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Returning 16 results for 'matters some with once are forming for listed'.
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Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
in my communication.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Change. All life is meant to progress toward perfection, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared.
Artillerist Spells Artificer Level Spells
3 Shield
Protector increase by 1d8. Level 15: Fortified Position You’re a master at forming well-defended emplacements using your Eldritch Cannon. You gain the following benefits. Double Firepower. You can now
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student-Mages of Faith, and are staffed by the students listed in “Extracurriculars” as being associated with them. Extracurricular groups not here can be found elsewhere in the Biblioplex, along with their
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
6th Soul of the Forge 8th Divine Strike (1d8) 14th Divine Strike (2d8) 17th Saint of Forge and Fire Domain Spells You gain domain spells at the cleric levels listed in the Forge Domain Spells table
irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that they’re the seven richest people in
over them. Ekene-Afa pays Wakanga O’tamu to place permanent enchantments on a select few of these items, which she sells at the prices listed in the Magic Shields and Weapons for Sale table. Magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Demons. The Book of Vile Darkness, the Black Scrolls of Ahm, and the Demonomicon of Iggwilv are the foremost authorities on demonic matters. These ancient tomes describe techniques that can trap the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
listed in chapter 5 of the Player’s Handbook can be purchased in the Grand Souk. Unusual items might not be available (elephants aren’t found in Chult, for example), but a merchant can always be
Chultans, but nowadays the clergy of Savras scries into more mundane matters: portents around business affairs, the outlook for newborn children, and affairs of the heart. The head priest of the temple is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
, and other survival gear. While a Blackiron weapon typically sells for half the price listed in the Player’s Handbook, Elza marks up other goods by 50 percent to keep the business profitable. Most of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Weapons and Armor. All metal armor and weapons listed in chapter 5 of the Player’s Handbook are available for sale at this shop, at a 150 percent markup. Infernal War Machine Repair. The salamanders can
amnizu is also forbidden from challenging Mahadi’s authority in all matters pertaining to the operation of the Wandering Emporium or any other special assignments the rakshasa receives from Asmodeus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the world. Characters can buy most types of weapons, ammunition, and armor here, at prices 25 percent above those listed in the Player’s Handbook. Donadrue would charge them less, but the prices
locate at least one group of frost giants as well as their longship (see “Hvalspyd"). To complicate matters, Portyr doesn’t believe any report that claims frost giants have landed in Chult and won’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster, item, god, plane, or race for your world. As long as the discovery matters, it doesn’t have to be wholly original, just flavored for your campaign. A discovery is particularly impressive when the
prophecy. What is the first step each takes? Who suffers for their efforts? One part of the prophecy is wrong. Choose one of the omens you listed or one of the details you created for the world-shaking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ exacting standards in such matters are richly rewarded for their skill. Every thief has a story about the treasure that was too rich to haul away. You think you’ve seen magnificence? The halls of the pashas
jewelry, made from gems and ore that they mine and then refine. A unique form of art that some fire giants produce involves manipulating magma as it cools, forming it into fantastical, one-of-a-kind
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
them are spectacular in appearance. The cabinets contain one of each weapon listed on the Martial Melee Weapons and Martial Ranged Weapons tables in the Player’s Handbook. Being of particularly fine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
servants who swore to avenge Stahbal Indi-Bhak’s family. Whenever a wight is killed in this vault, some of the bones knit together, forming 2d6 animated human skeletons. These skeletons attack
spells listed for the archmage in the Monster Manual. Development. If she is restored to life by her brother (see “Kasimir’s Dark Gift” in the “Special Events” section in chapter 13), Patrina (NE
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
are three lizardfolk in this room forming up under one officer (lizardfolk scaleshield; see appendix C) to go on patrol in the lair. Development. If the lizardfolk in this room have been alerted, they
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem amusing. If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end
and fog within its lair as solid as stone, forming structures and other objects as it wishes. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.






