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Returning 35 results for 'means scores'.
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means score
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Monsters
Monster Manual
devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech; its
intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choose to succeed instead.
Sever Silver Cord. If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the target’s
transported out of that plane.
Demiplanar Donjon. Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;4) in every ability score, and a speed of 1 foot. While on the target’s skin, the worm can be killed by normal means or scraped off using an action (the spawn can use Burrowing Worm to launch a
.
From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little green worms crawling in and out of it become visible. These
Magic Items
Keys from the Golden Vault
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Intellect Devourer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its
devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
other means except a wish spell or this creature's Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane
astral dreadnought fails a saving throw, it can choose to succeed instead.
Magic Weapons. An astral dreadnought's weapon attacks are magical.
Sever Silver Cord. If the astral dreadnought scores a
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
magic-items
Dungeon Master’s Guide (2024)
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
magic-items
death. While the effect lasts, your Intelligence, Wisdom, and Charisma scores become 1, and you can’t cast spells, use the Magic action, understand language, or communicate in any intelligible way
. Every 10 days that pass after you become a ghost, roll a d20. On a 1, you are consumed by Nhimbaloth. A creature whose ghost is consumed in this way is utterly annihilated and can’t be restored to life by any means short of a Wish spell or divine intervention.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has this trait increases one or more of a character’s ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan
. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has this trait increases one or more of a character’s ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan
. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
vessel can move each round. Ability Scores A ship has the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and the corresponding modifiers. The Strength of a ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
vessel can move each round. Ability Scores A ship has the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and the corresponding modifiers. The Strength of a ship
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
uses to power her infernal war machines. Years ago, a thirst to experience the ultimate misery brought the night hag to the first layer of the Nine Hells. Followed to Avernus by scores of bloodthirsty
Maggie has the means to unlock the memories Lulu struggles to remember. Once the memories are retrieved, the characters learn the destination of the next step of their journey. Maggie also can furnish the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
uses to power her infernal war machines. Years ago, a thirst to experience the ultimate misery brought the night hag to the first layer of the Nine Hells. Followed to Avernus by scores of bloodthirsty
Maggie has the means to unlock the memories Lulu struggles to remember. Once the memories are retrieved, the characters learn the destination of the next step of their journey. Maggie also can furnish the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the wastes, as summarized in the Northern Wastes Land Travel table. This means that if characters move at a normal pace, they can move 2 hexes on map 5.1 per day. Northern Wastes Land Travel
Distance Per… Pace Hour Day Effect Fast 2 miles 15 miles −5 penalty to passive Wisdom (Perception) scores Normal 1.5 miles 12 miles None Slow 1 mile 9 miles Able to use Stealth Movement with an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through the wastes, as summarized in the Northern Wastes Land Travel table. This means that if characters move at a normal pace, they can move 2 hexes on map 5.1 per day. Northern Wastes Land Travel
Distance Per… Pace Hour Day Effect Fast 2 miles 15 miles −5 penalty to passive Wisdom (Perception) scores Normal 1.5 miles 12 miles None Slow 1 mile 9 miles Able to use Stealth Movement with an
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. Other information on a character sheet is based on these three elements.
Abilities and Ability Scores. All creatures (including your characters) have six abilities – Strength, Dexterity, Constitution
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. Other information on a character sheet is based on these three elements.
Abilities and Ability Scores. All creatures (including your characters) have six abilities – Strength, Dexterity, Constitution
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
background you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit
which ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Soldier Dexterity Criminal, Soldier Constitution Criminal, Sage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit which
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
background you choose influences step 3, when you determine your character’s ability scores. If you’re having trouble choosing, the Ability Scores and Backgrounds table shows which backgrounds benefit
which ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Soldier Dexterity Criminal, Soldier Constitution Criminal, Sage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned. Random Properties. The Book of Vile Darkness
has the following random properties: 3 minor beneficial properties 1 major beneficial property 3 minor detrimental properties 2 major detrimental properties Adjusted Ability Scores. After you spend
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
defeated in a variety of ways by using ability checks or magic. This entry in a trap’s description gives the means for counteracting the trap. It also specifies what happens, if anything, on a failed attempt
for using a simple trap in play, start by making note of the characters’ passive Wisdom (Perception) scores. Most traps allow Wisdom (Perception) checks to detect their triggers or other elements