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Returning 35 results for 'measured such with only arcana from for lasts'.
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Monsters
Guildmasters’ Guide to Ravnica
the target’s hit point maximum lasts until the target finishes a long rest.
Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost’s
Council’s Traits
Ideal: “Influence is measured in power, status, and money, but mostly money.”
Bond: “Gather as much as you can while you can, for when you die, you will take
spells
Forgotten Realms: Heroes of Faerûn
You summon a group of helpful spirits, which lasts for the duration. The spirits appear as homunculi or as another Construct of your choice but are intangible and invulnerable, and they are
considered to have proficiency in the Arcana skill and with the set or Artisan's Tools used in the spell's casting.
If you are crafting an item, the spirits function as a single assistant for your crafting, halving the crafting time.
Backgrounds
Planescape: Adventures in the Multiverse
.
Skill Proficiencies: Arcana, the skill associated with your faction (see the Sigil Faction Affinities table) or one skill of your choice
Languages: Two of your choice
Equipment: A portal key
. Deities are frauds and merely channel the might of a true, higher power.
Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning.
Doomguard. Nothing lasts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
an area suffused with faerzress. In Out of the Abyss, madness is measured in three levels: Madness Levels Level Effect 1 Bout of short-term madness (lasts 1d10 minutes) 2 Bout of long-term madness
(lasts 1d10 × 10 hours) 3 Bout of indefinite madness (lasts until cured) A creature’s madness level starts at 0. When the creature fails a madness saving throw, its madness level increases by 1, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for
book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility’s hireling to craft a Common or an Uncommon magic item chosen by you from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you
cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you can roll
the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you finish a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 6 −2 −2 Dex 15 +2 +2 Con 10 +0 +0 Ability Score Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 11 +0 +0
Skills Arcana +4, History +4, Religion +4
Vulnerabilities Psychic
Senses Darkvision 60
can see within 15 feet. Failure: The target is coated in a foul-smelling liquid, exudes a stench for 1d4 hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(+2)
CON
12 (+1)
INT
17 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws Int +5, Cha +4
Skills Arcana +5, Deception +6, Sleight of Hand +4
Senses passive Perception 12
Languages
disadvantage on attack rolls against the champion and any of the champion’s allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, History +7
Damage Resistances necrotic
Senses passive Perception
immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest. When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
Nikki Dawes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(+0)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Wis +4
Skills Arcana +3, Perception +4
Damage Resistances necrotic; bludgeoning, piercing
point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
12(+1)
WIS
14(+2)
CHA
16(+3)
Saving Throws Wis +4
Skills Arcana +3, Perception +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
CON
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4, History +4
Senses passive Perception 10
Languages any one language (usually Common
12 (+1)
CHA
11 (+0)
Saving Throws Int +8, Wis +5
Skills Arcana +8, History +8
Senses passive Perception 11
Languages any four languages
Challenge 9 (5,000 XP) Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
14(+2)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
9(−1)
CHA
12(+1)
Saving Throws Dex +4, Con +5
Skills Arcana +6
)
Saving Throws Con +4, Wis +2
Skills Arcana +6, Perception +2
Senses passive Perception 12
Languages Common plus any one language
Challenge 2 (450 XP)
Counterflux Overcast (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Skills Arcana +8, Deception +9, Perception +7
Damage Resistances necrotic
Condition Immunities exhaustion
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Giant
Drelnza regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain in this way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and expands to fill the cave.
The cloud is Ogrémoch’s Bane. Characters within the cloud can sense its malevolence, and a successful DC 15 Intelligence (Arcana) check confirms that the cloud is of
, and xorn) that come in contact with Ogrémoch’s Bane instantly fall under the cloud’s sway. The effect lasts as long as the enslaved elementals and Ogrémoch’s Bane are on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
14 (+2)
CHA
8 (−1)
Saving Throws Str +2, Dex +3, Con +5, Int +11, Wis +8, Cha +0
Skills Arcana +10, History +10, Insight +7
Damage
turn immediately after Sofina. It lasts for 1 hour, until it or Sofina dies, or until Sofina dismisses it as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
19 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Con +5, Int +8, Wis +7
Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
Damage Immunities acid, poison
, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concocted this theory to dupe the characters into testing his latest escape plan. Characters who examine the standing stones and succeed on a DC 15 Intelligence (Arcana) check discern that the arcane runes
.
Enchantment The standing stone casts confusion on you (save DC 15). The spell lasts for 1 minute.
Evocation The standing stone casts magic missile, targeting you with five missiles.
Illusion An
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I often become withdrawn and moody, dwelling on the insufferable state of life.” 21
Arcana +12, Perception +12
Damage Resistances cold, fire, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Orcus d100 Flaw (lasts until cured) 01–20 “I often become withdrawn and moody, dwelling on the insufferable
+13
Skills Arcana +12, Perception +12
Damage Resistances cold, fire, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
or prevent the use of spells such as dimension door or teleport. The dome is impervious to most damage. However, a character who examines the dome and succeeds on a DC 15 Intelligence (Arcana) check
or spell made first contact with the dome, this hole remains open for 1 minute. A character can try to manipulate the dome’s arcane harmonics by using an action to make a DC 15 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Djinni Genie of the Air Habitat: Coastal, Planar (Elemental Plane of Air); Treasure: Arcana As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as
point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The whirlwind lasts until the djinni’s Concentration on it ends. The djinni can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Arcana +8, Perception +9
Damage Resistances cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Condition Immunities charmed
point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+3)
CON
16 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Dex +6, Wis +4
Skills Arcana +5, Stealth +9
Damage Immunities acid
Condition Immunities
darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains concentration, up to 1 minute. A creature with darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Skills Arcana +4, History +4, Religion +4
Damage Vulnerabilities psychic
Senses darkvision 60 ft., passive Perception 12
Languages understands
Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Int +6
Skills Arcana +6, Intimidation +4, Perception +5
a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
26 (+8)
DEX
20 (+5)
CON
22 (+6)
INT
24 (+7)
WIS
19 (+4)
CHA
26 (+8)
Saving Throws Con +13, Wis +11, Cha +15
Skills Arcana +14, Deception +22, Perception +11, Stealth +12
amount equal to the necrotic damage taken, and Kas regains a number of hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Arcana +4, History +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison
Condition Immunities exhaustion
.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws Int +5, Cha +6
Skills Arcana +5, History +5
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws Dex +10, Con +17, Wis +13, Cha +12
Skills Arcana +18, History +18, Investigation +18, Perception +13
Damage Immunities thunder
Senses
restrained if it starts its turn within 5 feet of one or more of these spirit statues. This restrained condition lasts until the end of the creature’s turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when she uses this action again.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
16 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Dex +6, Wis +4
Skills Arcana +5, Stealth +9
Damage Immunities acid
Condition Immunities
magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains concentration, up to 1 minute. A creature with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+3)
CON
16 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Dex +6, Wis +4
Skills Arcana +5, Stealth +9
Damage Immunities acid
Condition Immunities
darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir maintains concentration, up to 1 minute. A creature with darkvision
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Skills Arcana +9, History +9, Medicine +6
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Dwarvish, Elvish, Infernal
Challenge 12 (8,400 XP
(6d12) poison damage and is poisoned until the start of its next turn. On a successful save, the creature takes half as much damage and isn’t poisoned. The cloud lasts for 1 minute, until Lohezet ends it
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Arcana +6, Nature +6
Senses passive Perception 12
Languages Common, Sylvan, and any one language
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The witch makes two Poison
following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature becomes imprisoned. A successful dispel magic (DC 19) cast on the secret door removes the trap. Opening the secret door requires a knock spell or a successful DC 20 Intelligence (Arcana) check
archmage’s chambers is worth 15,000 gp, assuming the characters have the means to haul it out. A character who spends 10 minutes poring over the collection can make a DC 15 Intelligence (Arcana) check. On a






