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Returning 35 results for 'measured stony with only above from for long'.
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Monsters
Astarion's Book of Hungers
don’t live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more
. When most vampires would be destroyed, a warden turns to stone, heals itself, and is ready for service once again.
Ah, these stony-skinned prats: the insufferable watchdogs of vampirekind. I once
Monsters
Spelljammer: Adventures in Space
eggs, a female lunar dragon stocks her lair with food; she won’t leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony
incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage.
Monsters
Spelljammer: Adventures in Space
offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn
, indistinctly spectral form.ColdPhase (2/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature
.
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who go on these quests let
Monsters
Mordenkainen Presents: Monsters of the Multiverse
they obey that being’s orders to the best of their ability.
In combat, stony claws that drip with thick, gray sludge emerge from a stone cursed’s fingers. This alchemical sludge
would be lost.
Cryptic Whispers
Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed
Monsters
Guildmasters’ Guide to Ravnica
the target’s hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost’s
Council’s Traits
Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while you can, for when you die, you will take
Monsters
Spelljammer: Adventures in Space
stocks her lair with food; she won’t leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that are pale white to
":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if
Monsters
Spelljammer: Adventures in Space
female lunar dragon stocks her lair with food; she won’t leave the lair again until the eggs hatch and the offspring are old enough to fend for themselves. Lunar dragon eggs have stony shells that
":"roll","rollAction":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats (long-dead members of the Durst family). Mahogany-framed double doors leading from the foyer to the main hall (area 2A) are set with panes of stained glass.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of its old fortress. The tiny island, 800 feet long by 400 feet wide, is a mixture of scrubby woodland and rocky hills. Three stony peaks rise above the grass and shrubs. The tallest stands more than
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exhaustion Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion
. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. Level Effect 1 Disadvantage on ability checks 2 Speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exhaustion Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion
. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. Level Effect 1 Disadvantage on ability checks 2 Speed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises. Originally founded by what turned out to be a false version of Omin’s lost sister, Auspicia, Dran Enterprises has long sought to execute a hostile takeover of Acquisitions Incorporated. All
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. Despite his stony heart, he is an excellent source of information about Undermountain and other dungeons, provided one can pay his price. Personality Trait: Isolation. It’s a cruel world. All people have
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Monsters
Fizban's Treasury of Dragons
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
sapphire gemstones, particularly underground.
Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
an area suffused with faerzress. In Out of the Abyss, madness is measured in three levels: Madness Levels Level Effect 1 Bout of short-term madness (lasts 1d10 minutes) 2 Bout of long-term madness
particularly alien or disturbing (such as a demon lord). The characters stay in a faerzress-suffused area for a long time (eight or more consecutive hours). A character takes psychic damage, particularly in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
be tied to achieving specific goals: You’ll all gain a level as long as your professor survives the expedition! See chapter 8 of the Dungeon Master’s Guide for more information.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trickling fountain’s stony protrusions.
Tiefling. Standing next to the fountain is a male tiefling wizard with long horns and golden robes. (This figure, like its surroundings, is illusory.)
The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the fittest” mentality. In Avernus, a warlord’s power is measured by the strength and size of its gang, and the threat posed by its infernal war machines. As one warlord bites the dust, another
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
History Most people who live in the Dessarin Valley have no idea of its long history. Old-timers nodding sagely by the hearths of the local taprooms sometimes observe, “These lands, they have old
strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fifi.) Verse 4. “Lines in his face of life lived long; stories were his paternal song.” (This refers to Dolora’s grandfather, whose name was Tobias.) Verse 5. “Mentor and guide, her lessons learned
. Knowledge measured by letters I earned.” (This refers to Dolora’s teacher, whose name was Johana.) Verse 6. “Loved to eat hay, just as her friends did; lived in one room with a shoat and a kid.” (This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mirabar), one female human warrior dressed in a black surcoat with a red axe (the symbol of Mirabar’s army), one male human warrior dressed in a black cloak with strange stony armor (an earth cultist
make out the tiny outline of Red Larch, and the thin dark line marking the Long Road. Several miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.
If
Conditions
and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels
Exhaustion level.Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.Legacy DefinitionSome special abilities
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient
ELEMENTAL EVIL
As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the
Monsters
Fizban's Treasury of Dragons
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.
Stony Sight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick. Regional Effects The region surrounding a
formations and veins of sapphire gemstones, particularly underground. Stony Sight. Natural stone within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed’s body. At the end of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and hunting tactics. A roper can hold still for long hours, shutting its single eye to look like nothing more than a mundane formation of rock. Creatures that come too close are surprised when that eye
snaps open and sticky tendrils shoot out to seize them. The roper then makes horrible guttural sounds as it reels in its struggling victims, drawing them close for the fatal bite of its stony teeth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hold less value there. Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who
Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
catch up to them, and the drow leaders arrive not long thereafter (see “Catching Up”). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
” below. 29. River Cavern This long, narrow cavern is half-filled with an underground river, flowing along at a rapid pace. A narrow ledge on the north side overlooks the river. A bridge of stone spans
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
the difficult and dangerous work for long. Though fire giants are skilled in the engineering of mine tunnels and the gathering of ore, they place less importance on the safety of their serfs than on






