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Returning 24 results for 'matches stitched with only are for for list'.
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marches stretched with only are for for list
marches stitch with only are for for list
marches stitched with only are for for list
matches stitches with only are for for list
matched stitched with only are for for list
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended. Whenever you gain a Bard level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Cleric
below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class’s description. Cantrips. You know three cantrips of your choice from the Cleric spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the
spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class’s description. Spell Slots. The Ranger Features table
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the
spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class’s description. Spell Slots. The Ranger Features table
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Cleric
below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class’s description. Cantrips. You know three cantrips of your choice from the Cleric spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
list later in the class’s description. Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended. Whenever you gain a Bard level, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spells on your list matches the number in the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for
rules with Warlock spells, which appear in the Warlock spell list later in the class’s description. Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spells on your list matches the number in the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example
rules with Warlock spells, which appear in the Warlock spell list later in the class’s description. Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Paladin
through prayer and meditation. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Druid, your
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Druid, your
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5
through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Prepared Spells column of the Arcane Trickster Spellcasting table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class’s description. Cantrips. You know four Sorcerer cantrips of your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class’s description. Cantrips. You know four Sorcerer cantrips of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The guest list defines the current social order of the city; those families who hold permanent invitations, known as the Sixty, are the de facto royalty of Sharn. Celyria does invite unusual guests
prizefights, wrestling matches, archery contests, and other tests of strength and skill. This activity culminates with a grand contest of champions in the Cornerstone district in Middle Tavick’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to throw the grandest parties. Brightblade (12 Nymm). The festival of Dol Dorn, celebrated across the city with prizefights, wrestling matches, archery contests, and other tests of strength and skill
month, Celyria ir’Tain holds a ball at her Skyway mansion. The guest list defines the social order of the city; those families with permanent invitations—known as the Sixty—are the royalty of Sharn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prepared Spells column of the Eldritch Knight Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches
cantrips of your choice from the Wizard spell list (see that class’s section for its list). Ray of Frost and Shocking Grasp are recommended. Whenever you gain a Fighter level, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
something to a collector of oddities, but is otherwise worthless. Droki’s satchel is made of stitched darkmantle hide and contains the following items: 1 gp and 10 sp A spell scroll of see invisibility
a list of names matching those on the tags, together with descriptions. One of the names is “Dorhun,” with a description corresponding to Stonespeaker Hgraam’s apprentice. The rest of the names belong
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that Omin Dran thought he hired to do this job. The number of names conveniently matches the number of characters, and can include any of the following: Ozgood the Ugly Carlot “Squeaky” Wickel “Great
adventurers. Assume that the City Watch members know the names and reputations of some of the adventurers on the list, but have never met them in person. If a character pretends to be Lord Pompy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bodies and stitched up any wounds. The basin is empty except for a few pumice stones. Center Room. Attendants here placed a sanctified gemstone within the corpse’s chest. The basin once held dozens
character who examines it notes this and the fact that the skeleton matches the skull in area P6. There is a crypt haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Destroying the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilna’s former personas: The name “Natasha” is stitched into the collar of a cape sized for a child. Characters
, on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the






