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Returning 14 results for 'measured shunned with only above from for light'.
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measure shunted with only above from for light
measure shunned with only above from for light
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Features The cave has the following features: Ceilings. The cave’s ceilings are 15 feet high. Door. The stone door to area G6 is ajar. Environment. The eastern half of this cave (areas
. Lighting. Unless noted otherwise, the cave is unlit. Its denizens use Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
robes recline on the beds.
Torches in wall sconces fill this room with Bright Light. Four Cultists relax in these quarters for the Cult of Chaos. They are nonchalantly discussing the finer points of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar
, only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
cavern is covered with ice formations, so unless the characters pay particular attention, only the lack of light will tip them off that they are no longer surrounded by solid ice. On the floor near the
and other humanoid bodies. 21. Ice Cavern A warning carved into the icy floor in Giant with Dwarvish runes clearly shows that this place is to be shunned. Ten feet beyond where the passage turns to the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Acropolis The white marble of this acropolis glitters with an outline of magical force. Atop the acropolis, an enormous orb made of crystal shines with a powerful, pale light that rivals the sun
enchanted grove, this marble-and-quartz palace of elven design rises gracefully toward the sky, encircled by music and glimmering light.
One of the city’s rare places meant solely for rest and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
error of his ways and seek out a better life. He adopted the name Little One, to honor the halfling whose life he cut short.
Shunned by polite society, Little One came to Candlekeep hoping to learn as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of guild spells that epitomize the type of magic the guild favors. The Boros Legion, for example, tends to prefer using spells of fire magic and holy light, and its guild spell list reflects that
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
his kind—a lean, purple-skinned figure in flowing robes, his horns protruding from a voluminous tuft of white hair atop his head. Shunned by the Lady of Pain and ostracized by his kin for declaring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, spurring dark rumors that the five Hunt Lords who ruled Noanar’s Hold were arranging wanton slaughters to amuse their guests and even allowing their guests to hunt one another. The place was shunned, and
tavern is the namesake of an ordinary flagon that was ensorcelled during a wizards’ duel long ago and now floats and sheds light in the middle of the taproom. One Stone The spirit mound of the Sky Pony






