Designed to move through the Astral Plane, nautiloids are bizarre flying
more exterior decks and a large, forward-facing mass of rubbery tentacles. The mind flayers use these tentacles to scour the surface of a world for interesting creatures to take back home for study or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area S7. S3: Dining Hall Large windows on the west wall of this opulent dining hall look toward the ashen city. Fourteen plush chairs surround a dark walnut table. Three seats at the head of the table
until the effects of Charmayne’s ritual are undone. S5: Library The library might once have been cozy with its large desk, padded couch, spacious bookshelves, and rich woods. Now, the books are ash
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
, next to which is the inscription, “My dearest Chanelle.” Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4
throughout the Sword Coast. Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4. Treasure. Most items stored in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entrance.
The stairs climb to a balcony (area D10). The ceiling here rises 30 feet from the floor. The owlbear rug weighs 50 pounds. D2: Dining Hallway This L-shaped hall is lined with large
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notebook matches the handwriting in Xanthoria. The potion-brewing ritual described in the notebook requires alchemist’s supplies and the aforementioned ingredients. The ritual takes 1 hour to perform, at
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
. Collection boxes also appear at large festival gatherings. Upon sunset of the final day, the collected coin is placed in chests and dumped into the deepest part of the harbor. This festival has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Similarly, a wizard can sit in whichever chair matches their chosen arcane tradition. (For example, if Vellynne Harpell is with the party, she can sit in the chair marked with the symbol of necromancy
on the room’s upper level, which the following boxed text assumes: This large chamber has lain undisturbed for centuries. On the upper level, all around you, are tables covered with wizardly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
wager at least one chip for each number. Dealer’s Roll. After all bets are placed, the dealer rolls itself. Roll a d20; if the number on the die matches a number on which the participant bet, the
galore, rises from an ornate stage of its own. A plush throne sits before the wheel before a marble platform fitted with a coin slot and a large level.
Fortune’s wheel is the casino’s signature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the
most. The mirror is a Large object with AC 13, 5 hit points, and immunity to poison and psychic damage. If a character looks into the mirror long enough to trigger its property, work with that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
two gems worth 450 gp and 125 gp respectively and one spaceship trinket. Roll on the Spaceship Trinkets table to determine the trinket. S18: Operating Theater (Yellow) This large, sterile room is






